Re: bgt help, sidescroller and classes

2015-11-29 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi!Can you assist me in finding some sample code?At some point, I had a code that I found on the net, which he knew was that to right, to the left you could go to him, he had menus, you could shoot, and the game was over music, just like on the

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi,have you tried to use a service such as Google Translate to write your post, or have you put it together off the top of your head?In any case, whatever you did, it might be good to try the other way round, so if you translated this post with a

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: bgt help, sidescroller and classes I hate to sound rude, but I really can't understand what you need.Furthermore, your better off writing in the room itself, not in a topic completely different from what is being discussed. This way, everyone who ventures through this particular

Re: bgt help, sidescroller and classes

2015-11-27 Thread AudioGames . net Forum — Developers room : tdani via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi!Can you give me an example Side Scroller games, which of the following you can:Click on the right's start.To start off an intro, which can carry hereinafter press Enter.The main menu is a hit, and when he comes in, a menu music tone, and whe

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi,@CAE, You could try declaring that function like so:? gets(dictionary@ d, string key)Not sure if that works though.As to the matter of arrays and dictionaries, I tend to use dictionaries in 2d stuff, and usually I don't use an array or a dicti

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: bgt help, sidescroller and classes BGT dictionaries are kinda cumbersome. I'd write get functions to simplify retrieving data from them, for example:string gets(dictionary@ d, string key) { if(@d==null or d.exists(key)==false) return ""; string ret="&

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: bgt help, sidescroller and classes okay, I actualy looked at the whole code and i see this is 1d. No problem. Just use a dictionary as I recommended, and say something like this.instead of using an array for tiles, dictionary, and that's it. If it's 1d, you can strip out the

Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: bgt help, sidescroller and classes I would recommend a dictionary for your map system, as that is what is primarily used. And if you want to use an array, use reserve.but here, have a nice little thing I'm coding as i type this post.This is mainly useful for 2dp games, but it&#x

bgt help, sidescroller and classes

2015-10-11 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
bgt help, sidescroller and classes I already have a code thingy set up that I will paste the link to, here.https://dl.dropboxusercontent.com/u/954 … 20test.zipWhat I mainly need help with is making my class a we bit more portable.What I mean by this is I don't always want to have t