Re: Python and 3d positioning with Libaudioverse
Hmm, I see. OpenAL is broken into two branches, the closed source OpenAL by Creative, and the open sourced version called OpenAL Soft. OpenAL Soft is the better maintained of the two, usually they recommended installing regular OpenAL from
Re: Python and 3d positioning with Libaudioverse
Yep, I've installed latest openal and I made sure that openal32.dll and hrtf table files are in the same directory where example is located. I have replaced files in both pyal and pyglet, and I even cleared cached .pyc files to make
Re: Python and 3d positioning with Libaudioverse
Yep, I've installed latest openal and I made sure that openal32.dll and hrtf table files are in the same directory where example is located. Btw, my system is Windows 10 X64. Here's the entire traceback thrown by python.Trace
Re: Python and 3d positioning with Libaudioverse
Thats odd, the example script doesn't even use alcGetStringiSOFT. Did you already have OpenAL installed before hand? The pack comes with the latest version of OpenAL Soft, if you run it with that and the hrtf tables in the same directo
Re: Python and 3d positioning with Libaudioverse
Thats odd, the example script doesn't even use alcGetStringiSOFT. Did you already have OpenAL installed before hand? The pack comes with the latest version of OpenAL Soft, if you run it with the hrtf tables in the same directory a
Re: Python and 3d positioning with Libaudioverse
Hello,I've downloaded hrtf example. I have also replaced file alc.py in pyal in order to get hrtf functionality, however when I run example I'm getting: AttributeError: function 'alcGetStringiSOFT' not foundI'm not
Re: Python and 3d positioning with Libaudioverse
Both Pyglet and PyAL have 3D positional audio support through OpenAL, and I have some example scripts available that may help if your interested [here]. PyAL also has undocumented bindings for EFX extensions like reverb, echo, etc. The
Re: Python and 3d positioning with Libaudioverse
As I understood when reading the OpenAL documentation, and ifLibAudioverse follows this same principle, you'll want the relativecoordinates of the object based on the player.For example, let's say you have a player in 50, 0, 0 an
Re: Python and 3d positioning with Libaudioverse
BTW, I accidentaly posted to OT. Please move it to developers room.
URL: http://forum.audiogames.net/viewtopic.php?pid=278260#p278260
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Python and 3d positioning with Libaudioverse
Hello all,So, I'm now experimenting with making true 3d game in python where you can move in directions left, right, forward, back, up and down. So 3d sound will also be used.There's one thing which confuses me though. Libau
Python and 3d positioning with Libaudioverse
Hello all,So, I'm now experimenting with making true 3d game in python where you can move in directions left, right, forward, back, up and down. So 3d sound will also be used.There's one thing which confuses me though. Libau
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