Re: Another question again, still Python, yea?
The last solution you provided is more close to the one i'm using right now in one of my projects. Each level has a list of conditions which decide upon something happens, e.g. winning or losing conditions. If one of my winning condi
Re: Another question again, still Python, yea?
Right, the reason I asked was because I can't imagine the amount of classes and or level entries a game like Paladin has. If you haven't played it in a nutshell it is an RPG where you follow different quest objectives while mov
Re: Another question again, still Python, yea?
I don't think your particularly over thinking it, if you plan on having different victory conditions per map you may have no choice but to have a separate progression trigger for each. I think the term your looking for is abstracti
Re: Another question again, still Python, yea?
I don't think your particularly over thinking it, if you plan on having different victory conditions per map you may have no choice but to have a separate progression trigger for each. I think the term your looking for is abstracti