Re: Chrime Hunter Concept Demo

2014-06-23 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi,@dark: I can't find the game you mentioned on YouTube or google. Are you sure it's Dragon Spell?URL: http://forum.audiogames.net/viewtopic.php?pid=177958#p177958 ___ Audiogames-reflector mailing list

Re: Chrime Hunter Concept Demo

2014-06-21 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi all, I just updated ch to concept demo 2.1, making the super sword way less powerful.URL: http://forum.audiogames.net/viewtopic.php?pid=177843#p177843 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Chrime Hunter Concept Demo

2014-06-21 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Chrime Hunter Concept Demo At Dark: Oh, I think that solid design is the better way. I've just been under the impression that most major titles choose for flare and artificially-inflated play time and achievements instead. (I did find a TV Tropes article that links to some more article

Re: Chrime Hunter Concept Demo

2014-06-21 Thread AudioGames . net Forum — New releases room : mikerschs2 via Audiogames-reflector
Re: Chrime Hunter Concept Demo I tell you, with the super sword the level 4 is the most easiest around ever, real, I have no problems killing all of those guys. I just at the beginning lost twenty hp but the whole level I stay at 45 hp, really now.URL: http://forum.audiogames.net/viewtopic.php

Re: Chrime Hunter Concept Demo

2014-06-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Chrime Hunter Concept Demo Cae, I disagree that trophies and storyline is the way to create replay, rather it's created by solid mechanics that require the player to do more than just react to immediate threats, but judge what they do relative to enemies. And btw there was a new

Re: Chrime Hunter Concept Demo

2014-06-20 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Re: Chrime Hunter Concept Demo Well, as the game progresses, CAE, it'll become less and less like that. For example, some trophies will be earnable, unlockable stuff, etc etc.URL: http://forum.audiogames.net/viewtopic.php?pid=177664#p1

Re: Chrime Hunter Concept Demo

2014-06-20 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi,This is a nice little concept demo. I have just beaten all 4 levels, and level 4 is defintely hard! I was down to around 30 or so hp from 100, so it was a fairly close one.URL: http://forum.audiogames.net/viewtopic.php?pid=177580#p177580

Re: Chrime Hunter Concept Demo

2014-06-19 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Chrime Hunter Concept Demo jaybird wrote:Good work on the game. I, like a few others, think it'd be nice to put items in random places. As it is now, once you've beat the game, there's really nothing else to see, since you've probably seen it all. Would be nice to ad

Re: Chrime Hunter Concept Demo

2014-06-19 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Chrime Hunter Concept Demo this sounds fun so far. it's basicly like the home alone game for genesis.URL: http://forum.audiogames.net/viewtopic.php?pid=177513#p177513 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Chrime Hunter Concept Demo Thanks Tikki, and thanks much Mason! URL: http://forum.audiogames.net/viewtopic.php?pid=177440#p177440 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Re: Chrime Hunter Concept Demo Chrime hunter concept demo 2 is now available, adding what you asked for.URL: http://forum.audiogames.net/viewtopic.php?pid=177417#p177417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Re: Chrime Hunter Concept Demo OK, do to popular demand, items will be spawned randomly, as well as health packs will go into reserve.URL: http://forum.audiogames.net/viewtopic.php?pid=177412#p177412 ___ Audiogames-reflector mailing list Audiogames

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi,when you pick up a health pack, you get healed automatically, but each one just heals one point. So no worries, I get beaten up in level 4 too. URL: http://forum.audiogames.net/viewtopic.php?pid=177405#p177405

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi.This is indeed an awesome game.there are health packs in the hospital, but the readme doesn't say one single word on how to use those, so I always get beaten in level 4. How should we know how to use the health packs when the readme doesn't tel how

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo Which secret ones? Are you talking about the scope, the braces and the extendable blade? Yes, they're always fix.URL: http://forum.audiogames.net/viewtopic.php?pid=177351#p177351 ___ Audiogames-reflector mailing

Re: Chrime Hunter Concept Demo

2014-06-18 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi, the items should spawn in rand places at random intervals, except secret ones. LOl.URL: http://forum.audiogames.net/viewtopic.php?pid=177320#p177320 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector
Re: Chrime Hunter Concept Demo [[wow]], that's a very awesome game!URL: http://forum.audiogames.net/viewtopic.php?pid=177276#p177276 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector
Re: Chrime Hunter Concept Demo Good work on the game. I, like a few others, think it'd be nice to put items in random places. As it is now, once you've beat the game, there's really nothing else to see, since you've probably seen it all. Would be nice to add some randomnes

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Chrime Hunter Concept Demo keep up the good work. could you add music for each level? and could there be a way to get health packs but keep them in reservURL: http://forum.audiogames.net/viewtopic.php?pid=177208#p177208 ___ Audiogames-reflector

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo Yeah, nice idea. It'll be nicer that way.URL: http://forum.audiogames.net/viewtopic.php?pid=177195#p177195 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Chrime Hunter Concept Demo

2014-06-17 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi. I love the  concept of this game, but can you please make i so that th items appear in different locations on the part that you are playing, so for example you would be fighting ad suddenly an ammo pack spauns a few squares away from you, that would be nice

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: Chrime Hunter Concept Demo I like this game Mason! I hope that, this game have 20 levels! keepup the good work manmanmanmanman!URL: http://forum.audiogames.net/viewtopic.php?pid=177145#p177145 ___ Audiogames-reflector mailing list Audiogames

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Chrime Hunter Concept Demo how many level do you planned to make?URL: http://forum.audiogames.net/viewtopic.php?pid=177143#p177143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi all,Firstly, I really love all the feedback I'm getting. I thaught that I would get a much different response than I got, and this response is so awesome, I was motivated to continue it.So now onto your questions:Yes, originally the game was based of

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector
Re: Chrime Hunter Concept Demo good work Mason, that's an awesome game, I tryed it, but I didn't complete it yet. thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=177122#p177122 ___ Audiogames-reflector mailing list Audiogames

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo Yes, it has the footsteps of the town square.URL: http://forum.audiogames.net/viewtopic.php?pid=177120#p177120 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hello! Yes, I agree with all that great game! But in the next version, we must think of the scene in front of each level, you need to create one, and something more complicated.And then, the game reminds me of the game, from the L-Works, which is called

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector
Re: Chrime Hunter Concept Demo スバHello! Yes, I agree with all that great game! But in the next version, we must think of the scene in front of each level, you need to create one, and something more complicated.And then, the game reminds me of the game, from the L-Works, which is called

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Chrime Hunter Concept Demo Ok, thanks for the info. I also can play with sapi then, at least I have a few nice voices for it.URL: http://forum.audiogames.net/viewtopic.php?pid=177113#p177113 ___ Audiogames-reflector mailing list Audiogames

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo I know the cause of it not reading all the items you get. That's because you're holding down the right arrow while picking up the item, and NVDA stops reading it that way. But try walking near an item by tapping the right arrow slowly, it'll speak

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Chrime Hunter Concept Demo hithis game very coolthanksURL: http://forum.audiogames.net/viewtopic.php?pid=177110#p177110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Chrime Hunter Concept Demo Well, in an ideal case, nvda should read it every time, not just sometimes. URL: http://forum.audiogames.net/viewtopic.php?pid=177107#p177107 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi.Ah, no I haven't beaten the game.And NVDA does read what you pick up, sometimes.URL: http://forum.audiogames.net/viewtopic.php?pid=177103#p177103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi,this is really a cool game!I just noticed, that nvda doesn't read what I'm picking up, but otherwise it works great. When you complete the game, a menu for learning sounds would be a good idea I think.Keep it up, this is really fun to play

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo There are health packs already in the hospital. I bet you haven't beaten it entirely.URL: http://forum.audiogames.net/viewtopic.php?pid=177088#p177088 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi.I like it a lot, but one thing. Are there going to be health packs in the next version?Oh and how do you use the super sword? I press one but don't notice a diffirence?Apart from that, it's a great game URL: http://forum.audiogames.net/viewtopic.php?

Re: Chrime Hunter Concept Demo

2014-06-16 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Chrime Hunter Concept Demo hi mason, I've tried the game and I don't know what to say here, other than one word, perfect game!in the next version, will you add more weapons, accesories, and if possible, a cutscene for eatch level?URL: http://forum.audiogames.net/viewtopic.php?

Re: Chrime Hunter Concept Demo

2014-06-15 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector
Re: Chrime Hunter Concept Demo [[wow]], just [[wow]]. Keep up an awesom work man. Downloading it now.URL: http://forum.audiogames.net/viewtopic.php?pid=177039#p177039 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Chrime Hunter Concept Demo

2014-06-15 Thread AudioGames . net Forum — New releases room : trolokXgames via Audiogames-reflector
Re: Chrime Hunter Concept Demo [[wow]], maison! Its a kool game!URL: http://forum.audiogames.net/viewtopic.php?pid=177033#p177033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Chrime Hunter Concept Demo

2014-06-15 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Chrime Hunter Concept Demo Hi Mason, compliments, I've tried your concept and I've finished it. It's a fantastic game with a lot of potential. If I can give you an hint, you can insert, developing it, various things in the environment, like pits, if you want stairs, ecc, t

Chrime Hunter Concept Demo

2014-06-15 Thread AudioGames . net Forum — New releases room : masonarm1999 via Audiogames-reflector
Chrime Hunter Concept Demo Hi all,Here is a concept demo for an action game that I've been coding on and off in the last 2 or so weeks. Enjoy!http://mtg.netsellers.com/games/chrimeh … 20demo.zipURL: http://forum.audiogames.net/viewtopic.php?pid=177028#p1