Re: Pure basic: has anyone ever heard of, or used it?

2017-02-16 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? camlornRgarding your first message, i m sorry to say that, but it's mostly bs and non sence, because firstly comparing a scripting language (python/bgt) and other self safitient programing languages are laughable.i wouldn't say Python

Re: Pure basic: has anyone ever heard of, or used it?

2017-02-16 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? camlornRgarding your first message, i m sorry to say that, but it's mostly bs and non sence, because firstly comparing a scripting language (python/bgt) and other self safitient programing languages are laughable.i wouldn't say Python

Re: Pure basic: has anyone ever heard of, or used it?

2017-02-16 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? camlornRgarding first message, i m sorry to say that, but it's mostly bs and non sence, because firstly comparing a scripting language (python/bgt) and other self safitient programing languages are laughable.i wouldn't say Python is bad

Re: Pure basic: has anyone ever heard of, or used it?

2017-01-12 Thread AudioGames . net Forum — Developers room : collectordave via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Just moved from MS Visual Basic to PureBasic.From reading these posts it has moved on quite a bit since they were posted.Found the language easy to understand and recieved a lot of help from their forum.In just over a year

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-24 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? They may be doing the following hack somewhere:list(mydict.keys())Or similar, which would indeed cause slowdowns. In general, programs that run on both versions are not-quite-Python, and you typically bring in something like six. Given

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-24 Thread AudioGames . net Forum — Development room : ianr via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @Arqmeister, I use Visual Studio 2010 every day for doing C#.Ive been using it for a very long time so have the benefit of knowing many shortcut keys and knowing when VS is likely doing something even though my screen reader might

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-24 Thread AudioGames . net Forum — Development room : arqmeister via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Thanks ian. URL: http://forum.audiogames.net/viewtopic.php?pid=186257#p186257 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : arqmeister via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin, you need to take a step back man. Camlorn states his oppinions, and he states them with authority and knoledge. If this is an issue for you, i suggest you stop replying to the thread, as Camlorn has done nothing to break forum

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : robjoy via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi,@Ethin: No offense, but with posts like these you are proving your lack of professionalism, which, in my book was very very thin ever since your posts about a possible compiler in the Dragonflame topic.I assume we are adults, so

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? To put my cards on the table and be very explicit about my opinion of C++:I am using C++ because Libaudioverse literally cannot be written in anything more programmer-friendly. I am not using C because C is missing a lot of things

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : arqmeister via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? At camlorn: i might have asked this before so bare with me if i have. But is there an accessible ide one could use to program in either c, c#, or c++? I ask because as a programmer still learning, a nice feature would be code correction

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Unfortunately, not really. The only one that even professes to be accessible and the only one Ive ever had much luck with is Eclipse. Learning Eclipse is probably as complicated as learning the command line tools you would be using

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Unfortunately, not really. The only one that even professes to be accessible and the only one Ive ever had much luck with is Eclipse. Learning Eclipse is probably as complicated as learning the command line tools you would be using

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? OK, guys, Im sorry for what I said in post 57. I was just angry because to me it seemed like Camlorn was being a no-it-all kind of guy. Im sorry about that. Im actually using C to learn how to use Flex and Bison. Oh, how wonderful itd

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? OK, guys, Im sorry for what I said in post 57. I was just angry because to me it seemed like Camlorn was being a no-it-all kind of guy. Im sorry about that. Im actually using C to learn how to use Flex and Bison. Oh, how wonderful itd

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @frastlin: You may have to wait quite a while.Or you could get a Mac, and learn Swift. Unix is written mostly in C. In fact, C was designed for implementing Unix. @camlorn: I guess well have to see how portable your library ends up

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @frastlin: You may have to wait quite a while.Or you could get a Mac, and learn Swift. Unix is written mostly in C. In fact, C was designed for implementing Unix. You can learn C and C++ incrementally. Learn C so that you know what

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @frastlin: You may have to wait quite a while.Or you could get a Mac, and learn Swift. Unix is written mostly in C. In fact, C was designed for implementing Unix. You can learn C and C++ incrementally. Learn C so that you know what

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @frastlin: You may have to wait quite a while.Or you could get a Mac, and learn Swift. Unix is written mostly in C. In fact, C was designed for implementing Unix. You can learn C and C++ incrementally. Learn C so that you know what

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I cant convey the things I like about C++11 in a short post, so I wont try. Its a major boon for those of us who think in functions, and Ive already hit smart pointers to death. Worth noting that both of these things existed--to some

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Can you provide sources? I googled the Python slowdown, but found nothing conclusive or, really, anything that would account for something noticeable in such a situation. Ive not looked closely at Python 3 myself yet as my interests

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-23 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Something to do with Python3 enumeration being slower. I have to be honest, as Im not a Python developer myself, much of what I know about performance is hearsay, mostly the results of benchmarks. But I can say that Python performance

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? No, in pygame, every key has a number. Every key with a mod has a number and every mod combo has a number.Also, if you alt-tab into the application you may have a different number for your mod keys for some reason. So there is like 4

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Sure. It has a community. I didnt say it did.But it is small. This cant even be argued. Relative to the communities for all the mainstream languages, it is small. There are a few sites for it. That is all. All the other more mainstream

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Not everybody appreciates OO. Indeed, many people object to it, if youll pardon the pun, because it encourages an obsession with the theoretical, rather than the practical, and a top-down rather than bottom-up mentality

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? But in C, can you import other peoples code into your code or do you need to make everything all on your own?For example, the random module. I dont care how to generate a random number. I just want to have a random number when I need

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think youd better stick to Python.Of course you can use a random-number generator implemented in C; in fact, if you use your OS support, you are using one written in C, most likely (not the C library, but an in-kernel implementation

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think youd better stick to Python.Of course you can use a random-number generator implemented in C; in fact, if you use your OS support, you are using one written in C, most likely (not the C library, but an in-kernel implementation

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Im waiting for the next big language to come along and have something that is even half as pretty as python.Would you say python has been getting slower? Python 3 supposedly removed a lot of the junk that was making it slower

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @sebbyAgain: I do not use C++ specifically for the object oriented programming. Libaudioverse was going to be 100% C, and I wrote the necessary primitives. The reason I switched was not classes, it was smart pointers which, when making

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @camlorn, I am tired of your little smart pointers and shit like that. Who cares! Who cares if a language has this and a language has that! No one! Stop trying to convince us to use either language. Oh, and about your statement in post

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin, that post wasnt what you would call constructive debate. The impression I received from the over all post was that he was giving points on his specific language, not converting you to the language of choice. He specifically spoke

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yes, there are a couple programs that can run on both python 2 and 3. I think they may use several try statements, but python 3 is going back to the function calls, everything is a function! You can do the totally understated named

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? What I personally do is I release a game if its good enough, no matter if the code is messy or not. My coding stile would be considerde quite horible by some. What ive found though is that as long as your game works, and youve at least

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Your methid is exactly what I do when im developing a game. What I tend to do is if im doing something in which im not sure the community will like, I will get it to a playable state and release an early concept demo. It mostly has

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Here is a whole section onUsing dlls in python directlyextending python with C or C++cythonPyPyand there are all kinds of JIT compilers for making python code faster.But there is a reason why pythons real name is CPython, and Im

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin URL: http://forum.audiogames.net/viewtopic.php?pid=186063#p186063 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Frastlin, yes, in C it is totally possible to import other peoples code into your project. that is the entire point of libraries and header files. Header files and libraries is the way in which C programmers import or include code

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : GhorthalonTheDragon via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I dont mind PureBasic all that much. In fact, Road TO Rage is entirely written in it and the only reason it dies so hardcore is because of my inability to code. So if were talking about audio games, there is way than enough room

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Unless someone cites a source about this ability to run Python 2.x programs on Python 3.3, Im going to have to say that this isnt true. I am basically certain, but if theres something I dont know, etc. The compatibility goes

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : GhorthalonTheDragon via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Of course I do believe in things that make the life of programmers easier and I have looked at other options, like C, and later C#. And since I work with Android a lot, Java. But since this thread asked about PureBasic and I do

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Im trying to understand the mindset here. Purebasic has every single characteristic of a language Id consider nonproductive: lack of large community, lack of large numbers of libraries, lack of large quantities of external resources

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think the fact that pb is built for games?but dont you have to write a lot more code in C++ than you need to do in pb?Hello world in pb is 3 lines, in c it is 6 or so. I dont know if you need to compile pb, but that is also

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features sucha s classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hello world is not a great indicator of total code size. Excluding function calls, hello world in either would be 2 lines in c++ and more in pure basic.If pure basic is lacking many features such as classes, I can imagine pure basic

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I could not ever build a game in a language with no classes or modules LOL...In python I have a set of modules that are a mixture of other peoples code and my code that I use in everything.With my setup, calling a screen is 2 lines

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I could not ever build a game in a language with no classes or modules LOL...In python I have a set of modules that are a mixture of other peoples code and my code that I use in everything.With my setup, calling a screen is 2 lines

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding the pg_scripts, cant a key have more than one modifier? URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880 ___ Audiogames-reflector mailing list Audiogames

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding the pg_scripts, cant a key have more than one modifier? Also if it captures every key shouldnt that be a list? Or is keys2 a yield function? URL: http://forum.audiogames.net/viewtopic.php?pid=185880#p185880

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Frastlin, yes, C++ is object oriented, and it is possible to create a set of headers and libraries to do something similar to what you did in Python above. thats precisely how my game engine works. My engine is essentially a collection

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @camlorn people arnt screaming at you for c++, but as I pointed out here people will use whatever programming language gets the job done for them, not always the one with 1000 users. I myself have tried c++ coding, and personally found

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-20 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @frastlin, you are wrong about things not working on 3.x when theyre ran in python 2.x. However, this only works on python 3.3 and earlier versions of 3.x. Python versions 3.4 ant later finalize the new language syntax, and 2.x

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-20 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? So if one is wishing to learn a language, it would probably be a good idea to install 3.3. I didnt know that you could run 2.7 programs in 3.3.I knew that 3.3 had a special 2.x interpreter that you could by running python -2

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net Forum — Development room : bryanbkm82 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi.Ive been messing with pure basic of and on for a while. It seems like a pretty good language so far.I do have a question about python though.Is it true that pygame and all the others work with a certain version of python? URL: http

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net Forum — Development room : bryanbkm82 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi.Ive been messing with pure basic off and on for a while. It seems like a pretty good language so far.I do have a question about python though.Is it true that pygame and all the others work with a certain version of python? Id

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? For most things there is python 2.x and 3.x.Most everything is running 2.x and there is most support for 2.x. 3.x is supported by most things now though, it is just a little more difficult to find tutorials for. The difference between

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? pygame supports all the way up to python 3.3 I believe. URL: http://forum.audiogames.net/viewtopic.php?pid=185516#p185516 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-18 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? In looking at pb code, Im kind of startled. In python the Hello world script is:print hello worldand thats all...To get a gui you need to do some installing of pygame which then requires that you write several lines of code at the top

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-18 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? In looking at pb code, Im kind of startled. In python the Hello world script is:print hello worldand thats all...I use EdSharp as my text editor and Ive configured my screen reader (NVDA) to read \t or 4 spaces as a tab, so python

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-18 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Why go pure basic? Good question, and one which I will attempt to answer here. Because, it gets the job done. Im not intrested in shiny object orionted programming, nore in a fansy new sound library, nore any of that stuff if it cant do

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-16 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I imagine the Microsoft tools will remain free as long as they offer their DDK for free. Thats also a very cheeky way to get MFC 4.2 without buying Visual Studio, if you dont mind breaking the rules.I dont know the state of gdb on Win32

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-13 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Totally agreeable. I think that we should move away from this topic, though, and start our own topic for objective-C and lal of the GNU stuff. I dont want to create it (because Im compiling gcj!), but camlorn, if you want to continue

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-13 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? believe it or not, cdb is actually a really good debugger once you learn it. Only super useful with the MS compilers and gdb is better, but once you learn it a bit it actually does an unbelievable amount of stuff. It turns out

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-13 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @camlorn, you are quite correct. Although, I prefer Objective-C, C, C++, Objective-C++, Ada, D, Go, and Java. I wont be using Fortran because I dont like its syntax. Add PB to the languages above. Im curious if I can find the headers

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-13 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would not start with gdb to learn this. Debuggers are actually hugely complex, GCC is known to be a platform thats hard to develop for, and gdb has had close to or over 20 years of continuous hacking and development. Clang spun off

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? [ a-t ] Stewie, I dont like .NET because it can be easily disassembled. For instance, I built a registration system in VB.NET, and I am able to disassemble it with the following command:C:\Users\Ethin\Documents\Visual Studio 2013

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Googling, I see at least 2 free .net obfuscators.And as for other languages, like C++, its also very easy there in a lot of cases. Heres the general picture. While this is a bit harder, its only a bit; only one person need crack

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yep, MS debugging tools are a glorious gift from God. URL: http://forum.audiogames.net/viewtopic.php?pid=184523#p184523 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yep, MS debugging tools are a glorious gift from God. Worth point out, too: CheatEngine has a cutsie little debugger embedded which is a little bit fiddly, but quite usable. URL: http://forum.audiogames.net/viewtopic.php?pid=184523

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yep, MS debugging tools are a glorious gift from God. Worth pointing out, too: CheatEngine has a cutesy little debugger embedded which is a little bit fiddly, but quite usable. URL: http://forum.audiogames.net/viewtopic.php?pid=184523

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-12 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Speaking of cdb, I really need to get the debugging tools for windows again. I deleted them; maybe Ill getem again? URL: http://forum.audiogames.net/viewtopic.php?pid=184527#p184527

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-07 Thread AudioGames . net Forum — Development room : robjoy via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi,PB 5.2 and up has a Dialog library that allows you to open windows and add controls via an xml file. The xml library can be used to generate this xml file in memory, on the fly.Rob URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-07 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I always have problems with openscreen when it comes to other platforms then windows. No matter what screen resolution ethin and I use the screen refuses to come up. Any help on that would be grate because ethin and I are intrested

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I find that the VB6 IDE just doesnt work out for me. Sure, Ive used .NET as well, but thats different. In C/C++, you have to include headers to do even the simplest operations, while in PB you hardly ever need to include things. Its all

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : Orin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi all,I just looked at PureBasic, because I have some ideas that are not games that Id like to make, especially for Mac. I know that I cant publish my PB apps to the store, but Id just make them freely available on my website.The

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Regarding different languages:C++ is a lower level language. therefore including headers etc is going to be standard. C++ is basically entirely configurable. You dont have to use the stdlib, you could create one entirely yourself (good

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @Ethin, I completely agree. You got a thumbs up@Orin, as far as I know, the function youd best want to use for games would be open screen, and itd be like this:InitSprite()OpenScreen(640, 480, 16, screen name) As for windows, you

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? The #include directive doesnt include an entire library, it only includes a header file. The header file consists of prototypes and variables. Really, Hello world is the simplest program because it dedicates all the actual printing

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Here is the documentation entry for OpenScreen:OpenScreen()SyntaxResult = OpenScreen(Width, Height, Depth, Title$ [, FlipMode [, RefreshRate]])DescriptionOpens a new screen according to the specified Width, Height and Depth. InitSprite

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? You might not need sighted assistance. You might want to for the end product, but.A number of GUI libraries have support for containers that automatically lay out controls within them. for example the .net libraries, such as microsofts

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-01 Thread AudioGames . net Forum — Development room : kyle12 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Hi,Personally, I prefer bgt. And what dannys saying isnt entirely true. Ok, it doesnt have graphics for seriously. Audio, game. Its sort of in the name, isnt it? I think the reason dannys not a big fan of it is because of its

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-01 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? No, I didnt just ditch bgt because of its serialization. I gave it up simpply because I found some of the things I wanted to do in it wernt possible at least for me, im not saying for everyone. And grafics was only a very small part

Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Pure basic: has anyone ever heard of, or used it? I decided to start this topic, because Im quite curious about something.There is a language out there called pure basic, which is actually the language used to code games such as death match and snow race, and also the one Im using

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I have used it many years ago. I suspect I will be ignored, but just skip to Python or even C++ for that matter. Purebasic is basically C with a pretty syntax and a bigger standard library.Its been a long time since I touched it, so

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Camlorn, This forum is for sharing opinions, thus you have the right to do so. In your opinion, and the opinions of others youve talked to, pure basic is, um, questionable in quality. One of the main reasons I dont use c++ is because

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I remember liking pure basic when I used it, but I wouldnt pay the $70 price to purchase it. I didnt delve too far into the language itself when I used it. I was unaware it lacked most standard concepts.One thing I liked about pure

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I personally am a fan of pure basic. Heres what I say. You pick whatever language suits you. Thoughs who have been following me and my games know I switched from bgt because I found I was rappidly out growing it. In fact if I hadnt

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? lololol!lol!I would personally like to know why it is that you believe I used visual, basic. Never have I touched the language, nor has there been any past projects of mine. As for pithon, I personally wouldnt prefer it, especially

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I can see why people would like PureBasic (love the name--pure, as in not like that awful old BBc Basic you might have remembered), just like I can see why people liked Delphi or FreePascal; its a nicer wrapper to the APIs than most

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I completely agree with you sebby URL: http://forum.audiogames.net/viewtopic.php?pid=183060#p183060 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua to name most markup, scripting and programming languages from immediate memory. Ive used them for a variety

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I would like that. Ive used python, c++, visual basic 6, visual basic.net, pure basic, bgt, html, php, _javascript_ and lua for a variety of purposes. There isnt really one defined programming language used to solve all purposes. I

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : severestormsteve1 via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I know, that wasnt aimed direcly at you, stewie URL: http://forum.audiogames.net/viewtopic.php?pid=183075#p183075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I tried Pure Basic sometime last year, perhaps last summer, and had mixed opinions about it. Keep in mind that I am a fully trained and fully qualified C++ programmer so coming from my background and training Pure Basic was in certain