Re: I need a bit of help(bgt).

2020-04-05 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). Thank you, o thank you! URL: https://forum.audiogames.net/post/516342/#p516342 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I need a bit of help(bgt).

2020-04-05 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: I need a bit of help(bgt). Firstly, there is a uint, an unsigned 32 bit integerAlso, here/*this was made by adel spence and jaidon vincent.founders of tt-games*/#include"dlgplayer.bgt"#include"menu.bgt"#include"fadepool.bgt"#include"form.bgt&qu

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: I need a bit of help(bgt). ok I dont understand what's rong here, i'm righting that at 1 AM anywaysoh btw, you're calling mainmenu(); a lot of times and I dont se a void called mainmenu() URL: https://forum.audiogames.net/post/516135/#p516135 -- Audiogames-reflector mailing list

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: I need a bit of help(bgt). First, one of your functions shouldn't be there. The first offline game function. I also think you should use DLG to read the uestions. And I don't think there's a u in int. He probably hit the u key accidentally, like I did while writing this post. URL

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). ug! I don't understand! maybe i'm just not s'pose to right games?eil just paste all the code here. it's a mess. I need someone to help me clean it up. ** code./*this was made by adel spence and jaidon vincent.founders of tt-games*/#include"dlgplaye

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). ug! I don't understand! maybe i'm just not s'pose to right games?eil just paste all the code here. it's a mess. I need someone to help me clean it up. ** code./*this was made by adel spence and jaidon vincent.founders of tt-games*/#include"dlgplaye

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). @ty, can you send me your skype id via pm? URL: https://forum.audiogames.net/post/516108/#p516108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). thanks. I just woke up so ile fix  it later. : URL: https://forum.audiogames.net/post/516005/#p516005 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: I need a bit of help(bgt). For the anser code you can also do something like this. Don't copy and paste it, because it'll probably be broken.if(Key Pressed==K_3): print("You got it!"):else print("You got it wrong!"):play buzzer.oggSo, that code isn't BGT. Its reall

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: I need a bit of help(bgt). so, for strikes.uint strikes=3;void main(){ while(strikes<3){  wait(5);  speak(Question");  if(key_pressed(KEY_1)){   strikes+=1;   buzzer.play();  }  // other logic here } speak("You are out!");}HTH URL: https://forum.audiogames.net/po

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Aamir via Audiogames-reflector
Re: I need a bit of help(bgt). I believe your problem is you're using quotes when modifying the value of strike variable. since this an integer not a string, quotes are not needed.oh and the way you're calling the speak function isn't gonna work either.I'll let you figure out that on your

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Aamir via Audiogames-reflector
Re: I need a bit of help(bgt). I believe your problem is you're using quotes when referencing the variable. since this an integer not a string, quotes are not needed.oh and the way you're calling the speak function isn't gonna work either.I'll let you figure out that on your own

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Aamir via Audiogames-reflector
Re: I need a bit of help(bgt). I believe your problem is you're using quotes when referencing the variable. since this an integer not a string, quotes are not needed. URL: https://forum.audiogames.net/post/515882/#p515882 -- Audiogames-reflector mailing list Audiogames-reflector

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: I need a bit of help(bgt). I think you can use this onemake three strikes, strike 1, 2, and 3and when any key is pressed, each one should be 1for example:int strike1;int strike2;int strike3;if (key_pressed(KEY_1)){strike1=1;buzzer.play();speak("rong!");}else if (key_pre

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: I need a bit of help(bgt). I think you can use this onemake three strikes, strike 1, 2, and 3and when any key is pressed, each one should be 1 URL: https://forum.audiogames.net/post/515880/#p515880 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). so, thanks to you very helpful peoples, I managed to fix the problem!but, something else is wrong.so, in the game you have 3 strikes. when you get an answer wrong, you luze one. but i'm not to sure on how to do it.I tried this:have a variable with type

Re: I need a bit of help(bgt).

2020-04-04 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: I need a bit of help(bgt). Thanks! :} URL: https://forum.audiogames.net/post/515866/#p515866 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I need a bit of help(bgt).

2020-04-03 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: I need a bit of help(bgt). too problems as everyone saidbrace of while does not cloasedfirst, load sounds then call the while URL: https://forum.audiogames.net/post/515860/#p515860 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: I need a bit of help(bgt).

2020-04-03 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: I need a bit of help(bgt). A few thingsLoad the sounds outside of the loop or your program will use a lot of ramTwo, you're missing braces around the while statementthree. The while(true_ statement should not have a semi colon after it URL: https://forum.audiogames.net/post/515842

Re: I need a bit of help(bgt).

2020-04-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: I need a bit of help(bgt). First, you are missing the braces before the while loop. Second, you should load The Sounds before the loop begins, right now you have them being loaded every iteration.  Third, lower your wait to five instead of 1000. That way you won’t lose keypresses

Re: I need a bit of help(bgt).

2020-04-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: I need a bit of help(bgt). First, you are missing the braces before the while loop. Second, you should load The Sounds before the loop begins, right now you have them being loaded every iteration.  Third, lower your wait to five instead of 1000. That way you won’t lose keypresses. URL

I need a bit of help(bgt).

2020-04-03 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
I need a bit of help(bgt). so, i'm trying to make a game, but i'm stuck. I tried everything I could think of, but nothing works.this is the offline  game.void ofgame(){while(true);sound buzzer, background, ding;buzzer.load("buzzer.ogg");background.load("background.wav")