Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-28 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Accessibility on iOS games @Jan while I would usually be the first person to  demand equal access, if the game itself isaccessible, I personally disagree on menue  changes being an isolation for vo users, since  fundamentally the menue is there to serve a function in the game, ie, display in

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net Forum — General Game Discussion: visorApps
Re: Accessibility on iOS games Hallo Antoine,I don't like the idea of a separate menu for VO users, since this will break the communication with sighted people. Did you check the possibilities of the UIAccessibilityContainer protocol and UIAccessibilityElement? These might help you to establish

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net Forum — General Game Discussion: mario navarro
Re: Accessibility on iOS games hi r40ul.man I loved the idea.fantastic, great job.a game like this, that's what I always wanted.my sincere congratulations.thanks for this great game.cheersURL: http://forum.audiogames.net/viewtopic.php?pid=166797#p166797 _

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net Forum — General Game Discussion: R40ul
Re: Accessibility on iOS games Thank you guys for all your answers. That is really useful. It looks like I have taken the right route so far, with a combination of static elements of the page (like the inventory which is always at the top of the page), and data contained in a table. I didn't rea

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Accessibility on iOS games Hello and welcome antoine. I would agree with what people have said. Generally flicking is the default but when the screen is  known you can find things more quickly, for example if I ever want to know how much battery life my Iphone has I simply hit the  top right

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: Accessibility on iOS games Hi,I'm in the same boat as Gryph and slj here, what with a combination of flicking and later touching specific parts of the screen once I'm used to an app.I'm looking forward to this, as well as to what you guys do in future.  If all goes well, I get the sense you

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Accessibility on iOS games Hello Antoine,Nice to have you on here, as to your questions. I usually follow a combination of both flicking and touching the elements directly with my finger if I am familiar with an apps layout and know where the tappable icons are located.The alternative menu s

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Accessibility on iOS games Hi,I can usually be found flicking from element to element, and I like the idea of a simpler menu. A Dark Room also used the alternative for VO users very effectively, so I'm definitely looking forward to this.URL: http://forum.audiogames.net/viewtopic.php?pid=1666

Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Accessibility on iOS games Hi.I both use swipes and dragging my finger around the screen to find the icons I need. In known apps, I know where the icons are placed on the screen, so I just tab the icons and make a quick dobble tab to activate.Sounds like a great idea to make a more simple me

[Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: R40ul
Accessibility on iOS games Hello,My name is Antoine, and I've been working as a designer/programmer on Papa Sangre II.I am now working on a new project called Audio Defence : Zombie Arena.Just like in our previous games, we are putting a lot of effort in making Audio Defence accessible to blind