Re: Gotcha... For Windows!

2014-09-15 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector
Re: Gotcha... For Windows! Hey Jason,I don't know if you still have it, but would you have a copy of the dan z source i gave you last year? It had gotcha.src as well as all the other games. I lost it in a recent computer crash. thanks a lot URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-29 Thread AudioGames.net Forum — New releases room: harrylst
Re: Gotcha... For Windows! Can we have a copy of the sounds.dat file (encrypted if needbe) that would allow us to fiddle with code and run it without making up a whole new set of sounds?URL: http://forum.audiogames.net/viewtopic.php?pid=156766#p156766

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-29 Thread AudioGames.net Forum — New releases room: Jason SW
Re: Gotcha... For Windows! Hello,First of all, everything isn't logged, just a few debug items, two warnings and fatal errors when sounds can't be loaded.The sounds.dat file is "baked in" to the executable. If you want to use your own sounds, you do not need to create a

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-28 Thread AudioGames.net Forum — New releases room: harrylst
Re: Gotcha... For Windows! Hi. I just read through part of the code.1. Is there a reason that everything is logged? 2. where do all your sounds live? I can't find sounds.dat anywhere.  How do I make my own sound pack if I want to?  You seem to use a decription key.  I'm not familiar

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-28 Thread AudioGames.net Forum — New releases room: harrylst
Re: Gotcha... For Windows! I really enjoy this version.Jason I have noticed we have a different method to porting.  I go for the more direct port, while you take a few more liberties with modernizing the BNS games.  Anyway, great job.URL: http://forum.audiogames.net/viewtopic.php?pid=156690

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: guilevi
Re: Gotcha... For Windows! The issue with JAWS is a problem with the dynamic library itself. Because of the way JAWS's speech interrupt features work, if more than one string of text is sent through the API library, JAWS will mostly ignore the others. If a delay is put in place, it will m

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: Gotcha... For Windows! Hello,Jaybird:Yes, this is possible. I suppose I could place some sort of delay in the program right before that, and it might work for some people, but not everybody.Unfortunately, the screen reader makers neglected to code in a way for API users to check whether

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Gotcha... For Windows! Yes, I too use JAWS and notice this bug as well. It doesn't really impact game play, but is slightly annoying.Also, when you land on the airport, it says, "Plane gives free flight!" Is this just a random event or does it actually help you in the g

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Locutus
Re: Gotcha... For Windows! I'm about to try this right now! Always loved playing that game... Though, a feature request for you, if it's not too much trouble to implement. I've always wanted to have user-specifyable events. Or perhaps user-customizable positions. Is any of th

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: jaybird
Re: Gotcha... For Windows! One thing, I noticed that sometimes when it's obvious a player is going to try a robbery, Jaws skips over the info about where the player landed, and all you get is, "Does playername think playername will be successful?" It would be nice if that could

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: Gotcha... For Windows! sounds interesting, I'm gonna try itURL: http://forum.audiogames.net/viewtopic.php?pid=156607#p156607 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.co

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW
Re: Gotcha... For Windows! Sorry about that, looks like a couple of sounds didn't make it into the pack.I've tested the new version, and it should work. Try downloading again.URL: http://forum.audiogames.net/viewtopic.php?pid=1565

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW
Re: Gotcha... For Windows! Sorry about that, looks like a cou ple of sounds didn't make it into the pack.I've tested the new version, and it whould work. Try downloading again.URL: http://forum.audiogames.net/viewtopic.php?pid=1565

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Gotcha... For Windows! When I try to start a new game, I get this:11-26-2013 03:05:43 PM: Fatal error - Load sound failure: Failed to load s/dice_roll1.datCall stack size: 6Function: bool sound_library::load_file(sound@, string)Function: gotcha_game::gotcha_game()Function: gotcha_game

[Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW
Gotcha... For Windows! Slightly edited excerpt from Dan's old games readme:Are you ready? Introducing: The first board game for the Blazie note  takers (and the newest for Windows)! ... And much more than a board game at that. Just read these  features, and I think you'll agree:-

[Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW
Gotcha... For Windows! Slightly edited excerpt from Dan's old games readme:Are you ready? Introducing: The first board game for the Blazie note  takers (and the newest for Windows)! ... And much more than a board game at that. Just read these  features, and I think you'll agree:-