Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-12 Thread AudioGames.net ForumNew releases room: Sebby
Re: First person shooter for the blind - working title "Nightfall" [[wow]], another FPS coming, cool! Here are my thoughts and opinions based on what Ive read in this thread so far. Im quite sure youll find others too. Experience with AudioQuake tells us that some people appreciate vertical

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net ForumNew releases room: Sebby
Re: Grail to the Thief: An Interactive Audio Adventure Well, I cant play the prototype (Safari) but I got a look at the dialog, at least.URL: http://forum.audiogames.net/viewtopic.php?pid=171341#p171341 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-04 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 They have a Twitter feed now too, of course, [url="" You could follow it. I am.URL: http://forum.audiogames.net/viewtopic.php?pid=171211#p171211 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-04 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 They have a Twitter feed now too, of course, @audiodefence. You could follow it. I am.URL: http://forum.audiogames.net/viewtopic.php?pid=171211#p171211 ___ Audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-03-29 Thread AudioGames.net ForumNew releases room: Sebby
Re: The Road To Rage I: Fires Of War -- First Person Shooter I know this has been brought up already but Im going to ask anyway since its high time I got into RTR again:Is there any chance of a headless Linux server?I dont mind single-player but the situation for multiplayer would be miles

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-27 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 @AstralAudio, I think thats a wee bit unfair.Certainly, they could have done things better. But theres also a lot to be said for integrating one of the biggest targets of this game (i.e. us blind folk) into a mainstream

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-24 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This clearly isnt going to make it. URL: http://forum.audiogames.net/viewtopic.php?pid=169980#p169980 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: Sebby
Re: Tin Star an Old West adventure released for ios/android Yep, bought and owned Tin Star. This makes me very happy. Not, Ill admit, as happy as Idve been with the choice to skip the first 5 chapters that I played in the beta, and worse for having Daniel read to me instead of OS X Alex (who

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: Sebby
Re: Tin Star an Old West adventure released for ios/android Yep, bought and owned Tin Star. This makes me very happy. Not, Ill admit, as happy as Idve been with the choice to skip the first 5 chapters that I played in the beta had been there, and worse for having Daniel read to me instead of OS

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-11-25 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Yeah, the UI has gone backwards a bit with accessibility. I solved this particular problem by just downloading everything in one go, waiting a bit, then restarting the app. That worked. You can also check the progress in the

Re: [Audiogames-reflector] DoItWrite 1.0 Released for iPhone from Draconis Entertainment

2013-11-20 Thread AudioGames.net ForumNew releases room: Sebby
Re: DoItWrite 1.0 Released for iPhone from Draconis Entertainment Ive started playing this. Enjoyable, especially when I get the characters from memory. However, as the game says, Id caution that its not a very good tutor for actual handwriting; in particular, many common flourishes on certain

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-11 Thread AudioGames.net ForumNew releases room: Sebby
Re: Teaser trailer for Papa Sangre II released I think the main problem with the gyro has always been the slow reaction time. Others may disagree, but I generally prefer to adapt to touch-screen gestures over use of tilt. There are also rumours that iPhone 5s users may be somewhat in the lurch

Re: [Audiogames-reflector] New software utility package coming soon, GLApps

2013-10-07 Thread AudioGames.net ForumNew releases room: Sebby
Re: New software utility package coming soon, GLApps Well, you can still back up to the Cloud on a nearly permanent basis, or at least so frequently that you only lose an hours work, without using Dropbox. On OS X, Arq is a great solution if you have an Amazon S3 account. The data is stored

Re: [Audiogames-reflector] New software utility package coming soon, GLApps

2013-10-07 Thread AudioGames.net ForumNew releases room: Sebby
Re: New software utility package coming soon, GLApps Well, you can still back up to the Cloud on a nearly permanent basis, or at least so frequently that you only lose an hours work, without using Dropbox. On OS X, Arq is a great solution if you have an Amazon S3 account. The data is stored

Re: [Audiogames-reflector] New software utility package coming soon, GLApps

2013-09-30 Thread AudioGames.net ForumNew releases room: Sebby
Re: New software utility package coming soon, GLApps Wait a minute, Im not accusing you of blatantly ripping off anyone, nor do I think cloning is necessarily bad! In fact, I love the idea of a KeySoft clone, because nobodys going to hold it against you.Still, if you prefer a different

Re: [Audiogames-reflector] New software utility package coming soon, GLApps

2013-09-29 Thread AudioGames.net ForumNew releases room: Sebby
Re: New software utility package coming soon, GLApps So whats this, a KeySoft clone? How about a word processor, web browser, email client ... ? URL: http://forum.audiogames.net/viewtopic.php?pid=150015#p150015 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Sebby
Re: I'm finishing a roguelike for the visually impaired O_Luso wrote:And I forgot, of course. The dungeon generator makes rectangular rooms joined by corridors. I think thats the best way to describe it and it is the best way to remember it and be aware of your surrounds (if you look at DCSS

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Sebby
Re: I'm finishing a roguelike for the visually impaired O_Luso wrote:And I forgot, of course. The dungeon generator makes rectangular rooms joined by corridors. I think thats the best way to describe it and it is the best way to remember it and be aware of your surrounds (if you look at DCSS

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Sebby
Re: I'm finishing a roguelike for the visually impaired Thanks, O_Luso. Its what I thought; the maps are simply too hard to describe. Thats fine. I usually play rogue/nethack/whatever using a braille line, which facilitates things very greatly, but audio--without, as I said, some kind of

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Sebby
Re: I'm finishing a roguelike for the visually impaired Thanks, O_Luso. Its what I thought; the maps are simply too hard to describe. Thats fine. I usually play rogue/nethack/whatever using a braille line, which facilitates things very greatly, but audio--without, as I said, some kind of

Re: [Audiogames-reflector] Completely accessible new iOS game, Freeq

2013-09-23 Thread AudioGames.net ForumNew releases room: Sebby
Re: Completely accessible new iOS game, Freeq Yeah, Im playing it now. Works, if the radio messages are a little muffled, sometimes.Its pretty disturbed. Youll know what I mean when you play it. URL: http://forum.audiogames.net/viewtopic.php?pid=149503#p149503

Re: [Audiogames-reflector] Completely accessible new iOS game, Freeq

2013-09-21 Thread AudioGames.net ForumNew releases room: Sebby
Re: Completely accessible new iOS game, Freeq I already bought the game before, at a time when it was inaccessible. Very pleasing to see that it was rendered accessible. Gosh, this sort of thing is happening a lot lately, eh? URL: http://forum.audiogames.net/viewtopic.php?pid=149319#p149319

Re: [Audiogames-reflector] 1812: Heart of winter, an audiogame for IOS

2013-09-18 Thread AudioGames.net ForumNew releases room: Sebby
Re: 1812: Heart of winter, an audiogame for IOS Well, this makes me really, really sad.The music, effects, and polished nature of the application makes it very believable that this was to be a stunning commercial-grade production. How could it have been discontinued?You might say this is one

Re: [Audiogames-reflector] Blindscape: a short cool audiogame for IOS

2013-09-18 Thread AudioGames.net ForumNew releases room: Sebby
Re: Blindscape: a short cool audiogame for IOS Meh. Is that it?Well, not Blindscape, so much as Imaginary-sighted-person-with-permanent-sight-loss-scape. But whatever.Oh, go on. Give it a play through. Its an adventure Id live, if I could ...URL:

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-18 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! As promised, Ive bought episode 1.And, yes, Im enjoying it a lot, as Dark found, even more with voice recognition on and VoiceOver off.I know you cant die, but come on guys, its about the story more than anything.My only

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-17 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Tax? Probably doesnt add up, Im just asking ...Got the update. Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=148922#p148922 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-17 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Tax? Probably doesnt add up, Im just asking ...URL: http://forum.audiogames.net/viewtopic.php?pid=148922#p148922 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] 1812: Heart of winter, an audiogame for IOS

2013-09-16 Thread AudioGames.net ForumNew releases room: Sebby
Re: 1812: Heart of winter, an audiogame for IOS Already covered by this thread. In fact, I found the thread using a Google search on the name (eighth result). But there are three versions: the HQ version, the non-suffixed version, and the HD version for iPad. So which do I need for iPhone and

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-13 Thread AudioGames.net ForumNew releases room: Sebby
Re: Playing playroom on mac, smarphones and tablets with the web client Thanks Noctornus.Im obviously going to have to check both of these out, sooner or later. I heard about RSGames only because of Mac compatibility, but couldnt mine anything useful from the Interwebs. But now we have the

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-12 Thread AudioGames.net ForumNew releases room: Sebby
Re: Playing playroom on mac, smarphones and tablets with the web client Wait a minute, what? These (RSGames, PlayRoom) services are completely different platforms, developed completely separately?I was trying to work out which to go with, or which was the better Platform. This thread has

Re: [Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net ForumNew releases room: Sebby
Re: mbt shoes online for the Joint Task Force Lt 3 Apparently the Hormel company, which makes the spiced ham meat called called spam, actually tried to claim that the use of the term Spam in a product that fought email spam was a trademark violation. Golly.URL:

Re: [Audiogames-reflector] mbt shoes online for the Joint Task Force Lt 3

2013-09-10 Thread AudioGames.net ForumNew releases room: Sebby
Re: mbt shoes online for the Joint Task Force Lt 3 Apparently the Hormel company, which makes the spiced ham meat product called spam, actually tried to claim that the use of the term Spam in a product that fought email spam was a trademark violation. Golly.URL:

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-09 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio-Only Game test participants Yep, got mine and will test it ASAP.URL: http://forum.audiogames.net/viewtopic.php?pid=147854#p147854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-06 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Jonathon, thank you very much for the update, and for your manifest understanding of the Facebook issue. Thats very considerate, and you are absolutely guaranteed a full mission 1 purchase, just as soon as you issue your

Re: [Audiogames-reflector] Fields of the Un-Dead - First person shooter - Free online

2013-09-04 Thread AudioGames.net ForumNew releases room: Sebby
Re: Fields of the Un-Dead - First person shooter - Free online @Chris: Do you have the Flash plug-in installed? If not, get it here.URL: http://forum.audiogames.net/viewtopic.php?pid=147200#p147200 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-03 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! If we could contact them, encouraging them to support Twitter as well is only marginally less insulting to me, and thats only because I have a Twitter account, whose value to me is greater than Facebook will ever be. But as

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-02 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Right, well for the avoidance of all doubt, I restarted my iPhone, launched the game, chose to purchase mission one, and its saying I need to be logged in to Facebook. Even if it goes through the App Store for the actual

Re: [Audiogames-reflector] Fields of the Un-Dead - First person shooter - Free online

2013-09-01 Thread AudioGames.net ForumNew releases room: Sebby
Re: Fields of the Un-Dead - First person shooter - Free online Its an in vain hope, I suppose, but any chance of converting the game into an HTML5 audio application?URL: http://forum.audiogames.net/viewtopic.php?pid=146827#p146827 ___

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-01 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! The game insists you log in to Facebook to purchase episodes. I think, by any measure, this means a Facebook account is required. If Im wrong, please tell me how to buy the first mission without a Facebook account.URL:

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-31 Thread AudioGames.net ForumNew releases room: Sebby
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Argh! Requires Facebook. No, thank you.I hope this changes. If I do give in and buy, its only going to be on a temporary Facebook account, because I have no intention of maintaining a Facebook profile.URL:

[Audiogames-reflector] Blackbar

2013-08-24 Thread AudioGames.net ForumNew releases room: Sebby
Blackbar Blackbar http://t.co/hbwHa59X7F A story of censorship which progresses with each word revelation. Appears to be accessible; cool.I couldnt find any detail other than the story itself, which opens the moment the app is launched. I cant vouch for the games accessibility right the way

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-08-20 Thread AudioGames.net ForumNew releases room: Sebby
Re: Audio-Only Game test participants Yeah, sure, happy to help. Get in touch through the forums (preferably on the thread) or there is a public email address.URL: http://forum.audiogames.net/viewtopic.php?pid=145525#p145525 ___ Audiogames-reflector

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net ForumNew releases room: Sebby
Re: Adventure At C: Thanks Jaybird, Ill give it a go. URL: http://forum.audiogames.net/viewtopic.php?pid=145216#p145216 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] VIPGamesZone: Now with games for Android!

2013-08-08 Thread AudioGames.net ForumNew releases room: Sebby
Re: VIPGamesZone: Now with games for Android! @Dark: Thats great to hear, certainly, though even requesting access is often too much for me to do just to play, which acts as a disincentive. Much of my playing happens in regularly cleaned VMs, so unlike the hardware-based schemes (which are

Re: [Audiogames-reflector] VIPGamesZone: Now with games for Android!

2013-08-06 Thread AudioGames.net ForumNew releases room: Sebby
Re: VIPGamesZone: Now with games for Android! I, too, loved Lords and Ranger. I actually found Conflict more complicated and annoying; it didnt seem to carry the excitement and action as well as Ranger. Great games, great sounds, terrible anti-piracy measures. The latter is why I console myself

Re: [Audiogames-reflector] The Inquisitor Audio Game for iOS, Windows and Mac

2013-07-31 Thread AudioGames.net ForumNew releases room: Sebby
Re: The Inquisitor Audio Game for iOS, Windows and Mac Well, this is the first Ive heard of it after all this time, and people seem to really like it, so I grabbed it for both iOS and Mac. However, I was a little bit disturbed to find that the Mac version (and presumably the PC version as well)

Re: [Audiogames-reflector] Milliways prototypes from infocom

2013-07-31 Thread AudioGames.net ForumNew releases room: Sebby
Re: Milliways prototypes from infocom That thread was magical when I checked it last (and contributed). I simply cant believe that the stars was so perfectly aligned; loads of Infocom people, fans, the excellent comment system, etc. Magic. So much genuine and heartfelt fondness for a great

Re: [Audiogames-reflector] Milliways prototypes from infocom

2013-07-31 Thread AudioGames.net ForumNew releases room: Sebby
Re: Milliways prototypes from infocom That thread was magical when I checked it last (and contributed). I simply cant believe that the stars was so perfectly aligned; loads of Infocom people, fans, the excellent comment system, etc. Magic. So much genuine and heartfelt fondness for a great

Re: [Audiogames-reflector] Lost Treasures of Infocom, the app

2013-07-25 Thread AudioGames.net ForumNew releases room: Sebby
Re: Lost Treasures of Infocom, the app Invisiclues are all now on the IF-archive as plain text files. You can usually locate the hardcoded values in solutions; just keep looking. (Unfortunately, the actual text of the various feelies is rather harder to come by.) The PDFs are sadly almost

Re: [Audiogames-reflector] Top Secret-Classified-DO NOT OPEN!!

2013-07-25 Thread AudioGames.net ForumNew releases room: Sebby
Re: Top Secret-Classified-DO NOT OPEN!! Whoa Dark, you just made me squander 12 hours of my life on Choose Your Story playing Ground Zero. Thanks for that. URL: http://forum.audiogames.net/viewtopic.php?pid=142228#p142228 ___ Audiogames-reflector