Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-30 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Hi.Sounds interesting. I'm pretty late to this. I'll fill out the forum as soon as possible and help testing where I can. URL: https://forum.audiogames.net/post/565772/#p565772 -- Audiogames-reflector mailing list

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-25 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Hey folks,This took way longer than expected, a big reason for which was that I was gifted with a Mac Mini and iPad Mini. As such, I've since gotten test builds working on MacOS. I'm still uncertain on whether I can adapt

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @23 got it exactly. All of the above are implemented features. Balancing is obviously necessary since I'm the only one who's played so far, but Asteroids is definitely not Space Invaders. Granted, it's still a simpl

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Hi,So in Asteroids, you can actually thrust forward through the screen to avoid things. Also though, you need to be careful. Asteroids start out as big, but when you hit them, they split into two medium asteroids, and shooting those

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net Forum — Developers room : brad via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Is there anything that makes the gameplay stand out compared to space invaders? I'm assuming that's what asteroids is bassed off of? URL: https://forum.audiogames.net/post/557985/#p557985 -- Audiogames-reflector ma

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Just FYI, I already get email notifications from Google Forms when someone signs up. We don't need a duplicate post in this thread for that.Thanks. URL: https://forum.audiogames.net/post/557980/#p557980 -- Audiogames-refl

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net Forum — Developers room : Lirin via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta I just signed up!Am I remember you correctly? It was years ago when I found out about Torrent which was never released sadly.I remember some kind of trailer / teaser? The audio there was just great and I hope this one audio is really

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-02 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @17 Audio is what it is, and we're too late in the release process to change it. Ideally this will be available for sale in a month or two at most, and I don't have time to redo audio with all the platform coverage  I curr

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-02 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta I have another question as well, one that also might help with people deciding whether to sign up.I completely forgot to ask about the beta communication process. Do you want us to join a list, a discord, or such, or if people don&#

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-01 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta signed too to test it so @ironcross32 whitch is the name of the program that you are talking about?Is a comercial one? or what?And well Nolan, mayve try with the classic comercial options that have a small free tier like fmod, or

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-01 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta They are half decent when you use the right presets. The device you use has to already be 7.1 capable - so this isn't a technology that tries to bring surround into normal speakers, but it works well enough. You have to attac

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-01 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta I've signed up, my email address is the same for everything. Can't wait to test on windows and xbox one. I also have Chrome, and an older Firefox. Chrome's better for web-based games I'm finding. I have wi

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @13Not to keep derailing the thread, but how good are your surround sound emulators?At the moment I'm considering whether to try for that, or to figure out if I can get a system, put everything on stands, and shove it in the c

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-31 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta i signed up as well. I have a windows 10 PC and an Xbox 1. For surround sound, I have a Corsair Void Pro. With that on surround sound, I also have two programs. One of which applies a driver and another of which provides presets, so

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-31 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Cool, I'm not smart enough to help with Synthizer proper, but I'll gladly test any builds/demos you send my way on my 5.1 setups. I'm purposefully making my first few projects audio-light, so in theory I don't nee

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @10WinRT actually works, in theory.  I haven't tried it, but as far as I know everything it depends on supports it and I think the current build system works for it--possibly even the current binaries, actually.  Excepting mini

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @10WinRT actually works, in theory.  I haven't tried it, but as far as I know everything it depends on supports it and I think the current build system works for it--possibly even the current binaries, actually.  Excepting mini

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @8/9: Sorry, maybe I was unclear. I meant that, if a sound is to your left, there is absolutely no sound on the right. I don't mean HRTF, I don't think. I mean that, when you hear a sound on your left IRL, there's s

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Also as a follow-up to that, what's your timeline on wanting something like Synthizer?  I can prioritize getting it building on Linux higher, provided that there's someone serious who'd actually be using it as opposed

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @7Why do you want sounds on the left to be heard in the right speakers, or is the bug that things that should pan between fl, fc, and fr pan too hard?  Asking for the probably self-evident reason.Maybe yet another thing pushing me

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @6 Definitely let me know. I have a 5.1 system in my bedroom and it works well. Godot's audio subsystem is a bit crappy currently in that sounds to the left are *only* heard from the left with nothing in the right channel

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : jack via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Just applied for the beta. Definitely looking forward to this.The site mentions surround-sound. I have a Turtle Beach Elite Atlas Aero with Waves NX 3d audio. Would be interesting to see how it reacts to the game. URL: https

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Hi. Alrready aplied to the beta! Hoping to test this game in all platforms... URL: https://forum.audiogames.net/post/556883/#p556883 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta I. Alrready aplied to the beta! Hoping to test this game in all platforms... URL: https://forum.audiogames.net/post/556883/#p556883 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta @2 Godot with my accessibility plugin. URL: https://forum.audiogames.net/post/556859/#p556859 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : Mitch via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Never used Itch before, but I echo @2's sentiment. URL: https://forum.audiogames.net/post/556858/#p556858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta sounds fun. What are you coding it with? I'll be happy to test. URL: https://forum.audiogames.net/post/556855/#p556855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah