Re: Python or PureBasic

2016-06-08 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Python or PureBasic Why this?Crazy Party runs fine and it uses BGT network functions. It works fine for me.PureBasic also has pretty competent network functionality built in.Don't ask people for advice regarding this, you will always get a million and one answers. If you want t

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Python or PureBasic @jonikster, to your post 28, as I said, mathematics are required in everything in computer science. As for post 29, BGT's network object is really screwy and unreliable. It causes more issues than it's worth. Just go with Python. I'd prefer it to some

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic In general I am satisfied with BGT. But I'm interested in programming online games. And as I know, easier to write games on Python. URL: http://forum.audiogames.net/viewtopic.php?pid=263460#p263460 ___ Audio

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic Why mathematics in sound games? It is necessary, if I have developed using DirectSound. URL: http://forum.audiogames.net/viewtopic.php?pid=263450#p263450 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Python or PureBasic Jonikster, you need to understand that BGT, indeed, does have and does use mathematics. Do you know why colleges around the world require that you know your math really well before they will even allow you to join a computer science class? It's because every

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic in bgt no calculations.But what about the engines OpenAl, Bass? URL: http://forum.audiogames.net/viewtopic.php?pid=263423#p263423 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Python or PureBasic If you don't like complexity it will be hard to create a 3d shooter.These types of games require a high knowledge of math for creatingeven the most basic things.A side scroller is easier, but even with that, you'll need to write thegame's engi

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic Tell me what I need if I want to create sidescrollers, next 3d shooters?I am wondering where I have to write less code.I do not like complexity. URL: http://forum.audiogames.net/viewtopic.php?pid=263413#p263413

Re: Python or PureBasic

2016-06-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Python or PureBasic Hi,I'd recommend PureBASIC if you want a lot of functionality that's hard to find anywhere else (accept Python, which owns by comparison). I'd recommend Python if you want text processing services, binary data services, unusual data types, numeric a

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic I have now interested in what programming language you need to write less code. on PureBasic or Python URL: http://forum.audiogames.net/viewtopic.php?pid=263164#p263164 ___ Audiogames-reflector mailing list

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: Python or PureBasic My email is hrvojeka...@gmail.com. My Skype is hrvojekatic. though you will need to introduce yourself in the introductory message since I don't accept people who I don't know. URL: http://forum.audiogames.net/viewtopic.php?pid=2631

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic To contact you via Skype or email?I would like to talk about Python with you personally. URL: http://forum.audiogames.net/viewtopic.php?pid=263046#p263046 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: Python or PureBasic jonikster wrote:someone has examples sidescroller on PureBasic or python?I'm currently writing side scroller in Python with Pyglet, accessible_output2 and sound_lib. I'll probably post tutorial once I complete enough basic stuff. URL: http://forum.audi

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: Python or PureBasic Hello,When I decided to dive into programming more seriously, I've chose Python. It has many libraries and you can do a lot with it, including gaming and there are more gaming libraries and more audio libraries you can choose from. Python also has easy to read

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic someone has examples sidescroller on PureBasic or python? URL: http://forum.audiogames.net/viewtopic.php?pid=263037#p263037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic I think that it would be easier to PureBasic. URL: http://forum.audiogames.net/viewtopic.php?pid=263031#p263031 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Python or PureBasic

2016-06-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic The [ a-t ] sign is part of how you set event handlers in Pyglet as discussed here in the documentation, though I rarely write code this way. For reference, here is another example not using such event handlers by sub-classing pyglets window class.import pyglet

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic Why do I need the [ a-t ] sign? URL: http://forum.audiogames.net/viewtopic.php?pid=263016#p263016 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic You can find a programing guide and Pyglet's documentation here in Pyglets repository. The [ a-t ] window.event is a pyglet function to check for a system event in the window, such as a key press or something being drawn to the screen, which then trigger

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic You can find a programing guide and Pyglet's documentation here in Pyglets repository. The [ a-t ] window.event is a pyglet function to check for a system event in the window, such as a key press or something being drawn to the screen, which then trigger

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic Thank you!I still have questions:I know the basics of Python. The variables, conditions, loops, lists. Working with libraries. But some things in your code, I can not understand.[ a-t ] window.eventWhat is it and why you need the [ a-t ] sign?def on_key_presseddef

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic Here is a basic Pyglet script demonstrating keyboard input, creating a window, loading, and playing a sound:import pyglet #open a 640x480 window to display images and capture input. window = pyglet.window.Window(640,480) #load a sound sound = pyglet.media.load

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic can someone give examples using pyglet, pyaudiogame, pyall, pygame? URL: http://forum.audiogames.net/viewtopic.php?pid=262974#p262974 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic Complexity is unfortunately an unavoidable occupational hazard of programmers, but if you already understand some amount of Python then I will skip ahead and suggest some API's you may find useful.Pyglet has a number of built in audio functions and can handl

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic Complexity is unfortunately an unavoidable occupational hazard of programmers, but if you already understand some amount of Python then I will skip ahead and suggest some API's you may find useful.Pyglet has a number of built in audio functions and can handl

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic I know the basics of Python.I am now interested in a particular solution to create sidescroller, and 3D shooters.BGT is not The game is intended for programming online games. Because I need to select or PureBasic, or Python. Since this is a simple programming

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic The thing to keep in mind is that all programming languages share certain similarities, so learning one language can help you better understand and learn others. Whats important is to choose a language that you feel comfortable with. In time you will likely end up

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic The thing to keep in mind is that all programming language share certain similarities, so learning one language can help you better understand and learn others. Whats important is to choose a language that you feel comfortable with. In time you will likely end up

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python or PureBasic The thing to keep in mind is that all programming language share certain similarities, so learning one language can help you better understand and learn others. Whats important is to choose a language that you feel comfortable with. In time you will likely end up

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : chpross via Audiogames-reflector
Re: Python or PureBasic Hi,i am a python / c++ programmer. I tried do games in bgt, but I haven't write in pb.bgt, is a good begin, when do you want to do little thinks and when you want to got quick results.When you learn bgt, you can write very quick the thinks, what do you wan

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Python or PureBasic in which language is easier with the network? URL: http://forum.audiogames.net/viewtopic.php?pid=262914#p262914 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Python or PureBasic @thggamer I have to make 1 small correction. BGT generates very large executables because Phillip ahs statically linked all of the libraries he's using, and it always includes every library in a compiled executable even if it's used or not. So a BGT applic

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Python or PureBasic Hello.I think that the best language for writing audio games is BGT.Why? It generates very small executables, it contains all the functionsyou'll need out-of-the-box and is simple to learn.Python and PureBasic, on another hand, are general-purpose progra

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : Ishan Dhami via Audiogames-reflector
Re: Python or PureBasic Do you know how to code?I also need a coder Jxter well python is a good language and I have written a four line code and I think it is easy than BGT However I never tried pure basic I have read a book on pure basic and the book was the crap one. Thanks in

Python or PureBasic

2016-06-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Python or PureBasic Hello!Who knows, please tell me which language is easier to use for the development of sound games?I am interested in games like ultrapower, stw, and to work with sound, and the network was simple.I have often written about the forum network in BGT, but did not get a