Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Audio Game Kit 1.0 released Hello!This sounds promicing.My suggestion to you would be to post at least a list of its current features and perhaps some usage examples.Ill be checking this out after class today.Ive also been working on something similar over the past couple of weeks

Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released we can work on this project, if you want, give your SourceForge username, ill add you to developer list, and we can work on itthanks, if i have time, ill work on examples (im currently writting documentation using doxygen)im here to lisson if you have any

Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Audio Game Kit 1.0 released Hello.Do you have a complete list of your projects dependencies? From taking a quick look at the code I can see that one must have SFML and Boost installed, and most likely the Microsoft speech SDK as well for the sapi support.Which SDK in particular

Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector
Re: Audio Game Kit 1.0 released One thing I forgot to mention:I think bool sound::load(string) would be a better choice of signature than void sound::load(string) because loading a sound can fail for any number of reasons and we need to be able to detect this. URL: http

Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Audio Game Kit 1.0 released Ok, to cover for already existing programmers out there. Why would I use your library rather than my own? I need to hear a bit more about what youre offering. URL: http://forum.audiogames.net/viewtopic.php?pid=193534#p193534

Re: Audio Game Kit 1.0 released

2014-10-22 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released yes, why not!but in the next versionif youve found any bugs or need a feature, im here, or you can start its discussion on SourceForges project URL: http://forum.audiogames.net/viewtopic.php?pid=192775#p192775

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net Forum — New releases room : Alan via Audiogames-reflector
Re: Audio Game Kit 1.0 released Hi there!THanks, Ive just downloaded, seems interesting... But, where is the documentation? Could you post a simple example of a game window with some sounds moving around, or something?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=192635

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released if i have time, ill do itbut, the header files is simpleread every file in include directory URL: http://forum.audiogames.net/viewtopic.php?pid=192640#p192640 ___ Audiogames-reflector mailing list Audiogames

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Audio Game Kit 1.0 released So I just checked this out. It looks really confusing to me because of the way the folders are structured. Can you use it just like it is packaged, with the folders in the same order, or do you have to move files around? Also, when you include a file from

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released you can create a static library from .CBP file from code::blocks (maybe ill implement a cMake build), or include src directory in your game and use it URL: http://forum.audiogames.net/viewtopic.php?pid=192649#p192649

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: Audio Game Kit 1.0 released can you write some proper documentation on the library usage? i.e function parameters, etc URL: http://forum.audiogames.net/viewtopic.php?pid=192700#p192700 ___ Audiogames-reflector mailing list Audiogames

Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Audio Game Kit 1.0 released hi all,as the topics subject says, ive released audio game kit, an open source audio game library for who wants to create game with c++it is a C++ library and just tested on MinGW 4.8.1if anybody can test it, please give the result to mehere is its homepage:http

Re: Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: Audio Game Kit 1.0 released Hello! This is great news indeed! Can you give me more detales on how does it works?Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=192619#p192619 ___ Audiogames-reflector mailing

Re: Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released that is a C++ library, meaning that you embed it into your application and use its library very easylythe API is very easy to understand and easy to usein the readme file, ive mentioned the libraries used in this library URL: http://forum.audiogames.net

Re: Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector
Re: Audio Game Kit 1.0 released heller.ive been looking for this a long time ago! thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=192628#p192628 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com