Re: Couple questions bgt
To quote the chapter I linked to earlierThis is tricky to implement cleanly since we have such a wide range of achievements that are unlocked by all sorts of different behaviors. If we aren’t careful, tendrils of our achievement system will twine their way through
Re: Couple questions bgt
@9, na, not advanced at all. For the AG.NET community that'd be a huge leap forwards towards mainstream integration.
URL: https://forum.audiogames.net/post/431566/#p431566
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: Couple questions bgt
at #8 isn't this post very advanced for the sort of games are currently being done?Anyway, bgt does not have event support. You'd need to make a bizillion different callbacks to implement this kind of system. Don't troll the poor g
Re: Couple questions bgt
People seem to have helped you for saving things. TLDR: save it to some sort of file.as far as an achievements system goes, I recommend this chapter of a game programming patterns book that is very good. It talks about the observer pattern which can be used to make
Re: Couple questions bgt
again, any other programming language can generate JSON strings which lets you serialize arrays to files, as it is a popular format to save data. Swift can do it, Python can do it, .net can do it, etc.In python you have something called cPickle which is used by
Re: Couple questions bgt
again, any other programming language can generate JSON strings with lets you serialize arrays to files, as it is a popular format to save data. Swift can do it, Python can do it, .net can do it, etc.
URL: https://forum.audiogames.net/post/431446/#p431446
Re: Couple questions bgt
again, any other programming language can generate JSON strings with objects, as it is a popular format to save data. Swift can do it, Python can do it, .net can do it, etc.
URL: https://forum.audiogames.net/post/431446/#p431446
--
Audiogames-reflector
Re: Couple questions bgt
you made me want to start in js rofl
URL: https://forum.audiogames.net/post/431443/#p431443
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my bgt days serialize saved my life but... I just would never do something like this anymore when in more less primitive programming language you can save entire game objects to files, pickle, or JSON strings...If you are just starting out why don
Re: Couple questions bgt
Use serializeIn my days of bgt serialize saved my file but... I just would never do something like this anymore when in more less primitive programming language you can save entire objects to files, pickle, or JSON strings...
URL: https://forum.audiogames.net/post
Re: Couple questions bgt
dude, please, read the bgt manual. a lot of this stuff could be answered from that. hth
URL: https://forum.audiogames.net/post/431404/#p431404
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com
Re: Couple questions bgt
wel, you could use file writing and reading commands for saving.You could do like, //in your menu.
if(music==true)
{
music.play_looped();
}For achievements, I'm not sure.
URL: https://forum.audiogames.net/post/430132/#p430132
--
Audiogames-reflector ma
Re: Couple questions bgt
Please answer
URL: https://forum.audiogames.net/post/430123/#p430123
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Couple questions bgt
Hello! I am creating a game, and it would be nice if i could create options, like so: If i turn on music of always, in the main menu there is no music untill i turn the option off. How to make it so the option will save. And next, how to make achievements. And last
20 matches
Mail list logo