Re: compile (debug) and compile (release) in python using pyinstaller
thanks all
URL: https://forum.audiogames.net/post/532520/#p532520
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Re: compile (debug) and compile (release) in python using pyinstaller
if you want to optimize your python code and remove the unneeded information (release mode), callpython -OO -m pyinstaller yourscript.pyotherwise your bytecode information (assert statements and so on) will be kept.
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Re: compile (debug) and compile (release) in python using pyinstaller
Well if you wanted too you could compile two versions calling one debug and the other release, but it’s unnecessary because your compiling it for both uses either way.
URL: https://forum.audiogames.net/post/532407
Re: compile (debug) and compile (release) in python using pyinstaller
Isn't Pyinstaller already for that? You can build an exicutable file with that while packing up the needed libraries.
URL: https://forum.audiogames.net/post/532400/#p532400
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Re: compile (debug) and compile (release) in python using pyinstaller
thanks for your reply.
URL: https://forum.audiogames.net/post/532309/#p532309
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Re: compile (debug) and compile (release) in python using pyinstaller
Probably, but there's very little difference. Python doesn't have a concept of release mode. The only thing it changes that's noticeable is that assert statements are removed.Most high-level languages don't have
compile (debug) and compile (release) in python using pyinstaller
hey every one, as you all know we can compile bgt scripts as debug version and release version. can we do it in python using pyinstaller?thankyou.
URL: https://forum.audiogames.net/post/532291/#p532291
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