Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Some questions aboug bgt @brian.kurosawa: I'm trying to understand what you want here. Do you want to implement an event-listener system / signals and slots design pattern? If so, I recommend reading chapter 15 of Game Programming Patterns here:http://gameprogrammingpattern

Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Some questions aboug bgt About it i awready had a solution, events that i want mean is about usinga lever on a missing place to get a key, withouth using thousandsof if statements, because it may take a lot of time on this project that i'mworking on. URL: http://forum.audiogame

Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Some questions aboug bgt try within the main function. that could work. URL: http://forum.audiogames.net/viewtopic.php?pid=223999#p223999 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : microsoftsam via Audiogames-reflector
Re: Some questions aboug bgt I am confused about the show_game_window function.  Should I call this function before or after the main function? URL: http://forum.audiogames.net/viewtopic.php?pid=223996#p223996 ___ Audiogames-reflector

Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: Some questions aboug bgt Events as in scenes and such?Perhaps you could place them on the map. For instance, you probably have a 2D array to represent your map, where you can walk and where you can't, etc. Perhaps you could add a secondary array the same size as your map which con

Some questions aboug bgt

2015-07-12 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Some questions aboug bgt Hi, i have some questions about bgt. I want to make a game with events and pusles, buti don't have sure if what i'm doing is correctly. I'm searching asolution to do it withouth using hundreds and thousands of ifs.I ve made a class called event, th