Re: audiogames and the sighted
Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for them for an activity, they naturally won't
Re: audiogames and the sighted
Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for an activity, they naturally won't know what
Re: audiogames and the sighted
This is a cool part of newer games like Fortnight.People actively say that listening to the sounds actively help them play better.I feel like sighted people are so thrown off by the lack of visuals and the fact that they don't use sounds for most things.
Re: audiogames and the sighted
You asked a really interesting question: "Why can't the sighted folks play audio games?" Here is my theory. Keep in mind that I have not done a lot of research on this and thus everything from this point should be taken with a grain of salt.I h
Re: audiogames and the sighted
From what I understand, there are 60 frames a second, dependent on your framerate, witch makes timing things so hard.If I ever release something with graphics, I will need someone sighted for even the code.
URL: https://forum.audiogames.net/post/460687
Re: audiogames and the sighted
I do agree with post 3, you would need a sighted person to work with you if you want something to get done.I am currently doing a BPA project and it's requirements include graphics. Fortunately, I have sighted people on my team. Unfortunately, the
Re: audiogames and the sighted
I think the best way to accomplish this is to work with a sighted designer/developer. There are so many variables to track, and being blind, you have no way of knowing any that you miss. For instance, I'm putting together some concept demos and want to u
Re: audiogames and the sighted
I don't know any proper answers for this, but it's quite fun when we show audiogames to sighted people. Once my sister tried playing beatstar, she enjoyed it but she failed all the time. Another game that she wanted to try was STW, although sh
audiogames and the sighted
Hy!We all love audiogames, we spend allmost all of our free time playing, advertising, developing or even creating reviews or playthroughs of them and posting them somewhere like on youtube, etc. After all, this is why this site and forum was invented in the
audiogames and the sighted
Hy!We all love audiogames, we spend allmost all of our free time playing, advertising, developing or even creating reviews or playthroughs of them and posting them somewhere like youtube, etc. After all, this is why this site and forum was invented for in the
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