Re: Writing a new commic gamebook

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Writing a new commic gamebook Nope, players are going to have to roll dice for the stats and write their own character sheets just like in the lone wolf games. I might look at choice scripting later,but this is just intended to  for fun, and after all rolling  for just three stats is

Re: Writing a new commic gamebook

2014-08-03 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Writing a new commic gamebook If you are implementing a stat system, you could try using the choice script engine that choiceofgames uses:http://www.choiceofgames.com/make-your- … ipt-intro/ URL: http://forum.audiogames.net/viewtopic.php?pid=183419#p183419

Re: Writing a new commic gamebook

2014-08-02 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Writing a new commic gamebook How do you make stats and control all that? URL: http://forum.audiogames.net/viewtopic.php?pid=183343#p183343 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Writing a new commic gamebook

2014-06-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Writing a new commic gamebook Back in 2011 I wrote a commic gamebook called the Horrible dungeons of dreadful doom. I did it mostly to test the Darkgrue gamebook creation program, and thus it was rather rushed, but I actually got a lot of fun out of writing it. When i sit down to considder