Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project If Git and GitHub are still confusing, I'd hold off on this until they're not.  In terms of being able to maintain a repository of stuff and having a reasonable chance of not having it be lame and buggy, being far enough to unde

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature. URL: https://forum.audiogames.net/post/553275/#p553275 -- Audiogames-reflector mailing list Audiogames-refl

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I'm not a coder my self so my opinion isn't worth much, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissi

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I'm not a coder my self, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissions from random likely also non pr

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Then you have an argument of what makes a line of code code. For example, do blank lines count? Do comments count? URL: https://forum.audiogames.net/post/553268/#p553268 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I think it's a fine idea, and would be more than happy to contribute code.Maybe have a few different folders, with code that's less than 10 lines, less than 50 lines, less than 100 lines... you get the idea.

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know that the

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know that the

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know that the

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project i'd like to join that but my coding stile is not something that newbies can learn from, its messy URL: https://forum.audiogames.net/post/553246/#p553246 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : devinprater via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Is this for learning the language? Yes, I'd love that. URL: https://forum.audiogames.net/post/553244/#p553244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Ok, once there is a bass, i might be willing to try. URL: https://forum.audiogames.net/post/553177/#p553177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Python: Gauging Interest in a Possible Project

2020-07-16 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Python: Gauging Interest in a Possible Project Hello, As we've seen in many cases, people love to turn to open source projects to learn languages. As these projects usually aren't made for use as a learning tool, I was thinking it might be a good way to ease people into Python, a