Re: Problem when trying to use the package file creator in bgt
thanks@8
URL: https://forum.audiogames.net/post/611540/#p611540
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Re: Problem when trying to use the package file creator in bgt
@7if(thingy==true and key_pressed(KEY_SPACE)){perform_action();}
URL: https://forum.audiogames.net/post/611532/#p611532
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Re: Problem when trying to use the package file creator in bgt
since this topic is about bgt, I have a bgt question.let's just say I have a boole that is false. then at some point in time, it becomes true and a key is pressed how would I do this?so,if thingy is true and key_pr
Re: Problem when trying to use the package file creator in bgt
pack_file_name.blah? That sounds like a pretty nice packfile name..
URL: https://forum.audiogames.net/post/610963/#p610963
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Re: Problem when trying to use the package file creator in bgt
So @2 do you mean that i should use something like this: I create the sounds folder. I create the pack file. And then the sounds will play properly if i delete the sounds folder(let's say this game was public and i didn
Re: Problem when trying to use the package file creator in bgt
So @2 do you mean that i should use something like this: I create the sounds folder. I create the pack file. And then the sounds will play properly if i delete the sounds folder(let's say this game was public)?
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Re: Problem when trying to use the package file creator in bgt
I also have problems with this.
URL: https://forum.audiogames.net/post/610883/#p610883
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Re: Problem when trying to use the package file creator in bgt
If you packed your sounds folder, putting them inside the data file isn't the problem. You have to do something like this, inside your main() or init() functionset_sound_storage("pack_file_name.blah");set_sound
Re: Problem when trying to use the package file creator in bgt
If you packed your osunds folder, putting them inside the data file isn't the problem. You have to do something like this, inside your main() or init() functionset_sound_storage("pack_file_name.blah");set_sound
Re: Problem when trying to use the package file creator in bgt
use et_sound_storage('sounds.sat') and i think use set_sound_decription_key(key)i don't use it but i know some what
URL: https://forum.audiogames.net/post/610861/#p610861
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Problem when trying to use the package file creator in bgt
Hello! I managed to create the pack file, in my case sounds.dat. However, when i launch the game, no sounds are playing. How do i add the necessary sound files to the sounds.dat which was created when i launched the game from
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