Re: Implementing Real World Maps in our software and games

2019-01-02 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: Implementing Real World Maps in our software and games Oh. Sorry for my mistake. URL: http://forum.audiogames.net/post/402669/#p402669 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Implementing Real World Maps in our software and games

2018-12-31 Thread AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Re: Implementing Real World Maps in our software and games @SLJ, I'm not the developer of Eurofly, This is another Stefan, and we're both from different countries, altough we live on the same continent.If I were that Stefan, I wouldn't have asked this on here. lol URL: http

Re: Implementing Real World Maps in our software and games

2018-12-30 Thread AudioGames . net Forum — Developers room : tomecki via Audiogames-reflector
Re: Implementing Real World Maps in our software and games I thing that OSM is most universal resource but not the best for all. Train ways has it's own signals, infrastructure which is not been available in Open Street Map but if you can't make good simulator but something rather

Re: Implementing Real World Maps in our software and games

2018-12-30 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: Implementing Real World Maps in our software and games jonikster wrote:SLJ, This is a good idea. But for such a game will need the Internet!stefan_ilioaica, Why don't you ask the developer Eurofly?You need the internet anyway to play online.You can just download the maps you want

Re: Implementing Real World Maps in our software and games

2018-12-30 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Implementing Real World Maps in our software and games In the case of Eurofly, in actuality there isn't that much map data required as it only needs to know the sizes of the various towns you're passing and the coordinates of airports. In the case of a life or train simulator

Re: Implementing Real World Maps in our software and games

2018-12-30 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Implementing Real World Maps in our software and games SLJ, This is a good idea. But for such a game will need the Internet!stefan_ilioaica, Why don't you ask the developer Eurofly? URL: http://forum.audiogames.net/post/401920/#p401920 -- Audiogames-reflector mailing list

Re: Implementing Real World Maps in our software and games

2018-12-30 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: Implementing Real World Maps in our software and games Hi.That's an interesting question. Here is an idea which might be possible:Would it be possible to communicate with Google Earth or Google Maps to get an always up to date world map? If you can communicate directly with an online

Re: Implementing Real World Maps in our software and games

2018-12-29 Thread AudioGames . net Forum — Developers room : Taurus Fan via Audiogames-reflector
Re: Implementing Real World Maps in our software and games That‘s a really good question. URL: http://forum.audiogames.net/post/401663/#p401663 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Implementing Real World Maps in our software and games

2018-12-27 Thread AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Implementing Real World Maps in our software and games Hi everyone,The topic might say it all, but I've been thinking I'd be nice to   develop a bit what I mean.Let's say that we want to build a life sim, a train sim or whatever involves the use of a real world map or anything