The Active SoundScape Engine

2015-06-08 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
The Active SoundScape Engine Hello everyone. I was wondering if anyone still had the installer laying around for the Active Sound-scape Engine? I had purchased it a few days before the X-sight website was scheduled to sease existing, but both websites conveniently stopped working before I

Re: The Active SoundScape Engine

2015-06-08 Thread AudioGames . net Forum — Off-topic room : john via Audiogames-reflector
Re: The Active SoundScape Engine I could sware I had a copy of the setup and manual somewhere, but after checking they're nowhere to be found.Have you tried archive.org? URL: http://forum.audiogames.net/viewtopic.php?pid=219405#p2

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. This post will contain links when they're done being uploaded. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. These files are still uploading, but I won't be here when they're finished, so I'll give them now. Try these about 3 hours from the time of this post.ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.ex

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: The Active SoundScape Engine Thanks @Soundworks & @John. I had tried the wayback machine a long time ago, but unfortunately the ASE website was never archived during its period of life. This is quite sad really, because I would love to create my own soundscapes. Of course, I suppos

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : troopanum via Audiogames-reflector
Re: The Active SoundScape Engine how would I activate this again, I don't have my registration info for ase anymore URL: http://forum.audiogames.net/viewtopic.php?pid=219799#p219799 ___ Audiogames-reflector mailing list Audiogames-refl

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector
Re: The Active SoundScape Engine yep, how to activate this thingy, and what is it? URL: http://forum.audiogames.net/viewtopic.php?pid=219801#p219801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
Re: The Active SoundScape Engine well, sorry, but what's Sound-scape Engine? ? and what does it do? URL: http://forum.audiogames.net/viewtopic.php?pid=219804#p219804 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine Sadly I never bought this thing, but it's supposed to make your own soundscapes with an accessible environment. URL: http://forum.audiogames.net/viewtopic.php?pid=219832#p219832 ___ Audiogames-refl

Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: The Active SoundScape Engine This program allows you to create your own sound scape environments. I believe it offers a simple scripting language, but since the website is no longer and cannot be reviewed even by means of the Wayback machine, I guess we will not know for some time. The

Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : troopanum via Audiogames-reflector
Re: The Active SoundScape Engine damn, and I wanted to activate it, and I cant rebuy it anymore URL: http://forum.audiogames.net/viewtopic.php?pid=219893#p219893 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: The Active SoundScape Engine Oh shit. Now this is not good. URL: http://forum.audiogames.net/viewtopic.php?pid=219925#p219925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : mohammad///obid via Audiogames-reflector
Re: The Active SoundScape Engine Hello everyone.Okay, so when I saw this topic I began searching everywhere for my license key.After a hard search, I found it, but there is an other problem.It's that I remember he made a documentation for the program so you can make your own SoundSca

Re: The Active SoundScape Engine

2015-06-16 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector
Re: The Active SoundScape Engine any news as to the scripting docs for ase? URL: http://forum.audiogames.net/viewtopic.php?pid=220270#p220270 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine Um, can this be declared truly abandonware? He freewared x-wheel, but said nothing about the active soundscacpe engine. URL: http://forum.audiogames.net/viewtopic.php?pid=220330#p220330 ___ Audiogames

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: The Active SoundScape Engine Yes, I think it fits into the description of abandonware, since the company closed down, no more keys or support  is being offered. URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: The Active SoundScape Engine Yes, I think it fits into the description of abandonware, since the company closed down and no more keys or support  is being offered. URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine Doesn't necessarily mean Damien just ditched the project entirely. He has not completely dropped copyright on it just yet. As far as I know, according to copyright law: Note the info I have came from music copyright, but this may apply to software as

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: The Active SoundScape Engine Well, why should we wait for it? He's not even willing to make a declaration. URL: http://forum.audiogames.net/viewtopic.php?pid=220362#p220362 ___ Audiogames-reflector mailing list Audiogames-refl

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: The Active SoundScape Engine @16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because thy are not making such declarations. URL: http://forum.audiogames.net

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: The Active SoundScape Engine @16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because they are not making such declarations. Also, how do I install the patch? I'v

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine That patch is just an update bugfix, nothin more. URL: http://forum.audiogames.net/viewtopic.php?pid=220387#p220387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: The Active SoundScape Engine well, I don't have the license. thus, I'm not going to mess with it. till I heard that it'll abandanware. then I will touch it. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector
Re: The Active SoundScape Engine Hi, could someone please re upload this program and the patch? I'd like to check it out. thx. URL: http://forum.audiogames.net/viewtopic.php?pid=220496#p220496 ___ Audiogames-reflector mailing list Audio

Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: The Active SoundScape Engine How do you get between full version and the free version? I mean, what's the differents between the free and the full one?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=220505#p2

Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine No time limit for the full one, and you can compile your soundscapes with the full one URL: http://forum.audiogames.net/viewtopic.php?pid=220508#p220508 ___ Audiogames-reflector mailing list Audiogames

Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: The Active SoundScape Engine What's interesting is that you can't learn how to code on it, so it's probably worthless. I have tried opening the ace files in notepad but it made the program unresponcive. Probably because it's the compiled version. Why do you compil

Re: The Active SoundScape Engine

2015-06-20 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: The Active SoundScape Engine So... um... is this thing just like a program where you code in affects, sounds and such to make environments? If it's all that trouble to get it and the documentation...I think I'll stick with gold wave. It seems it can do just as much. Unless,

Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector
Re: The Active SoundScape Engine Hi.I have got both the setup file and the patch for it as well as the tutorial of how to create soundscapes.I will provide the links for all below.But unregistered copies have got a limitation of running each soundscape for 5 minutes only.You can start the

Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine Damien, I am happy to say the registartion system for active soundscape engine, like x-wheel, is a name-key system. Since the intent was to make ase abandonware when the former x-sight closed, would it be ok for registered users to pass outa license for

Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector
Re: The Active SoundScape Engine I have got my register information but I will only pass it along if Damien is ok with it.Nikos URL: http://forum.audiogames.net/viewtopic.php?pid=238181#p238181 ___ Audiogames-reflector mailing list

Re: The Active SoundScape Engine

2015-11-11 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: The Active SoundScape Engine Does... Damien still come here? I'd guess the best place to contact him would be dcpendleton.co.uk, his website. URL: http://forum.audiogames.net/viewtopic.php?pid=238205#p238205 ___ Audiogames-refl

Re: The Active SoundScape Engine

2015-11-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine He's actively on twitter as @dcpendleton, that's another way to contact him. URL: http://forum.audiogames.net/viewtopic.php?pid=238337#p238337 ___ Audiogames-reflector mailing list Audiogames

Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: The Active SoundScape Engine But he said everything from x-site was abandanware? URL: http://forum.audiogames.net/viewtopic.php?pid=238532#p238532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: The Active SoundScape Engine That's right, he did. X-wheel was released as freeware, true to that word. Active soundscape engine was also planned to be released as freeware before he lost it in a pc crash. I do think it's safe to pass around. URL: http://forum.audi

Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: The Active SoundScape Engine Well, agreed with Jack here. URL: http://forum.audiogames.net/viewtopic.php?pid=238542#p238542 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: The Active SoundScape Engine

2018-04-01 Thread AudioGames . net Forum — Off-topic room : martsales via Audiogames-reflector
Re: The Active SoundScape Engine does anyone still have this thing? the links do not work URL: http://forum.audiogames.net/viewtopic.php?pid=357824#p357824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: The Active SoundScape Engine

2018-04-01 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector
Re: The Active SoundScape Engine Hi.Below are the setup files again.Hopefully this time the links won't stop working.The main setup file.https://www.dropbox.com/s/zha6gtxvt2yal … p.exe?dl=1The bug fix patch.I think this one gives the ability to control the volume of a soundscape wit

Re: The Active SoundScape Engine

2018-04-02 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: The Active SoundScape Engine For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.https://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actual

Re: The Active SoundScape Engine

2018-04-02 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: The Active SoundScape Engine For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.http://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actual

Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector
Re: The Active SoundScape Engine I'm getting a weird issue where on windows 10 I can't save anything to the folder, because, quote, I don't have permission... I can't make any packs, because it won't let me save anything to the folder from Gold wave or any othe

Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: The Active SoundScape Engine If the folder you are trying to save to is in the Program Files folder, you can't, it's a protection system within Windows.Alternatively, you can try running Gold Wave or what ever you're trying to save with as an administra

Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector
Re: The Active SoundScape Engine can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, peop

Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: The Active SoundScape Engine I don't know as I haven't tried messing with it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=358188#p358188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b

Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector
Re: The Active SoundScape Engine can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, peop

Re: The Active SoundScape Engine

2018-04-05 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector
Re: The Active SoundScape Engine Hi.You can have your soundscapes in any folder you like. They don't have to be in the soundscapes folder in program files.If during installation you enabled the file associations the program needs then you can right click your script file with the exte

Re: The Active SoundScape Engine

2018-04-05 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector
Re: The Active SoundScape Engine I submitted the Active Soundscape Engine to the audio games archive and was told that the submission completes their collection of X Site Interactive games.It is now online and ready for download and includes a registration key courtesy of Mason Armstrong

Re: The Active SoundScape Engine

2018-04-06 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector
Re: The Active SoundScape Engine ok guys.So I've been messing with this almost all day, and I try to make an env thingy. This goes well, but when I try and run it, or compile, it gives the following error.ASE Compile Error  dialog  An error has occurred whilst validating the script f

Re: The Active SoundScape Engine

2018-04-11 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector
Re: The Active SoundScape Engine Hi.As far as I know you don't write ---start--- at the beginning of your soundscape.This was written in the tutorial to mark the beginning of the example.My soundscape starts as follows.name="Cyprus village, morning sounds in a small Cypriot vil