Re: Going about making computer adversaries

2020-07-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Going about making computer adversaries Also making a class that represents a participant with functions to do all the things a participant can do, then inheriting from that for player (to connect the controls) and computer (to connect the AI) will go a long way here.  I.e. a function

Re: Going about making computer adversaries

2020-07-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Going about making computer adversaries First, ask yourself: what are the cards that one should always play when they have them? Define the rules, if you will. Second, ensure that your rules follow proper game logic, for example, make sure that a player cannot experience an accident

Going about making computer adversaries

2020-07-01 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Going about making computer adversaries Hello folks. So, I wanted to start practicing my coding skills with somethin simple. I came up with my own rendition of one thousand miles. I managed to get through everything, with 1 acception. I wanted the player to be able to select up to 5