Re: Preloading in bgt?
Re: Preloading in bgt? Not enough slots, and slots getting mixxed up are the most common ways the sound pool screws up for me. Ex, if two objects have the same slot, which can happen if the persistent flag is used wrong (I think this is mostly failing to use persistent, so a slot gets
Re: Preloading in bgt?
Re: Preloading in bgt? I destroy sounds when an enemy on the map dies. But even then I still get those glitches. Keep in mind i've never preloaded before so this is all kind of new-ish to me. URL: https://forum.audiogames.net/post/525967/#p525967 -- Audiogames-reflector mailing
Re: Preloading in bgt?
2020-05-05
Thread
AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Preloading in bgt? try to also destroy sounds you don't use. URL: https://forum.audiogames.net/post/525944/#p525944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Preloading in bgt?
Re: Preloading in bgt? Have you considered increasing the number of sound handles a sound pool can contain? URL: https://forum.audiogames.net/post/525930/#p525930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi