Re: An example of how to use the menuX class?

2014-07-20 Thread AudioGames . net Forum — Development room : burak via Audiogames-reflector
Re: An example of how to use the menuX class? Can anyone just post the full classs so we can use it? And in the game I got the class from, there is no other classes, just the number speaker.bgt, which is included in my script already. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: An example of how to use the menuX class? I'm guessing that that particular class relied on other files in the directory containing the loadsound function. URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285 ___ Audio

Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : burak via Audiogames-reflector
Re: An example of how to use the menuX class? Hi, If I try to include it like a normal dynamic menu, here is the error I get:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C

Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: An example of how to use the menuX class? the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as

An example of how to use the menuX class?

2014-07-15 Thread AudioGames . net Forum — Development room : burak via Audiogames-reflector
An example of how to use the menuX class? Hi, can somebody give me an example about how to use the menuX class in bgt? I found it in balloon blaster and am interested on it. Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=180747#p180747