Re: Falling Rocks like in Ohshit?

2019-11-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Falling Rocks like in Ohshit? Hey.So, falling rocks come first, as I have experience with those (Mailman did this).Believe it or not, few things change:1. The z coordinate gets added.2. When a rock falls, you subtract the z instead of the y.3 (Optional). You subtract 1 from the rock's

Re: Falling Rocks like in Ohshit?

2019-11-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Falling Rocks like in Ohshit? Hey.So, falling rocks come first, as I have experience with those (Mailman did this).Believe it or not, few things change:1. The z coordinate gets added.2. When a rock falls, you subtract the z instead of the y.3 (Optional). You subtract 1 from the rock's

Falling Rocks like in Ohshit?

2019-11-19 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Falling Rocks like in Ohshit? Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles? URL: https://forum.audiogames.net/post/478083/#p478083