Re: bgt, sound pool, refering to individual sounds?
Yes, great move CAE. It is a good idea to track it either way, but occasionally I use the folowing method. I never got this at first, but there is an array in the sound_pool of course you know, and you may access items like this, say
Re: bgt, sound pool, refering to individual sounds?
When you play a sound through the sound pool, it gives you a way to manage the sound through a slot ID. You need to keep this ID around if you want to do other things to that particular sound in the future. Just remember that by default
Re: bgt, sound pool, refering to individual sounds?
Victorious is correct.The sound pool helps with fire-and-forget sounds, it helps position sounds and move the listener with minimal effort, and it cleans up after itself.There are two ways to access individual sounds in the sound pool
bgt, sound pool, refering to individual sounds?
Ok, Im sorry if this is a really really stupid question and it most likely is.Im confused with sound pool, mostly, referring to objects in it. See, the way I have it set in breached skies (yell at me now), is I manage sounds individually.Ive