Re: Accessibility on iOS games
@Jan while I would usually be the first person to demand equal access, if the game itself isaccessible, I personally disagree on menue changes being an isolation for vo users, since fundamentally the menue is there to serve a function in the game, ie, display in
Re: Accessibility on iOS games
Hallo Antoine,I don't like the idea of a separate menu for VO users, since this will break the communication with sighted people. Did you check the possibilities of the UIAccessibilityContainer protocol and UIAccessibilityElement? These might help you to establish
Re: Accessibility on iOS games
hi r40ul.man I loved the idea.fantastic, great job.a game like this, that's what I always wanted.my sincere congratulations.thanks for this great game.cheersURL: http://forum.audiogames.net/viewtopic.php?pid=166797#p166797
_
Re: Accessibility on iOS games
Thank you guys for all your answers. That is really useful. It looks like I have taken the right route so far, with a combination of static elements of the page (like the inventory which is always at the top of the page), and data contained in a table. I didn't rea
Re: Accessibility on iOS games
Hello and welcome antoine. I would agree with what people have said. Generally flicking is the default but when the screen is known you can find things more quickly, for example if I ever want to know how much battery life my Iphone has I simply hit the top right
Re: Accessibility on iOS games
Hi,I'm in the same boat as Gryph and slj here, what with a combination of flicking and later touching specific parts of the screen once I'm used to an app.I'm looking forward to this, as well as to what you guys do in future. If all goes well, I get the sense you
Re: Accessibility on iOS games
Hello Antoine,Nice to have you on here, as to your questions. I usually follow a combination of both flicking and touching the elements directly with my finger if I am familiar with an apps layout and know where the tappable icons are located.The alternative menu s
Re: Accessibility on iOS games
Hi,I can usually be found flicking from element to element, and I like the idea of a simpler menu. A Dark Room also used the alternative for VO users very effectively, so I'm definitely looking forward to this.URL: http://forum.audiogames.net/viewtopic.php?pid=1666
Re: Accessibility on iOS games
Hi.I both use swipes and dragging my finger around the screen to find the icons I need. In known apps, I know where the icons are placed on the screen, so I just tab the icons and make a quick dobble tab to activate.Sounds like a great idea to make a more simple me
Accessibility on iOS games
Hello,My name is Antoine, and I've been working as a designer/programmer on Papa Sangre II.I am now working on a new project called Audio Defence : Zombie Arena.Just like in our previous games, we are putting a lot of effort in making Audio Defence accessible to blind
10 matches
Mail list logo