Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: AH Damn It Archive? Oh okay, never mind then LOL URL: https://forum.audiogames.net/post/568681/#p568681 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector
Re: AH Damn It Archive? This game is Python according to Sam URL: https://forum.audiogames.net/post/568661/#p568661 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: AH Damn It Archive? Do you suppose that Windows Defender quarantined the .exe file because it's BGT?That's happened to me before, so I just have a games folder which I created an exclusion for and then scan each BgT game manually with Malware Bytes before opening it.
Re: AH Damn It Archive?
Re: AH Damn It Archive? Thanks, defender. And @Simter, hmm weird, I believe this was extracting with 7z, but I'm not sure. URL: https://forum.audiogames.net/post/568592/#p568592 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : Simter via Audiogames-reflector
Re: AH Damn It Archive? Apears to be a win explorer problem. With 7zip it works just fine. URL: https://forum.audiogames.net/post/568587/#p568587 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: AH Damn It Archive? Here ya go:https://www.dropbox.com/s/4ad7dd0zgnzo0 … t.zip?dl=1 URL: https://forum.audiogames.net/post/568576/#p568576 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: AH Damn It Archive? Here you go:https://www.dropbox.com/s/4ad7dd0zgnzo0 … t.zip?dl=1 URL: https://forum.audiogames.net/post/568576/#p568576 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: AH Damn It Archive?
Re: AH Damn It Archive? Yeah. The archive from sams website. Here's what I get.I get a few text files and a tiny, and I mean tiny, exe, 2589 bytes, which, good luck with that in Python. Then there's a sub directory with all the game stuff in it, but when trying to extract it or d
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : Charles via Audiogames-reflector
Re: AH Damn It Archive? That's weird. I downloaded it from sam's website a few days ago and it was fine URL: https://forum.audiogames.net/post/568467/#p568467 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c
Re: AH Damn It Archive?
2020-09-08
Thread
AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector
Re: AH Damn It Archive? I had them in my non-functional computer now. Have you tried getting it from Sam's website? URL: https://forum.audiogames.net/post/568463/#p568463 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah
AH Damn It Archive?
AH Damn It Archive? Hi. I went to download Ah Damn It to play it again a few days ago, but the archive appears to be corrupt. Does anyone have a copy? I have one on my other machine, or did, until the exe got the VVrirus before I could get rid of it . URL: https://forum.audiogames.net
Re: working version of ah damn it
2020-03-13
Thread
AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: working version of ah damn it thanks URL: https://forum.audiogames.net/post/508537/#p508537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: working version of ah damn it
Re: working version of ah damn it A lot of things on Sam's website have been doing that, including his toggle hidden _javascript_ function. I have the working version around here somewhere, I'll find and zip it up for you URL: https://forum.audiogames.net/post/50851
working version of ah damn it
2020-03-13
Thread
AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
working version of ah damn it Hi. I downloaded the latest version of ah damn it, and it does not let me extract the zip. Does anyone have the latest working version? Thanks. URL: https://forum.audiogames.net/post/508514/#p508514 -- Audiogames-reflector mailing list Audiogames
Re: Ah Damn It!
Re: Ah Damn It! I'd be glad to translate the game firstly in french, and possibly in spanish, as my spanish skills are getting better URL: https://forum.audiogames.net/post/434806/#p434806 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Ah Damn It!
Re: Ah Damn It! I've been thinking, and here are some ideas that I consider fun that you could add to this game.They could be in different modes or whatever.Bonus ghost: A normal ghost, but every time it curses you, you get 1+current curse level points! Can you survive long enough t
Re: Ah Damn It!
Re: Ah Damn It! It's still a great game though. URL: https://forum.audiogames.net/post/433521/#p433521 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! I agree with you post 121 URL: https://forum.audiogames.net/post/433520/#p433520 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! I really hate when there is a troll, and there is also a ghost, and the ghost curses you over and over while the troll walks up and uses you for target practice. URL: https://forum.audiogames.net/post/433440/#p433440 -- Audiogames-reflector mailing list Audiogames
Re: Ah Damn It!
2019-05-10
Thread
AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Ah Damn It! yeah, fair enough. I have an idea for a replacement powerup then. What if you could pick up something like the ghost sword that's used in CP? Of course, you wouldn't be able to use it infinitely. perhaps it just gives you extra range against ghosts for one hit,
Re: Ah Damn It!
Re: Ah Damn It! Nah. It was actually meant to be friendly, because without the screw ups the AI can clear the board quite more easily than you can. Either way, even if it was supposed to screw you over - rock storms in Oh Shit are supposed to do that, it should have a viable way out
Re: Ah Damn It!
2019-05-09
Thread
AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Ah Damn It! My initial thought upon seeing the possession powerup was that it was meant to be the opposite of the friendly bot. I guess that's why it doesn't bother me that much when it makes you lose the game, not to mention the negative connotation that possession in gener
Re: Ah Damn It!
Re: Ah Damn It! As I think I might have mentioned already, scattered bits of ice would also be fun imho, even if they only stick around for like 45/60 seconds or something. URL: https://forum.audiogames.net/post/432579/#p432579 -- Audiogames-reflector mailing list Audiogames
Re: Ah Damn It!
Re: Ah Damn It! As I mentioned, scattered bits of ice would also be fun imho, even if they only stick around for like 45/60 seconds or something. URL: https://forum.audiogames.net/post/432579/#p432579 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Ah Damn It!
Re: Ah Damn It! I think that the possession power up should be removed. As Sam stated, the AI will never be perfect. Therefore, there will always be that small chance that it jumps up and gets eaten by a bat, and if you're controlled by it... there goes your game. This coming from so
Re: Ah Damn It!
Re: Ah Damn It! Bulls will be fun URL: https://forum.audiogames.net/post/432478/#p432478 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! OK cool!Looking forward to it already!Actually, I'm blind, so maybe looking isn't the right word... URL: https://forum.audiogames.net/post/432285/#p432285 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://
Re: Ah Damn It!
Re: Ah Damn It! Hi. @112, the sanario you described is fixed for the next version. Also yeah bulls were something that has been talked about, we'll probably do that they would certainly be fun! URL: https://forum.audiogames.net/post/432282/#p432282 -- Audiogames-reflector ma
Re: Ah Damn It!
Re: Ah Damn It! I was playing the game just now and I noticed 2 things.First, trees aren't very dangerous. I have *never* died from a tree.Second:I get possessed, A troll appears,I go to a cactus and wait,A zombie comes up,The AI attacks,Die goes the zombie,Die goes the cactus,The
Re: Ah Damn It!
Re: Ah Damn It! I think we can get a build checker pretty easily yes. Also the idea isn't to make this a cp clone, the idea is just to make a bunch of cp items and drop them into 1 place to make an interesting game. URL: https://forum.audiogames.net/post/431616/#p431616 -- Audio
Re: Ah Damn It!
Re: Ah Damn It! yeah, that too. URL: https://forum.audiogames.net/post/431127/#p431127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! An auto-updater or an option to check the latest build number would be great I think and better than always editing the original post. URL: https://forum.audiogames.net/post/431122/#p431122 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Ah Damn It!
Re: Ah Damn It! @sam, do you think you could have an updated version of the game's changelog in post 1 so I don't need to sift threw bunches of posts to see if there's a new ver? URL: https://forum.audiogames.net/post/431119/#p431119 -- Audiogames-reflector mailing
Re: Ah Damn It!
2019-05-03
Thread
AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Ah Damn It! I like the idea of different environments too, but I would worry that would make it too close to a Crazy Party clone. If it could be managed, it would be pretty cool. URL: https://forum.audiogames.net/post/431084/#p431084 -- Audiogames-reflector mailing list
Re: Ah Damn It!
Re: Ah Damn It! lol isn't this supposed to be a crazy party clone?Well it's kinda 3d Oh Shit, witch is pretty much the flying boat from cp with rocks, no ambience, powerups, and carpet instead of metal or whatever it is in cp. URL: https://forum.audiogames.net/post/43108
Re: Ah Damn It!
Re: Ah Damn It! O, and facing, so that you don't just chop everything within a 360 degree radius, if there's something coming and your waiting behind a cactus and a troll is also there, chop, bye bye cactus, enemy, and life. URL: https://forum.audiogames.net/post/43104
Re: Ah Damn It!
Re: Ah Damn It! I have s many ideas! Here we go...: Instead of a growing map, make a huge map with all kinds of different areas. Like a snowy area where there are bears and freezing water where you can catch fish for some extra points. And a desert where the cacti and trolls spawn
Re: Ah Damn It!
Re: Ah Damn It! Hello, this game is epic, please, please continue this project.Though it was hard at the begining, but it is addicting, the online mode thing is cool, hope it'll be frequently updated. URL: https://forum.audiogames.net/post/431018/#p431018 -- Audiogames-refl
Re: Ah Damn It!
Re: Ah Damn It! HellThis game is epic, please, please continue this project.Though it was hard at the begining, but it is addicting, the online mode thing is cool, hope it'll be frequently updated. URL: https://forum.audiogames.net/post/431018/#p431018 -- Audiogames-reflector ma
Re: Ah Damn It!
2019-05-02
Thread
AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Ah Damn It! My suggestion is to take out all the little references to your friends. If we're not a part of your group, it kinda doesn't make any sense to the rest of us. URL: https://forum.audiogames.net/post/430968/#p430968 -- Audiogames-reflector mailing list
Re: Ah Damn It!
Re: Ah Damn It! I am vastly improving the AI though, your not supposed to lose the game with no control when you pick up a possession, bad powerups sure but not powerups that give you no chance. Right now when you pick one of those up you pretty much turn it into a pig game where if the
Re: Ah Damn It!
2019-05-01
Thread
AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Ah Damn It! I'm in favor of having different sounds for powerups. I also agree that the AI shouldn't be too smart, having it not be infallible is kind of the fun of it, sort of like how in other games, a powerup might not be so helpful. It sucks when it makes you lose a ga
Re: Ah Damn It!
Re: Ah Damn It! Yeah, that makes sense. Good thinking. URL: https://forum.audiogames.net/post/430430/#p430430 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! Yeah we could do prerecorded speech, or make each powerup have a separate sound. I am thinking of the latter, because then it may be possible to add translations in the future URL: https://forum.audiogames.net/post/430220/#p430220 -- Audiogames-reflector mailing list
Re: Ah Damn It!
Re: Ah Damn It! Yeah you can also get cheap but still decent chargers on amazon, they are off brand, but as long as they are somewhere between dirt cheap and basically the same price as the ones from Apple, you should be okay if the reviews look good and legit.I've done that before my
Re: Ah Damn It!
Re: Ah Damn It! Yeah you can also get cheap but still decent chargers on amazon, they are off brand, but as long as they are somewhere between dirt cheap and basically the same price as the ones from Apple, you should be okay if the reviews look good and legit.I've done that before my
Re: Ah Damn It!
Re: Ah Damn It! @91, if you want or need help, I am more than happy to. I know you probably won't but if you need, I have a mac here that is already set to compile. URL: https://forum.audiogames.net/post/430177/#p430177 -- Audiogames-reflector mailing list Audiogames-refl
Re: Ah Damn It!
Re: Ah Damn It! Good job, man. Love it! URL: https://forum.audiogames.net/post/430116/#p430116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! Funny idea, helicopter.Picks up enemies or cactus's and drops them near you.Moves quickly, takes 3 hits to destroy, spawns every 2 minutes or so, can drop bombs which destroy stuff and create pits, moves fast, but can't damage you if you jump.My idea for a boss.
Re: Ah Damn It!
Re: Ah Damn It! As of now NVG is closed source, sorry URL: https://forum.audiogames.net/post/430084/#p430084 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! Wow! I really! Love games with AI!I gotta try this!Thanks for the fun game.By the way, could I check out the NVG? URL: https://forum.audiogames.net/post/430076/#p430076 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https
Re: Ah Damn It!
Re: Ah Damn It! Also for a mac version, I have an old mac but I don't have a charger for it right now, so I can't build for mac at the moment. If I become able to I will certainly do so, though my knowledge of OSX is very limited URL: https://forum.audiogames.net/post/43006
Re: Ah Damn It!
Re: Ah Damn It! So what happens is it only looks for a troll within 15 tiles of it, I'll change that and it should be way way better with dealing with trolls. The other thing that really confuses the AI that will be harder to fix is when it is waiting behind a cactus and a zombie
Re: Ah Damn It!
Re: Ah Damn It! I think that's kind of sometimes the point, there has to be some risk factor involved with letting an AI controlled character sit behind the wheel. I feel it shouldn't be able to 100% of the time always keep itself or you safe (That's unrealist
Re: Ah Damn It!
Re: Ah Damn It! I just saw something happen which seems an outright bug.So there I was, playing my little heart out, when I became possessed. Ah cool, I get to sit back and relax for ten seconds while the AI goes off and does good stuff for me! Well, not quite.A cactus spawned. I could
Re: Ah Damn It!
Re: Ah Damn It! I've seen the AI wait multiple times for trolls behind cactuses on purpose, so it's not going to destroy them unless it doesn't see a troll, which sometimes gets confusing because one may be away from its field of view, and you know what a troll without a cac
Re: Ah Damn It!
Re: Ah Damn It! One thing I've noticed is that if you have something like a friendly bot or are possessed, a lot of times it'll cut down any cacti that spawn. Normally this is all well and good, but it's very likely to be fatal if that cactus spawned because a troll also spa
Re: Ah Damn It!
Re: Ah Damn It! Also, it would be cool to see a Mac version as well. URL: https://forum.audiogames.net/post/429973/#p429973 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Ah Damn It!
Re: Ah Damn It! Alternatively, I could easily make a key that repeats the last thing spoken if that would make it easier for some people. About the larger map size, we could, but I've found that if we do this, the field quickly becomes sparse and you can survive for 20 minutes for la
Re: Ah Damn It!
Re: Ah Damn It! Same and I'm on NVDA. I find that using prerecorded speech works better anyway, that way you don't miss it because the screen reader is disabled to avoid notifications from other programs, or just gets drowned out by other sounds.Doesn't need to be voiced, j
Re: Ah Damn It!
Re: Ah Damn It! Same and I'm on NVDA. I find that using prerecorded speech works better anyway, that way you don't miss it because the screen reader is disabled to avoid notifications from other programs, or just gets drowned out by other sounds.Doesn't need to be voiced, j
Re: Ah Damn It!
Re: Ah Damn It! I've noticed that a lot of times the powerup you get isn't being read. I'm using JAWS, and I'm pretty sure the problem is that if you're not extremely careful about just tapping arrow keys when near a powerup, if you have a key held down, speech is
Re: Ah Damn It!
Re: Ah Damn It! Hi all, so I think for the next build which will hopefully be released soon, the buggy options menu has been fixed URL: https://forum.audiogames.net/post/429839/#p429839 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https
Re: Ah Damn It!
Re: Ah Damn It! I have one more suggestion. After you pick up a power up, maybe it could make a different sound for each powerup or read what powerup you got with speech that's not NVDA. It's really easy to miss which one you got unless you have sleep mode on, and even then it
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! yeah you are right.Hopefully it will fix in next build. URL: https://forum.audiogames.net/post/429827/#p429827 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames
Re: Ah Damn It!
Re: Ah Damn It! @78: The actual problem is that the options menu isn't working quite right in the first place. Sometimes options take, sometimes they don't, and sometimes when you run the game they return to defaults. URL: https://forum.audiogames.net/post/42981
Re: Ah Damn It!
Re: Ah Damn It! hisam, I don't think that the behind pitch decreesing, and encreesing option is working. when I apply the changes in the options menu, I can't hear any differents URL: https://forum.audiogames.net/post/429818/#p429818 -- Audiogames-reflector mailing list
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio:http://anyaudio.net/listen?audio=spNUrrbBkcy8M4 URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio: URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio:http://anyaudio.net/listen?audio=spNUrrbBkcy8M4 URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi samI find a bug: options for example skip intro, choose name, is not saving. You can see this in my audioclip whitch i recorded for anyaudio: URL: https://forum.audiogames.net/post/429817/#p429817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Ah Damn It!
Re: Ah Damn It! I've noticed weirdness about the save too. I tell it to skip the intro, and sometimes it only honors this after I quit and restart the game. Then after I play some, then quit, the next time I run it, the intro is back. It's as if the save is cleared for some re
Re: Ah Damn It!
2019-04-28
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Ah Damn It! hi.In my oppinion, will cool if you add updater in this game.my best score was 108 lol. URL: https://forum.audiogames.net/post/429801/#p429801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: Ah Damn It!
Re: Ah Damn It! There is a weird thing going on with saving. One time the save actuallys aves, other times the game actually like uh, clears, and it's just weird. Love the new things though. I just lasted a bunch with like seven total pc AI. Pretty nice adicting little thingy. URL:
Re: Ah Damn It!
Re: Ah Damn It! yes we can make a learn game sounds option. nvg.dll is a small part of the nonvisual gaming engine me and some friends made which powers ah damn it URL: https://forum.audiogames.net/post/429757/#p429757 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! I agree with the learn sounds menu option. This game is awesome! I have a quick question. What is nvg.dll? URL: https://forum.audiogames.net/post/429754/#p429754 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin
Re: Ah Damn It!
Re: Ah Damn It! This game is really awesome, even though I suck at it, especially getting rid of the trolls. I will try the new version when I get home. One suggestion is maybe add an option in the main menu to learn sounds instead of having to play them from the sounds folder. URL: https
Re: Ah Damn It!
Re: Ah Damn It! Hello all, build 3 has been released! This one is pretty cool, adding more stats, more power ups, computer controlled players, fixing some bugs, updating spawns to make cacti spawn less, etc. You can get it from the link in post 1. Enjoy! URL: https://forum.audiogames.net
Re: Ah Damn It!
Re: Ah Damn It! @68 glad to help. URL: https://forum.audiogames.net/post/429510/#p429510 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! thanks mason, I'll put a note of that in the readme. I searched for this error online, but I never thought to look in the wx readme! URL: https://forum.audiogames.net/post/429466/#p429466 -- Audiogames-reflector mailing list Audiogames-reflector@sabah
Re: Ah Damn It!
Re: Ah Damn It! Okay so this is something that I had suggested before now on one of Steevo's podcasts, but I think it was misunderstood. It'd be interesting to have different types of environment, lava rock with pits with a step of mud around them, ice that could make you s
Re: Ah Damn It!
Re: Ah Damn It! Okay so this is something that I had suggested before now on one of Steevo's podcasts, but I think it was misunderstood. It'd be interesting to have different types of environment, lava rock with pits with a step of mud around them, ice that could make you s
Re: Ah Damn It!
Re: Ah Damn It! Happy to help! URL: https://forum.audiogames.net/post/429349/#p429349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! Nice detective work Mason, thanks to your help now more people can play the game! URL: https://forum.audiogames.net/post/429346/#p429346 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Ah Damn It!
Re: Ah Damn It! I wonder if these DLLS can be packaged in the executable?This is a fun game by the way.Would you also be interested in an offline mode where:There are 2 teams,Both teams consist of a more or less equal random number of entities,The entities will hunt there team enemies
Re: Ah Damn It!
Re: Ah Damn It! Awesome! URL: https://forum.audiogames.net/post/429314/#p429314 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! it finaly worked URL: https://forum.audiogames.net/post/429307/#p429307 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! If one doesn't work, then try the other. I'd start with 2015, as it says python3 versions require that. URL: https://forum.audiogames.net/post/429304/#p429304 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://
Re: Ah Damn It!
Re: Ah Damn It! you meen i need both? URL: https://forum.audiogames.net/post/429303/#p429303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! @fred, after briefly taking a look at the WXPython read me, it appears you will need the visual c++ 2008 and or 2015 runtimes. URL: https://forum.audiogames.net/post/429295/#p429295 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Ah Damn It!
Re: Ah Damn It! do i need some kind of visualc++ version? URL: https://forum.audiogames.net/post/429293/#p429293 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! It seems that by looking at the error, a WX dependency or dll of some sort is missing. I used to get a similar error with Accessible_Output2 once upon a time. URL: https://forum.audiogames.net/post/429292/#p429292 -- Audiogames-reflector mailing list Audiogames
Re: Ah Damn It!
Re: Ah Damn It! I opened ah damn it.zip in widows explorer, then ran the ah damn it.exe file and his extract all. Then I go to the extracted folder and tun the exe. URL: https://forum.audiogames.net/post/429291/#p429291 -- Audiogames-reflector mailing list Audiogames-reflector
Re: Ah Damn It!
Re: Ah Damn It! it seems that you aren't the only one receiving these errors, apparently other people with other applications sometimes get these as well. It's actually a bit worrying, but unfortunately I don't know how to help you fix this. URL: https://forum.audiogames.
Re: Ah Damn It!
Re: Ah Damn It! i also tryed running this game on windows 7 pc and windows 10 pc, it still dont work URL: https://forum.audiogames.net/post/429284/#p429284 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: Ah Damn It!
Re: Ah Damn It! i have ekstracted it from the zip to a folder and when i run the exe file it just gives me this error URL: https://forum.audiogames.net/post/429237/#p429237 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin
Re: Ah Damn It!
Re: Ah Damn It! Are you running the executable from within the zip archive? There is no need for an installer, you are just supposed to extract the archive and run ah_damn_it.exe URL: https://forum.audiogames.net/post/429230/#p429230 -- Audiogames-reflector mailing list Audiogames
Re: Ah Damn It!
Re: Ah Damn It! i tryed that but still it dont work, it just give me this error, it could be easyer if you could make an setup for installing this URL: https://forum.audiogames.net/post/429188/#p429188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Ah Damn It!
Re: Ah Damn It! I think you should make this a cross platform game so that Mac users can Play it as well. URL: https://forum.audiogames.net/post/429155/#p429155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi
Re: Ah Damn It!
Re: Ah Damn It! Unfortunately I have no other ideas as to why you are getting this error. If you haven't, attempt to disable your antivirus and see if that makes it go away. The error you are getting has nothing to do with my code, and thus it is very difficult for me to help you