Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Aprone, I also remembered something from a few versions back that isn't really serious: if you go to map4 from Stark road, you transfer over facing east instead of north. I'm not sure if it will do that at the SZ in this Version because in 3.1 I would get thrown i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone lvj wrote:Hi all, please Where can I find the inflatable sheep?Try looking on sub1. I have heard that you can find it on every map, but after looking all over the place I went to sub1 as a last resort. I found one after five to ten minutes of searching.Nice Job Ap

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-15 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,I may have an unreported bug for you to look at. When you lead a team mission, you are able to solo it. This can be bad because you do not have to worry about another team beating you, and if you kill the zombies on your side of the warehouse you can

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,This is my thinking on how hard missions are:10 crate big warehouse15 crate big warehouse20 crate big warehouse25 crate big warehouse20 crate small warehouse25 crate small warehouse30 crate small warehouse35 crate small warehouse35 crate processing wa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,This is my thinking on how hard missions are:10 crate big warehouse15 crate big warehouse20 crate big warehouse25 crate big warehouse20 crate small warehouse25 crate small warehouse30 crate small warehouse35 crate small warehouse35 crate processing wa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,This is my thinking on how hard missions are:10 crate big warehouse15 crate big warehouse20 crate big warehouse25 crate big warehouse20 crate small warehouse25 crate small warehouse30 crate small warehouse35 crate small warehouse35 crate processing wa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,This is my thinking on how hard missions are:10 crate big warehouse15 crate big warehouse20 crate big warehouse25 crate big warehouse20 crate small warehouse25 crate small warehouse30 crate small warehouse35 crate small warehouse35 crate processing wa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Hello Aprone,This is my thinking on how hard missions are:10 crate big warehouse15 crate big warehouse20 crate big warehouse25 crate big warehouse20 crate small warehouse25 crate small warehouse30 crate small warehouse35 crate small warehouse35 crate processing wa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone flyby chow wrote:hi aprone, a few things,  yes, power supplys can fail, if the following conditions is true, note, i am listing a broad list of things here so it may not apply 100% to your conditions. but from what u told me, here is a few things. that can go wron

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone ultradude306 wrote:*Would the missing ini files  have anything to do with it ?... I'm gonna  re download if soI don't think so. I believe the game generates new ones when you open it for the first time.CarlosURL: http://forum.audiogames.net/viewtopic.php?pid=16115

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone ultradude306 wrote:carlosM wrote:ultradude306 wrote:^Sure thing.  I type cd..cd..cd windowscd system32regsvr32 dx7vb.dllAfter this last lline, the error message comes up.Try this:cd %SystemDrive%cd %systemroot%\system32regsvr32 dx7vb.dll /sRemember, be sure you ar

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone ultradude306 wrote:^Sure thing.  I type cd..cd..cd windowscd system32regsvr32 dx7vb.dllAfter this last lline, the error message comes up.Try this:cd %SystemDrive%cd %systemroot%\system32regsvr32 dx7vb.dll /sRemember, be sure you are running command prompt as an ad

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-08 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone ultradude306 wrote:^Sure thing.  I type cd..cd..cd windowscd system32regsvr32 dx7vb.dllAfter this last lline, the error message comes up.Try this:cd %homedrive%cd %systemroot%\system32regsvr32 dx7vb.dll /sRemember, be sure you are running command prompt as an admi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-26 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Aprone,A few hours ago, I went to the map1 Factory. I was looting as usually, when I stumbled on a Boarded up door near the conveyer belts and machinery. It said something along the lines, "boarded up door, to attempt to open it press enter", but it you need to be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-24 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Aprone,Nice job! Thank you for going back and fixing those bugs. I don't care if you cleared the inventories, I'll simply find my equipment again. I can't wait to explore the new map you added in. I have only been playing swamp for 6 months, and I enjoyed explorin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone That is sort of what I had in mind to do, but I've noticed that the current guide is out of date. I'm about a quarter thru adding in HTML tags for the guide that is in the swamp main folder, so I’ll uploaded it when I’m at least half done with it.CarlosURL: http:/

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Aprone wrote:I have this funny feeling that everyone is just waiting around for post 9,999 so that theirs can be the monumental post 10,000!  ROFL!Lol true to that! I was hoping to be the 10,000th poster, but oh well. At least we have 401 pages. lolbut really, I h

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone Aprone wrote:I have this funny feeling that everyone is just waiting around for post 9,999 so that theirs can be the monumental post 10,000!  ROFL!Lol true to that! I was hoping to be the 10,000th poster, but oh well. At least we have 401 pages. lolbut really, I h

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-06 Thread AudioGames.net ForumNew releases room: carlosM
Re: Swamp, zombie fps by Aprone I think he was dropped on a tile that is surrounded by treeys.Therefore, he had no way out.URL: http://forum.audiogames.net/viewtopic.php?pid=143557#p143557 ___ Audiogames-reflector mailing list Audiogames-reflector@sab