Re: Help understanding Skullgirls

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector
Re: Help understanding Skullgirls Ok, what you guys said there really gave me some insight. I greatly appreciate the help. Now I have a much easier fluid battlestyle where i don't allways get caught in the combos of my enemies, and ghoing through normal arcade is a breeze... except m

Re: Help understanding Skullgirls

2020-10-16 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector
Re: Help understanding Skullgirls Ok, what you guys said there really gave me some insight. I greattly appreciate the help. Now I have a much easier fluid battlestyle where i don't allways get caught in the combos of my enemies, and ghoing through normal arcade is a breeze... except m

Re: Help understanding Skullgirls

2020-10-14 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls Serabella's f, d, df, hp isn't a launcher, I think it's a wall bounce but I may be wrong on that one. You can chain a combo after it if you're closer enough to the corner.Her normal launcher is her c.hp which you can usually immediatel

Re: Help understanding Skullgirls

2020-10-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Help understanding Skullgirls A standard combo for anyone is light light medium heavy. A launch is generally done with down heavy punvh. Of course there are exceptions to this rule, but for your character of choice, this should work perfectly. You can even start a combo by attacking

Re: Help understanding Skullgirls

2020-10-13 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector
Re: Help understanding Skullgirls @14 and 15 thanks for the explanations@14 how can you beat the AI on nightmare? how can you survive that long? I assume you have a good offense, since staying in defense is more hard for me, at least. When asking me what i'm having throuble with, you

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Help understanding Skullgirls If you try to loop a combo, you wull hear an auditory indicator and the other player can press a buttob to send you to the other side of the screen. URL: https://forum.audiogames.net/post/579741/#p579741 -- Audiogames-reflector mailing list

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls @arceus Do you know what in particular you were struggling with? If not it's okay, this game is extremely complicated. In general though if you can beat the AI on the harder difficulties (I can reliably beat nightmare AI) you're on the right tra

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls @arceus Do you know what in particular you were struggling with? If not it's okay, this game is extremely complicated. In general though if you can beat the AI on the harder difficulties (I can reliably beat nightmare AI) you're on the right tra

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Help understanding Skullgirls Blazblue, guilty gear, mortal kombat, all have pretty grim stories. URL: https://forum.audiogames.net/post/579670/#p579670 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector
Re: Help understanding Skullgirls hi, whatt do you think of the story, i think the story is not good,,  and there is not much blud and gore, can you tell me any fighting games for pc, with a dark story, and blud and gorr? URL: https://forum.audiogames.net/post/579654/#p579654

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net Forum — General Game Discussion : arceus via Audiogames-reflector
Re: Help understanding Skullgirls Hey theresorry for bringing this topic up again, but i feel like i'm doing something wrong and i want some advice from fellow skullgirlls players.So i've picked cerebella as my favorite character for now, and i'm trying to master her playsty

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls The sound actually is good enough to tell what's going on with enough practice, though yeah some stuff is unreactable without vision unfortunately. The tutorial uses the complicated notation for a reason; there are a lot of complicated combo

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Help understanding Skullgirls Light medium and hard punches, light medium and hard kicks. However, these can be changed to be low medium and high attacks. You won't be able to tell what these attacks are until you do training and set up the dummy to block at those places.You&#x

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Help understanding Skullgirls How newbie-friendly is Skullgirls as a game though? It seems like nearly every character has traps, hazards, zoning and such, and based on the bits I've heard, the sound is good but not insanely specific. Also, fast. Holy hell. URL:

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Help understanding Skullgirls Its probably more accurate to refer to the different punches and kicks as light, medium, and heavy. The low high thing is specific to the classic mortal kombat games, which is something else entirely, so in this case, light, medium and heavy make more

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Help understanding Skullgirls To clarify:If you start on the left, then pressing back or left-arrow will walk backward away from the opponent (or will block, or whatnot), while pressing forward or right-arrow will walk toward your opponent.Now let's say you're on the right

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
Re: Help understanding Skullgirls Thanks, folks. This is helpful. FWIW, I did find the mappings, but it also doesn't help that they're labeled with letters/attacks. I think it may have been HK, LP, etc. and it was only when I hunted up a mapping online that I mentally subbed in

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector
Re: Help understanding Skullgirls @sneak, It doesn't sound like OP had trouble with the mappings themselves, it just takes a second to think:"B. That means... backwards, right?"And it only gets longer from there. Take into consideration some symbols might not be spoken p

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Help understanding Skullgirls You said you have problems with the controls, you can remap them in the options menu.The tutorial system does a pretty good job of walking you through basic strategies for playing fighting games. There are moves called pokes that are quick and test your

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: Help understanding Skullgirls 1: The battlefield is a single screen and it doesn't scrol. The camera (audio focus) is usually pinned at the center of the screen. So, if you're the left side, right arrow is forward(f) and left arrow is backward(b). f and b are based on th

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: Help understanding Skullgirls 1: The battlefield is a single screen and it doesn't scrol. The camera (audio focus) is usually pinned at the center of the screen. So, if you're the left side, right arrow is forward(f) and left arrow is backward(b). f and b are based on th

Help understanding Skullgirls

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
Help understanding Skullgirls Switched from Linux to Windows recently and am trying games I've been missing out on. I'm also not a heavy gamer since I'd rather play a game than figure out things that are obvious but inaccessible, so some of the accessible mainstream games a