Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-07-02 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi.I just looked at this game.Unless I am a total retard, I can not find the lua script tools mentioned in the binary or source distros on github.I thought the preconfigured package has those so unless I dont have the package

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-07-01 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA try running the script first then the game. URL: http://forum.audiogames.net/viewtopic.php?pid=71#p71 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-30 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA HeyIm having trouble running the lua file. Whenever I open the dialog and click browse, whatever screenreader I happen to be using (Jaws or NVDA) stops working for several seconds, and VBA crashes. Has anybody else encountered

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-30 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA HeyIm having trouble running the lua file. Whenever I open the dialog and click browse, whatever screenreader I happen to be using (Jaws or NVDA) stops working for several seconds, and VBA crashes. Has anybody else encountered

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-20 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA What you have to do with the farfechd is maneuver yourself behind it to chase it in the direction of its trainer. So if you use the tracking keys to see the position of the trainer and hes a ways down from you, and the farfetched

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-19 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Cant wait to try this out. Also figured I would give you guys a website where you can obtain the ROMs and emulators. Go to www.emuparadise.org they have every emulator and ROM for every game system. And I also have a question does

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-19 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I would love to see a mainstream nfl or college football and a mainstream baseball game made accessible in this fassion with NVDA scripts also. URL: http://forum.audiogames.net/viewtopic.php?pid=220614#p220614

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-19 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Well, I just wanted to say taht I give mad propps to the person who made this. I played a little bit so far and Im amazed I used to play this game with no accessibility, but this is sweet!!! It even works flawless with the speed

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-19 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Cant wait to try this out. Also figured I would give you guys a website where you can obtain the ROMs and emulators. Go to www.emuparadise.org they have every emulator and ROM for every game system. And I also have a question does

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-19 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA So Im stuck in the forest with the farfechd. Ive literally been at this for an hour, but it just keeps running back and forth. If comeone could make a literal step by step walkthrough for this section that would be great. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-18 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA The developer has released an official version: Downloadhttp://allinaccess.com/pca/The controls have changed etc, so best to not copy paste into the folder with my pack/your own config: Just paste your save file into the new battery

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-18 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA can i get any of the canto starters in crystal? URL: http://forum.audiogames.net/viewtopic.php?pid=220475#p220475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-18 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA is this only for nvda?I am using on jaws, but cannot move with arrow keys. made it to the part where you shrink into the room in the beginning, but after that cant do anything lol.couldnt choose my own name just kept pressing accept

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-18 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I use gameshark codes to fight them in the wild and catch them. You can also use the codes to obtain useful items and TMS that youd normally have to trade to get, and to walk through walls, which makes navigating a lot easier in some

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA You have to have all 8 badges and go through victory road and the elite 4 before you can use the boat. URL: http://forum.audiogames.net/viewtopic.php?pid=220197#p220197 ___ Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA guess i go to root 41 and skip the gym in olivine city for now. whats the next gym? URL: http://forum.audiogames.net/viewtopic.php?pid=220239#p220239 ___ Audiogames-reflector mailing

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Here is my first recording. It goes from getting the first badge in violet city, TO getting to goldenrod city.https://www.dropbox.com/s/95qskmicga5p8 … 1.mp3?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=220262#p220262

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how do i get to the next gym after i beet jasmine? URL: http://forum.audiogames.net/viewtopic.php?pid=220276#p220276 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how do i get on the boat at the port? URL: http://forum.audiogames.net/viewtopic.php?pid=220146#p220146 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how do i get on the boat at olivine city? URL: http://forum.audiogames.net/viewtopic.php?pid=220139#p220139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-15 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ok so coming from azalea follow the directions that f2 gives you if it says no path get as close as you can to the tree that you first cut down when going through the forest. When you hit a wall of trees going south when you do

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello.I have a little problem setting up the game properly.When I hit enter on the pokemon.ahk file, windows doesnt know what it should do with that file.I listened to that mp3 file in the directory, but I couldnt get any info from

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how come i cant get back to the forest and to root 33 or violet city after i go to a new place? or it could just be me getting myself lost URL: http://forum.audiogames.net/viewtopic.php?pid=219911#p219911

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA i have one. it keeps dying when i face the gym leader and is their a way for me to get back to azalea with out going through the forest? it says no path when i go in and i cant find any trees to kut down. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ambro86 wrote:Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA where can i find some fighting pokemon? im at golden rod city. URL: http://forum.audiogames.net/viewtopic.php?pid=219951#p219951 ___ Audiogames-reflector mailing list Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hey simba! You need to install the Programm autohotkey first. URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959 ___ Audiogames-reflector mailing list Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p219973

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound like in Paladin to listen the sound of the walls, in the way you know that you have a wall on the right ecc? URL: http://forum.audiogames.net/viewtopic.php?pid=219973

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA You could have went up to dark cave before going west to cherrygrove, and got a geodude. Im not sure now that youre already in goldenrod. URL: http://forum.audiogames.net/viewtopic.php?pid=219963#p219963

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA My game time was 45 minutes and 17 seconds, but thats because I didnt explore everything like I usually do.@flame_elchemist, Just try to level it up. Go north from goldenrod and fight all the trainers on the route and the national

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more efficient. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi Jwoodill, are you the creator of the script? If yes when I said Paladin I mean Paladin of the sky, in which you have a sound of walls, so you can orientate in complicate areas and dungeons. In Pokemon there are caverns ecc

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA No I didnt make the script. URL: http://forum.audiogames.net/viewtopic.php?pid=219981#p219981 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA sorry for double posting. what do i do when i get to the jym after i find him in the burned down tower? URL: http://forum.audiogames.net/viewtopic.php?pid=220011#p220011 ___ Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA it would be nice to add some water sounds to, so we would know if were near a ocean or etc. URL: http://forum.audiogames.net/viewtopic.php?pid=219985#p219985 ___ Audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA @pelantas, Keep tracking it with f1 or f3 and go in the direction its telling you to go. Eventually you will get it back with the kid.@flame_elchemist, Down from violet city.Ive completed the game, and it was an awesome experience

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA make sure you are using f1 and f3 to track it, and keep pushing the bird. Took me about 5 minutes to get it. I will be doing a full recorded walkthrough tomorrow. URL: http://forum.audiogames.net/viewtopic.php?pid=219900#p219900

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA how will i know when the bird found that guy? its taken me ours to get it to that guy and no dice. i keep following it, but i dont think its working URL: http://forum.audiogames.net/viewtopic.php?pid=219896#p219896

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA goldenrod is after azalea and make sure to do all of the sprout tower so you can get flash, dont know if you really need it of course but its a nice side quest. URL: http://forum.audiogames.net/viewtopic.php?pid=219894#p219894

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA @pelantas, Keep tracking it with f1 or f3 and go in the direction its telling you to go. Eventually you will get it back with the kid.@flame_elchemist, Down from violet city.Ive completed the game, and it was an awesome experience

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA which way goes to the second gym? URL: http://forum.audiogames.net/viewtopic.php?pid=219878#p219878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA will that script work with the other pokemon games, and whats the next town after azalea? also how do i use the badges? URL: http://forum.audiogames.net/viewtopic.php?pid=219889#p219889

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA hi@flameWhen you mean how you can view your opponents health, you can press F7 to check how many health bars it has left.I also have a question, how can i catch that stupid farfetch in the Woods near the second gym? I am running

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello,To release a pokemon you should deposit it on your pc and via there you can release it.I admit i follow a walkthrough, but i stepped off the path it suggests. a spearow, geodude and a starter, together with a butterfree

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA is their a way to know how much help the pokemon your battling has? URL: http://forum.audiogames.net/viewtopic.php?pid=219824#p219824 ___ Audiogames-reflector mailing list Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA anyone having trouble getting the hotkeys to work? i can get the text read to me but i cant get function keys to do anything. I can hear my footsteps as well. It could be that all the files are not in the same directory, if so which

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Has anyone had trouble with NVDA all of a sudden not reading the output of the game, like incoming text? URL: http://forum.audiogames.net/viewtopic.php?pid=219751#p219751 ___ Audiogames

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Im at the pokemon league. Time to wreck the elite 4. URL: http://forum.audiogames.net/viewtopic.php?pid=219796#p219796 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA it doesnt tell you where each town or when your on a road is to go up or to the left. for example it just says eat connection new Bark town or north connection root46.is this a bug or part of the scrips or game, and how do i get

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am still stuck at the goldenrod rocket thing at another point where Im getting bad directions, but Im playing it in a virtual machine: So thats cool. To the post above wondering about their save file: If you place the .sav

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ahoy allgood to know that you were able to pass the snow path JWoodill21.Nice team,mikeNow Im thinking instead of a onix I shouldve gotten a geodude too,damit. I suppose I can always go and catch one on root 46my Cyndaquil evolved

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Still stuck in the ice path. All of the guides say something different about where to go on the first ice puzzle. URL: http://forum.audiogames.net/viewtopic.php?pid=219769#p219769

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Ahoy allI have been playing this off and on as college permits,and am really enjoying it. Although using braillemon was much smoother and easyer, however I do understand both of them are different games and it is indeed quite awesome

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-10 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA H, it sounds really interesting. Dont know why, but I cant find a link to the pack you created. Can you send the direct one?Cheers, URL: http://forum.audiogames.net/viewtopic.php?pid=219524#p219524

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-10 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello.You should download this:http://ahkscript.org/download/ahk-install.exehttps://mega.co.nz/#!zY0GCLKS!BM-rh3jcn … eoNnKDMmvwyou First install the program the first link.Then all you need to play is in the second link

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-10 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Ok now Im at the ice path. Can somebody link me to a good guide that isnt confusing? URL: http://forum.audiogames.net/viewtopic.php?pid=219598#p219598 ___ Audiogames-reflector mailing

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi,I know that completing the ruins is not neccessary to complete the game, but it would be nice to get a unorm pokemon. I was just wondering if there is a way to do these puzzles at all right now. URL: http://forum.audiogames.net

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA balliol wrote:For that matter, what about the far-fetched chase in Ilex forest? I got him into a corner but when I talk to him again he moves back further away and I keep just making it circle around BalliolI use the hotkeys

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA If somebody gets to the light house in olivine before me, can you tell me the coordinates for the hole your supposed to fall through? I want to get this post out before I even get there. URL: http://forum.audiogames.net/viewtopic.php

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA If somebody gets to the light house in olivine before me, can you tell me the coordinates for the hole youre supposed to fall through? I want to get this post out before I even get there. URL: http://forum.audiogames.net

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : balliol via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA For that matter, what about the far-fetched chase in Ilex forest? I got him into a corner but when I talk to him again he moves back further away and I keep just making it circle around Balliol URL: http://forum.audiogames.net

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA hi,I dont know if this has been mansioned before. but when i am at route 29, and i want to go to the link with route 46 (i follow the walkthrough given by someone on gamefaqs.com), i can select that destination fine, but when i want

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Tikki wrote:Hi,this is really cool!The only problems I see right now are finding things like water to fish in or trees and other stuff on the map which is not an item or NPC.And how on earth can we do these ruins after gym 1

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi,this is really cool!The only problems I see right now are finding things like water to fish in or trees and other stuff on the map which is not an item or NPC.And how on earth can we do these ruins after gym 1 with the unorm

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net Forum — New releases room : balliol via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Im actually stuck at the Kabuto puzzle now as well Does anyone have directions on how to get past it and into the room below? I know you dont need it to get to Azalea, but its still fun to get the Unknown add-on Balliol URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I dont see anybody passing the ice path after the 7th gym. The ice puzzles are crazy. URL: http://forum.audiogames.net/viewtopic.php?pid=219334#p219334 ___ Audiogames-reflector mailing

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-08 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA JWoodill21 wrote:I dont see anybody passing the ice path after the 7th gym. The ice puzzles are crazy.I did the ice gym, so fingers crossed I can find good directions for that place. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA moore2it wrote:[[wow]], this is a big deal! I cant believe I actually almost passed over this post without thinking much of it. How cool.Essentially why I made my pack: Also, the fact that I went from a half translated copy of gold 14

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : balliol via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi,So I played with this briefly and seem to have a small problem. I can run the AHK file without any problems, I can start the vba and the ROM, but get the dreaded cannot find names error. I fixed it in the end by just making a new

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : balliol via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Ok so found the solution. The solution to the problem is ...dont try to fix it The error is actually harmless and putting an empty file there seems to break things. When I looked at the ahk logs I did see stuff being triggered by my

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA stewie wrote:No the changes arent from the dev and it makes sense to be anxious. If you dont want to risk your configuration, theres no reason why you cant run the scripts from another directory entirely. Just make sure the run

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA moore2it wrote:[[wow]], this is a big deal! I cant believe I actually almost passed over this post without thinking much of it. How cool.Essentially why I made my pack: Also, the fact that I went from a half translated copy of gold 14

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA No the changes arent from the dev and it makes sense to be anxious. If you dont want to risk your configuration, theres no reason why you cant run the scripts from another directory entirely. Just make sure the run the autohotkey

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA There are problems saving because the included vba.ini has save paths that link to a d: drive instead of a c: one. Delete those lines from the ini and they should use the actual directory that the vba emulator is in. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA As it is now, navigation is kind of painful. I uploaded a temporary solution. Hopefully someone can do something with it.https://dl.dropboxusercontent.com/u/501 … cripts.zipThis essentially just adds a toggle to enable and disable

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : johnnyto via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA is there an audio tutorial on how to get this working and how to save?I am confused with the two links on this forum.and is this 100% accessible or are there many bugs? URL: http://forum.audiogames.net/viewtopic.php?pid=219232

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : moore2it via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA [[wow]], this is a big deal! I cant believe I actually almost passed over this post without thinking much of it. How cool. URL: http://forum.audiogames.net/viewtopic.php?pid=219249#p219249

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread. Also, stewie

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA As it is now, navigation is kind of painful. I released an update to attempt to fix it.https://dl.dropboxusercontent.com/u/501 … cripts.zipThis essentially just adds a toggle to enable and disable navigation announcements when

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA For those who have a hard time saving, Ive updated the pack with those lines referring to my d: drive removed and the demo mp3 included. I had no idea those lines existed until someone mentioned it in this thread. Also, stewie

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Sweet I cant wait to check this out! Just imagine it though if this was used for a Harry Potter gameboy or PC game we might finally have an actual HP game for the blind! Something Ive been dreaming of ever since I was 10. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net Forum — New releases room : tspivey via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA A few things:1. I wrote these original scripts. Currently, theyre in beta;Im improving things, including getting rid of the autohotkey requirement.2. Cannot load names file; thats harmless. As soon as you name something, itll write

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi! Thanks for the tutorial. Well see how this works, since Ive never worked with a program like this. I love pokemon, and I cant wait to try this out. But I have just one question. I know you said it works with NVDA, but how

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Oh, one more thing I forgot to ask. Where can I get a ROM? Are there any websites you prefer to go to for that? URL: http://forum.audiogames.net/viewtopic.php?pid=219171#p219171

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, thanks for the news, I will try it for sure! I would to ask if the scripts works if I use an italian version of Pokemon cristal? URL: http://forum.audiogames.net/viewtopic.php?pid=219116#p219116

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Thanks Sanslash, Ive tried it for the first shenes, for now in english, Ive obtained the Pokemon and go to house ecc. I think is a good job! URL: http://forum.audiogames.net/viewtopic.php?pid=219119#p219119

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello.Anyone know if there is way for the scrip work with other language versions of the game?I wanted to play the Spanish version of the game with all the features of scrip.greetings and thanks. URL: http://forum.audiogames.net

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA @ambro86 Ive tried with the spanish version of pokemon kristal, and the result wasnt perfect, but the game can play, without some features.In the english version, the script add some sounds to steps in ground and grass, but in other

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA This is fantastic! Though I am now curious to see which other games we could make playable through this method URL: http://forum.audiogames.net/viewtopic.php?pid=219124#p219124

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Heres a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3Ill include this in the next pack update. URL: http://forum.audiogames.net/viewtopic.php?pid=219140#p219140

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Heres a quick audio demo.https://dl.dropboxusercontent.com/u/106 … wToUse.mp3Ill include this in the next pack update. Just remember you need auto hotkey installed for this to work. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a Cannot find names file. when I try to run the pokemon lua script. URL: http://forum.audiogames.net/viewtopic.php?pid=219132

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a Cannot find names file. when I try to run the pokemon lua script. The names.lua file is not in the pokemon directory at all. I

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello@LadyJuliette If you enter the first link, you will find a link at the end of mega publication on that link is all you need.Greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=219176#p219176

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Only inaccessible part for me is setting your own custom name. Every other menu seems to work fine for me. A rom can be found by googling, or by just using my pack linked to in the first post of this thread. URL: http

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Ahoy thereserrebi thanks for putting this package up and my thanks to who ever created these scripts!Took me a while to figure out but I managed to get to elm, and pick a pokemon. had no idea what pokemon each pokeyball had so ended

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA thanks for the tutorial, that will really help when I get time to try this later tonight. As I said before, Im really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example playable

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA dan_c wrote:thanks for the tutorial, that will really help when I get time to try this later tonight. As I said before, Im really curioius how this came about, as this could theoretically make games like pokemon and yugioh for example

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