Re: accessible floor plan or 3d modeling
Audiocraft was an experiment in accessibility with an open sourced minecraft example, you can walk around and place or remove blocks but the environments are randomized every time you start it and you can't save or load anything. You can try it
Re: accessible floor plan or 3d modeling
I sent you a PM.
URL: http://forum.audiogames.net/viewtopic.php?pid=286559#p286559
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Re: accessible floor plan or 3d modeling
What is your skype name?
URL: http://forum.audiogames.net/viewtopic.php?pid=286552#p286552
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Re: accessible floor plan or 3d modeling
I'm not sure I could explain it any better that way, but I guess we could give it a try.
URL: http://forum.audiogames.net/viewtopic.php?pid=286473#p286473
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Re: accessible floor plan or 3d modeling
Hey dude you think we can skype it would be easyer for you to walk me through the program. hurstseth405
URL: http://forum.audiogames.net/viewtopic.php?pid=286415#p286415
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Re: accessible floor plan or 3d modeling
They're 3d objects whose boundary is defined by 2d shapes in one or more of the 2d planes. I use them primarily for ramps, plateaus, pyramid sections, that sort of thing. If you want triangles or polygons, you might use them even in 2d, b
Re: accessible floor plan or 3d modeling
They're 3d objects whose boundary is defined by 2d shapes in one or more of the 2d planes. I use them primarily for ramps, plateaus, pyramid sections, that sort of thing. If you want triangles or polygons, you might use them even in 2d, b
Re: accessible floor plan or 3d modeling
What are the meshes used for? And how do I use them?
URL: http://forum.audiogames.net/viewtopic.php?pid=286355#p286355
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Re: accessible floor plan or 3d modeling
If you press the applications key (or fn+insert if you have a laptop like mine), it opens a list of commands, with associated shortcut keys.I tried to make navigating somewhere between Powerpoint and the swamp Platformer's editor. So tab and
Re: accessible floor plan or 3d modeling
CAE_Jones wrote:I've made a few 3d map editors, but I don't know that they're... ah... good.Here's one from earlier this year. I don't remember if I abandoned it for a reason, but I cleaned up a couple errors and
Re: accessible floor plan or 3d modeling
Yeah I would be intrested in that 3d editor simular to brush tool, I would even do testing for it. And I have never really plaed audiocraft before.
URL: http://forum.audiogames.net/viewtopic.php?pid=286332#p286332
Re: accessible floor plan or 3d modeling
I've made a few 3d map editors, but I don't know that they're... ah... good.Here's one from earlier this year. I don't remember if I abandoned it for a reason, but I cleaned up a couple errors and uploaded it anyway.https
Re: accessible floor plan or 3d modeling
I've made a few 3d map editors, but I don't know that they're... ah... good.Here's one from earlier this year. I don't remember if I abandoned it for a reason, but I cleaned up a couple errors and uploaded it anyway.https
Re: accessible floor plan or 3d modeling
I suppose it depends, you could possibly try the swamp map editor. Currently I haven't heard of any accessible 3D modelling programs similar to Rhino3D, Blender, Maya, or anything else like that though. When making BrushTone I had consi
Re: accessible floor plan or 3d modeling
Hmmm, maybe a bit tricky. I think the Idea is to have the FPS part from swamp, but with built in map creation. Part of the trick is to hear things from where they come from like from above and below and the like. I think you can write something up
Re: accessible floor plan or 3d modeling
I could do it with inform7 with text but I guess that wouldn't work very well?
URL: http://forum.audiogames.net/viewtopic.php?pid=286029#p286029
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accessible floor plan or 3d modeling
Hello I used to design everything from houses, space stations, star ships, prisons, all the way up to office buildings and chruise liners. Is there any accessible way of doing this again because I really miss it. Then being able to move around what you
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