Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: audiogames and the sighted Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for them for an activity, they naturally won't

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: audiogames and the sighted Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for an activity, they naturally won't know what

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: audiogames and the sighted This is a cool part of newer games like Fortnight.People actively say that listening to the sounds actively help them play better.I feel like sighted people are so thrown off by the lack of visuals and the fact that they don't use sounds for most things.

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: audiogames and the sighted You asked a really interesting question: "Why can't the sighted folks play audio games?" Here is my theory. Keep in mind that I have not done a lot of research on this and thus everything from this point should be taken with a grain of salt.I h

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: audiogames and the sighted From what I understand, there are 60 frames a second, dependent on your framerate, witch makes  timing things so hard.If I ever release something with graphics, I will need someone sighted for even the code. URL: https://forum.audiogames.net/post/460687

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: audiogames and the sighted I do agree with post 3, you would need a sighted person to work with you if you want something to get done.I am currently doing a BPA project and it's requirements include graphics. Fortunately, I have sighted people on my team. Unfortunately, the

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: audiogames and the sighted I think the best way to accomplish this is to work with a sighted designer/developer. There are so many variables to track, and being blind, you have no way of knowing any that you miss. For instance, I'm putting together some concept demos and want to u

Re: audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : MasterOfDeath via Audiogames-reflector
Re: audiogames and the sighted I don't know any proper answers for this, but it's quite fun when we show audiogames to sighted people. Once my sister tried playing beatstar, she enjoyed it but she failed all the time. Another game that she wanted to try was STW, although sh

audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
audiogames and the sighted Hy!We all love audiogames, we spend allmost all of our free time playing, advertising, developing or even creating reviews  or playthroughs of them and posting them somewhere like on youtube, etc. After all, this is why this site and forum was invented in the

audiogames and the sighted

2019-09-09 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
audiogames and the sighted Hy!We all love audiogames, we spend allmost all of our free time playing, advertising, developing or even creating reviews  or playthroughs of them and posting them somewhere like youtube, etc. After all, this is why this site and forum was invented for in the