Re: One-Button Victory!
2015-11-10
Thread
AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: One-Button Victory! Zoran, I stand corrected. Before I lost my vision I played the Batman video games, Arkham Asylum, and Arkham City. Batman doesn't use weapons as you see in most video games, instead he uses martial arts and other fighting techniques to subdue his enemies. The B
Re: One-Button Victory!
2015-11-10
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! True, but it's pretty safe to say that audio games are nowhere near the too complicated mark, at this point. The first X-men game for Genesis isn't winning any awards, but the only Audio Game that might outdo it is Bokurano Daibouken 3. Compare BK3's
Re: One-Button Victory!
Re: One-Button Victory! I don't know how I feel about this. Complex controls sound like a good idea, but if they're too complex it can cause players to feel frustrated. Over complicating a game can be very easily done, and as a coder, once you have the basic engine down, it
Re: One-Button Victory!
2015-11-10
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! The only audio games I ever showed sighted people were Aprone's (because they can at least tell what's going on), BK2 (Because it's BK2), and Top Speed 3 (because it seemed easy enough to explain).And mine, because of course I did. . Although that was
Re: One-Button Victory!
2015-11-10
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: One-Button Victory! I agree with all of this, in fact, I think the state of audio games in general is a sad state of affairs. the one percenters are innovating, the rest, sorry, but no. URL: http://forum.audiogames.net/viewtopic.php?pid=238072#p238072
Re: One-Button Victory!
2015-11-10
Thread
AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: One-Button Victory! I think those of us who have some knowledge of how mainstream gaming works will always bee saddened to some extent by audio games. Incidentally, I still believe part of the issue is how closed and close knit the community is, and by the nature of what audio gaming
Re: One-Button Victory!
Re: One-Button Victory! Hi.I totally agree that audiogames lags regarding to multiple attacks, combos etc. URL: http://forum.audiogames.net/viewtopic.php?pid=238039#p238039 ___ Audiogames-reflector mailing list Audiogames-reflector
Re: One-Button Victory!
Re: One-Button Victory! Lets clear up this misconception. Combos and unique jumps and other forms of movement for environment interaction are not just the purview of fighting games. God of War and its successors, for example, are very rich story-driven, puzzle-driven games that heavily
Re: One-Button Victory!
2015-11-09
Thread
AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector
Re: One-Button Victory! My thing is they should take the game tournament and add sounds for attacks. URL: http://forum.audiogames.net/viewtopic.php?pid=238001#p238001 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: One-Button Victory!
2015-11-09
Thread
AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: One-Button Victory! What you guys are describing sounds like fighting games.Most, if not all, of the main stream games I played only had one or two buttons for attack. What gave the games variety was the weapon you chose to use for the attack.I'm not a fan of fighting games, in
Re: One-Button Victory!
Re: One-Button Victory! Ghorthalon started on a fighting engine, but it was in early alpha. Still, it introduced things that you see in some fighting games like streetfighter. For example, the opponent getting temporarily paralyzed for a few seconds, while they can't move, simulated b
Re: One-Button Victory!
2015-11-09
Thread
AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: One-Button Victory! What you guys are describing sounds like fighting games.Most, if not all, of the main stream games I played only had one or two buttons for attack. What gave the games variety was the weapon you chose to use for the attack.But I agree, having only one way to attack
Re: One-Button Victory!
2015-11-09
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! I agree! Think maybe I should open source my numerous failed attempts? URL: http://forum.audiogames.net/viewtopic.php?pid=237993#p237993 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: One-Button Victory!
Re: One-Button Victory! Hello,Agreed, I'd love a game with a combo system but at the moment don't have any programming experience to even think about creating such a game. URL: http://forum.audiogames.net/viewtopic.php?pid=2379
One-Button Victory!
One-Button Victory! Almost every audio game available which involves any degree of combat is done using one button. Hear an opponent, press spacebar, or press the control key. I think we're sufficiently far along enough now that this one-button style of gaming really needs to be done
Re: One-Button Victory!
2015-11-09
Thread
AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: One-Button Victory! I agree, audiogames have for too long thrived on the prospect of pressing space to do everything. Having been a player of mainstream games for a long time, I believe audio games can definitly do with an overhaul from developers who are, for want of a better
One-Button Victory!
One-Button Victory! Almost every audio game available which involves any degree of combat is done using one button. Hear an opponent, press spacebar, or press the control key. I think we're sufficiently far along enough now that this one-button style of gaming really needs to be done