Re: [Audiogames-reflector] Audio Fortress 2

2014-02-26 Thread AudioGames.net Forum — General Game Discussion: Ruhan
Re: Audio Fortress 2 Thank you for the work you are doing.This game is amazing.Sorry for my english. Not is my language.URL: http://forum.audiogames.net/viewtopic.php?pid=17#p17 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-23 Thread AudioGames.net Forum — General Game Discussion: zkline
Re: Audio Fortress 2 Is there any chance this set of scripts can work on Mac? Im told there is a Mac version of TF2, and would hate to have to run Windows just for one game. Thanks for any help with this!URL: http://forum.audiogames.net/viewtopic.php?pid=166371#p166371

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-22 Thread AudioGames.net Forum — General Game Discussion: dd
Re: Audio Fortress 2 holy crap this is amazing! gonna go try this outblackbird, thank you for writing this mod! been wanting to try TF2 for a really long timealso on the background thing, could you maybe make it a key to turn it on and off? that way if people want the game to be more

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 blackbird, is it possible for you to write a same mouse script for counterstrike: global offensive?It would be amazing to play with bots, with your mouse hack.URL: http://forum.audiogames.net/viewtopic.php?pid=166096#p166096 ___

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-11 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isnt originally featured in the game. If you make your own server or play on

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-11 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 Ok, good news. TF2 actually allows custom sounds. The thing is, that they will be disabled if you play on an official pure server. Pure servers, which most of them are, disallow anything that isnt originally featured in the game. If you make your own server or play on

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 hadi.gsfThere is a statistic but other people cant see it and you could reset it at any time. So its just for fun and has no significance whatsoever. So no, there is absolutely no downside to play online. One thing though. The e command locks and unlocks your mouse

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 @blackbird could you make it so we have to set where the game directory is? because i have steam in c:program files\steam whereas team fortress 2 is D:\Steam Library\steamapps\comon\team fortress 2.URL: http://forum.audiogames.net/viewtopic.php?pid=165017#p165017

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: simba
Re: Audio Fortress 2 Hi. Still a question. Someone said, that i need to add a command to the steam client to log in successfully. But how can i add this command?URL: http://forum.audiogames.net/viewtopic.php?pid=165040#p165040 ___

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 bradp wrote:@blackbird could you make it so we have to set where the game directory is? because i have steam in c:program files\steam whereas team fortress 2 is D:\Steam Library\steamapps\comon\team fortress 2.Ah now I understand. Sure, no problem. I will do this this

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 simba, please read the topic and its posts.read post 30, in this page.URL: http://forum.audiogames.net/viewtopic.php?pid=165056#p165056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 BlackBirdThanks for that, so if I find a server ill lock my mous before connecting.I discovered something regarding sounds.team fortress has a very bad environment sound. by environment I mean the background sound that plays in the background.its loud, and does not change

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 hadi.gsfThere is maybe one important thing to know. Basically everything that was requested here is easily doable. I could just reprogram the game to a certain extent and change the assets of the game. The problem is this. If I do this, then you will not able able to play

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 oh [[wow]]. modifying game should lead to bans right, that is understandable, but why sounds!what would adjusting volume do to cheating lolthanks~URL: http://forum.audiogames.net/viewtopic.php?pid=165065#p165065 ___

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 bradpRedownload and try againURL: http://forum.audiogames.net/viewtopic.php?pid=165068#p165068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?actually I cant hear anything while all these bots are rocketing all over the place

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=165074#p165074

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 hadi.gsfYes, Ive locked it to soldiers because they are relatively slow and I thought the rockets help to locate the enemy. If just bullets are hitting you, you have no idea where the enemy is coming from but rockets should be noticeable. I would probably be a good idea to

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 I dont find the footsteps to be that hard to follow, the hard thing is that i cant seem to move left or right because he stops. it doesnt even seem to panURL: http://forum.audiogames.net/viewtopic.php?pid=165114#p165114 ___

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: staindaddict
Re: Audio Fortress 2 Hi,Id like to play this game, but I cant install it. I have steam on my computer, but its still not working. It asks me to run the file, and then it says start game, read manual, or cancel. I hit start game, and it says game not found, make sure the game is installed and

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: simba
Re: Audio Fortress 2 Hi, i have a steam accound. how much do i need to pay for the game? Would be very fun to play this game.URL: http://forum.audiogames.net/viewtopic.php?pid=164901#p164901 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 It doesnt cost anything. Team Fortress 2 needs to download 13 Gigabyte of data. This can take a long time depending on your connection. So after you click install it may very well take hours until you are able to play. Just let it run in the background.URL:

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: simba
Re: Audio Fortress 2 Hi, i forgot that i havent set up steam for this computer. Can someone give me a direct linc to the steam guid for blind people that someone posted here a while ago?URL: http://forum.audiogames.net/viewtopic.php?pid=164905#p164905

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: blindndangerous
Re: Audio Fortress 2 Well its a start, but it definitely needs a lot of work. FOr one, I see no way to turn, just sidestepping. FOr another, none of the yes/no prompts for me spoke. It was also a pain to get the thing running as I didnt know what screen I was on. Once you do know, everything is

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 ok. I have installed tf2 myself and ran it with blackbirds scripts.Its very fast and it does what its supposed to. and Ive played abit.the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldnt find the

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 blindndangerous wrote:Well its a start, but it definitely needs a lot of work. FOr one, I see no way to turn, just sidestepping. FOr another, none of the yes/no prompts for me spoke. It was also a pain to get the thing running as I didnt know what screen I was on. Once you

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 hadi.gsf wrote:the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldnt find the point to capture it, and its hard to find enemies, because of the foot steps. very soft foot steps.Thats very valuable

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are

[Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Audio Fortress 2 Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one zeroTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0

[Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Audio Fortress 2 Download here: http://gamereference.org/AudioFortress2.EXEAudio Fortress 2 Read meVersion one oneTo jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.*1.0 Table of Contents2.0 About3.0

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Audio Fortress 2 By using Audio Fortress, are we prevented from using the multiplayer variant? And how does one aim?URL: http://forum.audiogames.net/viewtopic.php?pid=164814#p164814 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser.

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser.

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 No, this tool simply launches the game in offline single player but you can use F1 at any time to bring the console up and connect to any server. You can also just connect to a multiplayer game by starting the game the normal way or use the steam server browser.

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: JCion
Re: Audio Fortress 2 Sounds good. Nice that it may work on older pcs.URL: http://forum.audiogames.net/viewtopic.php?pid=164825#p164825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 if doing multiplayer, how would we call for a medic or set up the sentry gun?URL: http://forum.audiogames.net/viewtopic.php?pid=164826#p164826 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 I cant seem to run it, i click yes to launch tf2 but it says steam isnt installed and to check that it is installed and ready to use. my games arent in program files, they are on the d drive.URL: http://forum.audiogames.net/viewtopic.php?pid=164827#p164827

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: Audio Fortress 2 Do you have to pay for this game?URL: http://forum.audiogames.net/viewtopic.php?pid=164828#p164828 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Audio Fortress 2 Nope, its entirely free to play, as quoted on the steam web site.URL: http://forum.audiogames.net/viewtopic.php?pid=164832#p164832 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 bradp wrote:I cant seem to run it, i click yes to launch tf2 but it says steam isnt installed and to check that it is installed and ready to use. my games arent in program files, they are on the d drive.It looks in your registry for the location where steam is installed so

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Audio Fortress 2 Im getting the game now, then I shall download the scripts thereafter, and as time allows, Ill give it a whirl.URL: http://forum.audiogames.net/viewtopic.php?pid=164835#p164835 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 I am using windows 7 enterprize 32 bit. not sure on the steam version, but it should be the most recent.URL: http://forum.audiogames.net/viewtopic.php?pid=164837#p164837 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 I also have steam on the C drive and the library on the D drive with all the games.URL: http://forum.audiogames.net/viewtopic.php?pid=164839#p164839 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: Audio Fortress 2 Youre the best for creating this. Just saying. will definitely give it a whirl asap.URL: http://forum.audiogames.net/viewtopic.php?pid=164842#p164842 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 Ok, Ive uploaded a new version that allows you to select your steam folder if it isnt able to find it and it will remember it.URL: http://forum.audiogames.net/viewtopic.php?pid=164845#p164845 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: blindndangerous
Re: Audio Fortress 2 Im pulling it down from Steam now and will give it a try. Well have to see if we can do this with actual sighted users on the multiplayer servers though I dont know where wed get a list of those to try. But this is a start and its something we can build on. Im glad that

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 Ok, Ive uploaded a new version that allows you to select your steam folder if it isnt able to find it and it will remember it. While doing this Ive discovered why it didnt work for bradp. It did read from the 64bit registry and he is using a 32bit windows. It will now read

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 So with your new key bindings, how would we make the sentry gun for the engineer for example? or is that just the second attack.URL: http://forum.audiogames.net/viewtopic.php?pid=164851#p164851 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 You should now make it so if people have the game in a different drives, they can browse for that folder. Because that is the problem I am having now. I no where the game is installed though.URL: http://forum.audiogames.net/viewtopic.php?pid=164852#p164852

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: BlackBird
Re: Audio Fortress 2 bradpI will write some class guides later. For the engineer you just have to switch your weapon to the sentry gun builder and then just press the left mouse button to build it. It can only be built on flat ground and not to close to walls so you have to try several times.It

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 i have v 1-2, but its now saying something about the game not being found, my team fortress 2 game is installed in D/steam/steamapps/common/team fortress 2.URL: http://forum.audiogames.net/viewtopic.php?pid=164855#p164855 ___

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Audio Fortress 2 that is steam library, not the actual steam folder.URL: http://forum.audiogames.net/viewtopic.php?pid=164856#p164856 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Audio Fortress 2 Hey blackbird. Love what youve done here. Love the game as well. I was just wondering if you could add optional bindings for the cheats in the game, im thinking the spawn cheats. I think this would be fun because you can spawn zombies, and other things from what i have

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Audio Fortress 2 Quick question. When I launch the executable, I click yes to play the game. Where will it place me once Ive clicked yes? The manual said that itd put me in a level, but I wait and wait, but I dont here anything that would suggest me being in a level. Unless it puts me in

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-08 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Audio Fortress 2 Takes a while to load, be patient.URL: http://forum.audiogames.net/viewtopic.php?pid=164862#p164862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com