Re: [Audiogames-reflector] Revisiting singing screen readers

2013-12-05 Thread AudioGames.net Forum — Off-topic room: brad
Re: Revisiting singing screen readers Hi.Hmm the nvda addon doesnt seem to work.Has anyone else got it working?URL: http://forum.audiogames.net/viewtopic.php?pid=157526#p157526 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-12-05 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Revisiting singing screen readers Itt just speaks the commands as they are, it doesnt execute them, meaning it wont sing. I changed the path from C:\documents and settings\username\application data\nvda\addons\eloquence\synth drivers\eloquence\langname.syn to C:\users\username\app

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-09-15 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Revisiting singing screen readers Hi all, Well, after experimentation and a bit of patience, I finally learned how to make Vocaloid sing just about anything you wanted to. Note that Vocaloid Editor 3 only provides the voices. To mix in instruments you will need some kind of a sound editor.

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-09-15 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Revisiting singing screen readers Re: my previous post. Its log12 of 2, or log2 of 12, I forget which... I think its close to multiplying or dividing by 1.05 to get the next/previous halfstep. Hm.Re: Vocaloid.Awesome! That sounds about like how Flinger was supposed to work, only instead of

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-09-15 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Revisiting singing screen readers @Cae, I havent done any Japanese so I cant answer your question. I never even used Linux so all of that is mumbo-jumbo, sorry.URL: http://forum.audiogames.net/viewtopic.php?pid=148648#p148648 ___

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-31 Thread AudioGames.net Forum — Off-topic room: severestormsteve1
Re: Revisiting singing screen readers I have a tutorial for the eloquence singing stuff, which tells how I figure out what the notes are, tells how to make mutated sounding synthesizers etc etc. The link is https://dl.dropboxusercontent.com/u/492 … aders.txt. Enjoy!URL:

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-31 Thread AudioGames.net Forum — Off-topic room: gamedude
Re: Revisiting singing screen readers There is a period at the end of the link making it invalid. Try this:https://dl.dropboxusercontent.com/u/492 … eaders.txtURL: http://forum.audiogames.net/viewtopic.php?pid=142982#p142982 ___ Audiogames-reflector

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-31 Thread AudioGames.net Forum — Off-topic room: severestormsteve1
Re: Revisiting singing screen readers Sorry guys, go back to post 39 and download it again. For some reason, the forum put a period at the end of the url so it said not found. It should work nowURL: http://forum.audiogames.net/viewtopic.php?pid=142986#p142986

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-30 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Revisiting singing screen readers Hi,That link should work. Sometimes I know the forum mangles links, so Ill post it again this time in a shortened form, with eloquence with backquote and song compatability. Just overwrite over your existing addon. This is done with the xed.cc shortener

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-29 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Revisiting singing screen readers Im not exactly sure how to use this addon for NVDA, its in a different form than a direct installation, unless Im missing something. Ive dealt with files like this before, but not sure what to do with this one.I have a copy of Dectalk, but does anyone know

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-29 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Revisiting singing screen readers What do you mean invalid? Does the link not open for you? I just tested it and it opens fine for me. :-/URL: http://forum.audiogames.net/viewtopic.php?pid=142719#p142719 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Revisiting singing screen readers Hi,The addon is an eloquence only thing and will replace your existing eloquence files, but it wont overwrite your settings which is awesome.When youre done with the singing, itll stay at the last value it was at, as in, it might still sound like a robot.

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Revisiting singing screen readers Hey Aaron,thanks for uploading this, much appreciated.Does anyone know where I can get a version of Dectalk? Thats probably my final question.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=142535#p142535

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Revisiting singing screen readers Hello,If you want to get dectalk,pleaseDownload here,orVisit this page.And fine a version of dectalk you want.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=142576#p142576 ___ Audiogames-reflector

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Revisiting singing screen readers Does that require a specific version of NVDA? And should I be looking in to determining if I can get BGT to handle Eloquence pitch codes so I can add pitch bending to the screen reader mode in my custom_voice class (Or DLE)?*Suddenly tempted to try and make

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Revisiting singing screen readers Does that addon require a specific version of NVDA? And should I be looking in to determining if I can get BGT to handle Eloquence pitch codes so I can add pitch bending to the screen reader mode in my custom_voice class (Or DLE)?*Suddenly tempted to try

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-27 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Revisiting singing screen readers Hi,How o you do a backquote?Also, I found an nvda addon that automatically enables the commands. Ill post the link tomorrow when Im a bit more awake.URL: http://forum.audiogames.net/viewtopic.php?pid=142447#p142447

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-27 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Revisiting singing screen readers (with the num pad), hold alt and type 08245 (for the back quote), or 08320 (subscript 0)Or just copy/paste it.(Actually, typing these into this reply box didnt produce anything but blank spaces, so probably should just stick with copy/paste.)URL: