Another question again, still Python, yea?
So while I'm figuring out Pathfinder and what to do with it (should I even bother with it) I still want to make progress, and this is my next question.Making multiple levels.I have tried searching on google, but so far have not found anythin
Another question again, still Python, yea?
So while I'm figuring out Pathfinder and what to do with it (should I even bother with it) I still want to make progress, and this is my next question.Making multiple levels.I have tried searching on google, but so far have not found anythin
Re: Another question again, still Python, yea?
I don't think your particularly over thinking it, if you plan on having different victory conditions per map you may have no choice but to have a separate progression trigger for each. I think the term your looking for is abstracti
Re: Another question again, still Python, yea?
I don't think your particularly over thinking it, if you plan on having different victory conditions per map you may have no choice but to have a separate progression trigger for each. I think the term your looking for is abstracti
Re: Another question again, still Python, yea?
Right, the reason I asked was because I can't imagine the amount of classes and or level entries a game like Paladin has. If you haven't played it in a nutshell it is an RPG where you follow different quest objectives while mov
Re: Another question again, still Python, yea?
The last solution you provided is more close to the one i'm using right now in one of my projects. Each level has a list of conditions which decide upon something happens, e.g. winning or losing conditions. If one of my winning condi