Re: An example of how to use the menuX class?
Can anyone just post the full classs so we can use it? And in the game I got the class from, there is no other classes, just the number speaker.bgt, which is included in my script already.
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: An example of how to use the menuX class?
I'm guessing that that particular class relied on other files in the directory containing the loadsound function.
URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285
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Re: An example of how to use the menuX class?
Hi, If I try to include it like a normal dynamic menu, here is the error I get:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C
Re: An example of how to use the menuX class?
the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as
An example of how to use the menuX class?
Hi, can somebody give me an example about how to use the menuX class in bgt? I found it in balloon blaster and am interested on it. Thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=180747#p180747