bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
bgt - sounds.dat on the exe file Hey everyone!Is it possible to compress the sounds.dat file for storing sounds that I create with BGT into an exe file when I compile the bgt code file? I mind that this might help prevent the sounds from being stolen from the game. URL: https

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: bgt - sounds.dat on the exe file it just makes it a little bit more difficult, not totaly prevent it URL: https://forum.audiogames.net/post/565825/#p565825 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: bgt - sounds.dat on the exe file If this is possible, it would take about 10 minutes extra to undo at most using most schemes for doing this, and maybe a couple hours the first time if the scheme is subtle, with all of us knowing how after someone does it for one game.Maybe we need a

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector
Re: bgt - sounds.dat on the exe file @3: A better way to have said that is:You can't actually prevent your sounds from being obtained, it just makes it a bit more difficult. Rather than going and dropping a bomb saying, and I quote, a good enough coder, end quote.My answer:To do thi

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Re: bgt - sounds.dat on the exe file I didn’t ask to steal sounds, I was just interested in the question as I’ve seen one before.@4, thanks your answer. URL: https://forum.audiogames.net/post/565855/#p565855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: bgt - sounds.dat on the exe file @4, no, I actually agree with Camlorn here. His phraseology was correct in this instance. too many people are focusing on how to prevent asset theft without actually considering the fact that you can't. You just can't (not unless you were to

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: bgt - sounds.dat on the exe file We have this discussion about every 2 weeks.  The thread usually goes "how do I protect assets", "You can't protect assets", "No really how do I protect assets", "you can't, here's why", and then

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: bgt - sounds.dat on the exe file Yeah. It's not hard to do. Inside the exe or not. The BGT packfile Algorithm isn't that hard to figure out. Carter's done it, Lucas has done it, it really isn't hard. Here's the thing. You can guard your assets, but only from th

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: bgt - sounds.dat on the exe file Sorry for doublepost, but you can pull an STW, and try to guard them with a license, but a legal agreement won't stop people. I wish that was how it worked, but it isn't. URL: https://forum.audiogames.net/post/565897/#p565897 --

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: bgt - sounds.dat on the exe file and I personily think there is *no* way to make something that cant be unpacked, its just a matter of making something that no one is going to cair about unpacking them because it is slitely hard or what ever, but stil, if someone with enough skills

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: bgt - sounds.dat on the exe file Technically, there are non--decompileable things, well you can't decompile them to their normal state(see Python with Cython). But yes, virtually everything can be decompiled, see parts of the Windows kernel around on GitHub, parts of iOS tha

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: bgt - sounds.dat on the exe file @10-11, no, you can't make something that can't be unpacked, or that can't be decompiled/reverse-engineered. Licenses are worthless in practice; they protect you when it comes to the legal system (if they've even been tested) bu

Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: bgt - sounds.dat on the exe file The sighted game industry has commercial-grade tamper-proof solutions that only work for C++ which take entire groups of very dedicated hackers months to get through for the purposes of authentication and authorization, that do such evil things as