Re: Working with NVDA in C++

2014-08-21 Thread AudioGames . net Forum — Development room : kyle12 via Audiogames-reflector
Re: Working with NVDA in C++ Hi,Personally, I use Quentin Cs screen reader API. If you were developing in .NET, there is also a wrapper around it. However, you are not. I believe its under a different name now, universal speech. Searching for that on the forum should bring it up. URL

Re: Working with NVDA in C++

2014-08-13 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Working with NVDA in C++ Hello,I dont know anything about C++ support, but I would look at a pre-built libraries that have been made to do this.Something like Accessible_outputorTOLKor the screen reader API that sound RTS uses.thanks, URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Working with NVDA in C++

2014-08-13 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Working with NVDA in C++ If you go for accessible_output, go for accessible_output2 instead. Accessible_output is no longer developed. its at http://hg.q-continuum.net URL: http://forum.audiogames.net/viewtopic.php?pid=184636#p184636

Working with NVDA in C++

2014-07-29 Thread AudioGames . net Forum — Development room : daigonite via Audiogames-reflector
Working with NVDA in C++ Hiya, I need to modify one of the extensions in my project to add NVDA support. I need the following functions added:-Check if NVDA is initialized and being used.-Read strings fed to NVDA.The general structure will work like this.First, the extension checks if NVDA

Re: Working with NVDA in C++

2014-07-29 Thread AudioGames . net Forum — Development room : thggamer via Audiogames-reflector
Re: Working with NVDA in C++ I think that NVDAControllerClient can help.It can be found athttp://community.nvda-project.org/nvdaC … 0100219.7zIn the archive is the header file, DLLs and the documentation.There is also ScreenReaderAPI that I think supports Jaws and others witha single API