Re: Issue with pygame
Pygame works much, much better with event-based input, rather than polling. If you really want to use polling, you'd be better off keeping your own list of pressed/released keys and updating them every frame.A single list could handle that, if you use ints
Issue with pygame
I'm trying to create a rapper for pygame's keyboard to make life easier when I do key logic. Here's my code:import pygame, pygame.locals as pl
pygame.init()
pygame.display.set_mode((600, 600))
pygame.display.set_caption("Testing stuff.")
x = 0
y