Re: Need help about looping functions in pyglet
Just a sidenote: Magurp244 explained it clearly as always but I would suggest, from my experience, that using a physics library will make your life much easier if you are developing a complex game. As an example, instead of moving the bullet
Re: Need help about looping functions in pyglet
The speed at which functions are processed and called is a measure of how much processing power you have, usually calling things every 0.001 milliseconds is unnecessarily, and impractically fast. On top of having to return control to the
Re: Need help about looping functions in pyglet
Whups! Seems this thread passed me by.The speed at which functions are processed and called is a measure of how much processing power you have, usually calling things every 0.001 milliseconds is unnecessarily, and impractically fast. On top