Re: [Audiogames-reflector] Pausing the Screen in Console Programs

2014-04-19 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Pausing the Screen in Console Programs @tward: if you use stdio then getchar() is perfectly adequate for this job. If you are doing something more elaborate then you will have to roll your own if you want to maintain a consistent view (in which case you might as well use ncurses ).URL: http

Re: [Audiogames-reflector] Pausing the Screen in Console Programs

2014-04-16 Thread AudioGames.net Forum — Off-topic room: robjoy
Re: Pausing the Screen in Console Programs Hi,That is exactly what ncurses does, just in a bit more elegant way.I would personally have a buffer that receives text to print, from multiple sources all at once. For instance a status bar refresh in each second, text to print to the bottom of the sc

[Audiogames-reflector] Pausing the Screen in Console Programs

2014-04-15 Thread AudioGames.net Forum — Off-topic room: tward
Pausing the Screen in Console Programs Hi all,This question is mostly for developer's but any thoughts from non-developers are welcome as well.At the moment I am working on a quick and dirty text adventure system written in C++ suitable for developing classic interactive fiction games similar to