Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things If Code Factory willing to fix this issues, Their Eloquence would be better, and the vocalizer wouldn't lag too much. URL: https://forum.audiogames.net/post/536553/#p536553 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @haily_merry: Sheesh! And all this about a text-to-speech voice? I've seen it all. URL: https://forum.audiogames.net/post/536545/#p536545 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Jayde,One interesting thing worth noting. If you go download the jaws demo, even if you haven't purchased the product, you can just copy the eloquence binaries out of the folder and do as you wish with them. With that in mind, really it is F

Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.I think I prefer the older version of eloquence that came with a much older version of JAWS.The older version sounds more... exact to me, the british english actually sounds like british english, but with this newer version it sounds like an

Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@jade, don't listen to the negative comments man, we may have had a couple small disagreements in the past with when it came to links but you've explained yourself and I completely get it, you're volunteering for a job and it'

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: Codefactory eloquence for NVDA things One thought I had about all the links which have been removed is that some IBMTTS addon distributions sidestep the piracy issue by not including the actual IBMTTS software needed for the addon to work. I know at least one repository on GitHub works

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Search for pause_re and comment out the two lines where it occurs URL: https://forum.audiogames.net/post/536472/#p536472 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things SO do I need to comment out the two including the one I have posted earlier? URL: https://forum.audiogames.net/post/536471/#p536471 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector
Re: Codefactory eloquence for NVDA things There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.        text = pause_re.sub(br'\1 `p1\2\3', text) URL: https://forum.audiogames.net/

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector
Re: Codefactory eloquence for NVDA things There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.#        text = pause_re.sub(br'\1 `p1\2\3', text) URL: https://forum.audiogames.net/

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi all,Sorry for the double post, but could somebody point me in the right direction to turn off the short pauses in IBMTTS? I comment out the line that says pause_re, the code should look like the following:#pause_re = re.compile(br'([a-zA-Z]

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Code Factory doesn't care too much for its users. The vocalizer voices that bundled with Eloquence is kinda meh, lag as hell. URL: https://forum.audiogames.net/post/536452/#p536452 -- Audiogames-reflector mailing list Audiogames-refl

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I like this and have learned a lot, thanks all for providing other alternatives, not just eloquence but other voices as well.For the record, I tried to make a voice for modeltalker, which is the one that cody made, the famous cody sapi 5 tts one

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Moderation:I have now removed the links to Eloquence-related downloads, while leaving the posts otherwise intact. Please don't post any more direct links in here unless they're pointing at legitimate assets.Remember, a screenreader is a

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things So...When Jaws 3.0 was released, it originally was using DecTalk, as noted here:http://web.archive.org/web/199802221507 … m/jfw3.htmAs for Eloquence, the first recorded page about said demonstration can be found here:http://web.archive.org/web

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Jayde, I'm not sure how FS or whoever/whatever they call themselves nowadays are getting away with using eloquence, though it wouldn't surprise me to discover they have some great contract with Nuance.  by that same token, it wouldn

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Nocturnis, I personally have no issue with you here. I understand what you were after, and as I said in a prior post here in this thread, I recognize that the Code Factory angle is very slimy.I'm going to show my ignorance here for a s

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Jayde, I think most if not all the links that have been posted on here are in fact, links that lead to pirated versions in some respect or another.  This is why I honestly hoped the topic would die out or that the posters would indeed show some

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Codefactory eloquence for NVDA things All the links that link to versions of eloquence that are unpaid are technically pirated whether that's *** or a github repository. URL: https://forum.audiogames.net/post/536315/#p536315 -- Audiogames-reflector mailing list Audio

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@jade, if you go to blind help dot net and look under the software section, then eliquence for NVDA, you can read about the version I use.I'm not sure if it's legal or not. URL: https://forum.audiogames.net/post/53630

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@Jayde I don't think I personally posted any links on this thread, I did send pms but I think that's allowed.As for the software being legal or not, I honestly don't know. I think the IBM stuff is ok but I can't say for sure,

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi all, and thanks for bringing this topic to my attention.First things first. Thank you, Nocturnis, for what you said earlier. I appreciate that you're not trying to turn this thread or the forum in general into a platform for the il

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Nocturnus: You can also grab all of them as SAPI4 voices on grossgang (which is the multi-language version). URL: https://forum.audiogames.net/post/536141/#p536141 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Speaking of TruVoice, it is interesting to note that their is a version that supports multiple languages. URL: https://forum.audiogames.net/post/536135/#p536135 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things For @NocturnusRight Here, is where ya can grab those. I downloaded them yesterday.@bradYou need to first download the RH Voice English pack add on followed by the ad of the English voice ya want.Both need to be installed.Check back via the provided

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things For @NocturnusRight Here, is where ya can grab those. I downloaded them yesterday. URL: https://forum.audiogames.net/post/536111/#p536111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Whatever happened to true voice?  I know I know, it sounds overly obnoxious to most people, but the last time I used it I was on XP and I kind of miss it. URL: https://forum.audiogames.net/post/536106/#p536106 -- Audiogames-reflector mailing

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector
Re: Codefactory eloquence for NVDA things If you want to turn off the short pauses in IBMTTS, open ibmeci.py (not _ibmeci.py) in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it. URL: https://forum.audiogames.net/post

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story. URL: https://forum.audiogames.net/post/536095/#p536095 -- Audiogames-reflector mailing list

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.The RH voices give me an error when trying to use them with the latest version of NVDA, perhaps it's not supported. URL: https://forum.audiogames.net/post/536093/#p536093 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue.@Slender: Notepad2 can't seem to find "pause_re". I'm

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Don't forget, there's the RH Voice TTS family of voices if ya don't like the IBM TTS/Eloquence ones. Glad to know that there's a version on GitHub for that famous voice now. Now if only Phonix would make DecTalk Open Source

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue.@Slender: Notepad2 can't seem to find "pause_re". I'm

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue. URL: https://forum.audiogames.net/post/536078/#p536078 -- Audiogames-refl

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector
Re: Codefactory eloquence for NVDA things If you want to turn off the short pauses in IBMTTS, open ibmeci.py in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it. URL: https://forum.audiogames.net/post/536064/#p536064

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Right, so I have an interesting story to report, and this may be pure coincidence but it seems far too err, I dunno... I'll let you make of it what you will.1.  Priar to purchasing my codefactory version of eloquence I was using a logitech wir

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Lol,I am not very obsessed with coppyright and stuff, and besides, someone did take that much effert to port or crack that software, so might as well use it if it serves my purpose. These programms are either way too expencive for me to ever buy

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi,Maybe you're not running the latest version? It's never crashed on me and I've been using it for at least a month now. Also I'm not noticing any pronunciation issues. So try grabbing the latest release. URL: https://forum

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
Re: Codefactory eloquence for NVDA things The problem with that addon is that it crashes all the dam time. I'd recommend grabbing IBM TTS from http://x0.jc-hosting.me/uploads instead. It has pretty much all of the crash words fixed, plus a hole bunch of pronounciation fixes. URL:

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector
Re: Codefactory eloquence for NVDA things To everyone PM-ing each other links, a quick way to find the Eloquence you need is to search for Python3 NVDA eloquence. It's posted on Github as the first Google search result, so not sure why there's so much PM-ing going on. Not like

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. The ideal solution would be a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis mayb

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. The ideal solution would be a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis

Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. I'd like a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis maybe.

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@Socheat, is this with NVDA and eliquence?Because I don't notice any strange pauses. URL: https://forum.audiogames.net/post/535950/#p535950 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things The problem with the IBMTTS is, the pauses. I feel like I am reading a bunch of texts that no punctuations at all. URL: https://forum.audiogames.net/post/535886/#p535886 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things 24, even if they own the thing legally and can do whatever they want with the bought voices, they don't. The point that I was getting at is that even after owning the thing, the code legally, instead of coming up with something, they basicall

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things 24, even if they own the thing legally and can do whatever they want with the bought voices, they don't. The point that I was getting at is that even after owning the thing, the code legally, instead of coming up with something, they basicall

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@Nocturnus, ah ok.@UltraLeetJ, are you running windows 10? If you are; you should have the core voices.Personally I'm not a fan of the "real" sounding voices because they lack inflection.I know that one day eliquence will stop

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Brad, I wasn't refering to you specifically, so no worries.  In fact, I'm not refering to anyone in particular... I'm just saying I don't want this topic to be seen as or to be used as an excuse for illegal distribution.I asked

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@Nocturnus, sure. I can do that.If someone PMS me or sends me a message I'll respond but I won't make this thread any bigger than it already is. URL: https://forum.audiogames.net/post/535705/#p535705 -- Audiogames-reflector ma

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@ryok I sent you an email  and a pm. URL: https://forum.audiogames.net/post/535703/#p535703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hey all.Brad check your pm please.Best regards. URL: https://forum.audiogames.net/post/535683/#p535683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things For the record, I just want to step in and say the following:1.  As I was addressed in 27 it's only fair that I respond to the concept of who created the thread.  I'm guilty.  I did not start this topic to encourage the distribution

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Socheat, ah ok. I'll try and send an email to bgt lover. URL: https://forum.audiogames.net/post/535673/#p535673 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @Brad, the email will throws some errors at you, but it eventually go through. URL: https://forum.audiogames.net/post/535666/#p535666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.Edit: turns out that giving the link through PMS doesn't work and is just replaced with sars./end edit/I think it will be closed soon, but as long as people can get eloquence I don't mind giving the link in PMs.Actuallly I think th

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things hi.@BGTLover check your pms again.I know you said to send you an email but the email system is broken so I gave you mine through a PM. URL: https://forum.audiogames.net/post/535660/#p535660 -- Audiogames-reflector mailing list Audiogames

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.I think it will be closed soon, but as long as people can get eloquence I don't mind giving the link in PMs.Actuallly I think that's ok as long as you don't mention the link on the actual forum its self. URL: https://forum.audi

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Speaking of Microsoft voices...Copy the full contents of the following file into a Powershell Admin prompt (Windows+X>A. Hit enter key then choose the Yes To All option by hitting A, then enter again:https://nashcentral.duckdns.org/proj

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys. This is ridiculous. and yes, I use an illegal eloquence too, on NVDA 2020.3 or whateve

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys. This is riduclous. URL: https://forum.audiogames.net/post/535633/#p535633 -- Audio

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys. URL: https://forum.audiogames.net/post/535633/#p535633 -- Audiogames-reflector mailing

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I also have to agree with #3 and others. I use an illegal version of Eloquence for NVDA, mostly because I want to be able to move it around from computer to computer without Code Factory's DRM getting in the way. I own, and use, the Code Fa

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @18: I think you're missing the point. When we talk about one company buying another company's product, we're talking about a legal contract between the two companies wherein the purchaser will receive all rights in and to th

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.I've just had NVDA lag so badly I had to restart my computer, so perhaps it's not the pages I have open. I honestly don't know what it is but wwhen I tried to turn narrator on, that didn't work either. The PC became very sl

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@BGTLover, I've sent you a pm.I said in my pm that the latest version of NVDA lags a lot but I've realised that's probably because I have a lot of tabs open and my pc can't handle it. URL: https://forum.audiogames.net/

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hy!I don't have the codefactory eloquence, and, after reading this topic, neither do I want to any more.because I still like eloquence and how it sounds even after so much time, I still use NVDA 2019.2. If a stable eloquence won't come a

Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Agreed with #3. URL: https://forum.audiogames.net/post/535587/#p535587 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.@austingrace, I sent you a PM. URL: https://forum.audiogames.net/post/535583/#p535583 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @16, What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @16, What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before, and

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hello. I have the exact same issues with the SAPI version. So I Have just gotten  used  to Microsoft David outside of NVDA usage. I wished there was a good SAPI 5 eloquence that worked. URL: https://forum.audiogames.net/post/535563/#p535563

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things You can't blame Code Factory alone. Nuance also in charge for it. URL: https://forum.audiogames.net/post/535549/#p535549 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Trust me, if I could, I would sue them. What they are doing is just... uh--uh. Talk about shady as fuck business practices URL: https://forum.audiogames.net/post/535548/#p535548 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Codefactory eloquence for NVDA things And be careful with their DRM system. The thing isn't transparent for one bit. URL: https://forum.audiogames.net/post/535544/#p535544 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Vulcan_Raven via Audiogames-reflector
Re: Codefactory eloquence for NVDA things num 1, I also purchased the thing and regret it.  I see the problems you are having and It really suck to also experience this myself. to bad we cant get our money back for getting this piece of crap. URL: https://forum.audiogames.net/post/535530

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things hi.@ignatriay, I totally agree.Personally I think eliquonce should be free but if you're going to charge for it, 5 dollars is enough. I understand vocaliser is in that package for windows as well but as others have said, it's laggy.

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pric

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pric

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pric

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pric

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thing is, if we're going to talk legality on eloquence,1: Code factory should be advertising, oh, full copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what el

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things hi.$55? that's insane, I'll download eloquence for as long as I can. it was free with JAWS when I used it and I intend to keep it free now. It's probably one the oldest speech symths out there and it's insane peple pay for it.

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector
Re: Codefactory eloquence for NVDA things @3, thats what I did. While I do own the legal copy, the drm... kind puts me off. URL: https://forum.audiogames.net/post/535426/#p535426 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Considering ya can get IBM TTS/Eloquence for GNU/Linux distros from https://voxin.oralux.net/for just 5 USD (with no type of "monthly" activation checks?Um... Yeah... URL: https://forum.audiogames.net/post/535405/#p535405 --

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Thank you, @3, 4 and 6 for your suggestions.  I admit that it does sadden me beyond belief that people somewhat get scammed into paying 54 bucks for what they think is a fully functional copy of eloquence only to discover all of the strange little

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Hi.I agree with 3.IBM eloquence has its own issues sometimes with pitch and capital letters but that's very rare but it can pronounce tuesday and the time correctly. URL: https://forum.audiogames.net/post/535377/#p535377 -- Audio

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I sadly have it to and Eloquence, along with Vocalizer lag like crazy.I have to type with the charracters off to be able to type properly without hearing comming after me 2 or 3 letters behind. URL: https://forum.audiogames.net/post/535375

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector
Re: Codefactory eloquence for NVDA things i'M with 3 here, honesty URL: https://forum.audiogames.net/post/535371/#p535371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector
Re: Codefactory eloquence for NVDA things I don't own it, but I really can't see anything to do but switch to an illegal version and be secure in the knowledge that you actually own a legal copy. Code Factory products suck. Maybe there is a way though, but I'm not sure of

Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector
Re: Codefactory eloquence for NVDA things Well misspelling, that's eloquence for you. The other problems I'm not sure about as I haven't used that synth since I used jfw and that, was a while ago. URL: https://forum.audiogames.net/post/535355/#p535355 -- Audiogames-re

Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Codefactory eloquence for NVDA things In some ways, I feel like I got suckered into this one but oh well.  It had to happen and I'd rather have a legal working version of eloquence than nothing... I'm sure you get the point.  My problem, however, and one I've been struggling

Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: CodeFactory Eloquence I'd prefer that the private messages entry in the main menu list alert you to new messages.After being flooded with spam by giving out my actual email address, I will no longer give anyone my actual email address except close personal friends and famil

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