Re: im stuc again...

2020-01-15 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... @22 yea for shure, We have implemented a interface wich uses the gameloop to make the dialog run instead of the while loop. that was the problem all the time. The updated code is on the test branch on the repo, if you want to check the changes you can of course URL

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... @22, yep, you can do that. But a 3D GUI is also nice for making interactive consoles and other machine-based systems that actually feel like they're inside the actual game rather than being some foreign entity that feels like it doesn't belong (re: windows

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: im stuc again... @21: what do you think was the problem? do you plan to post the method here for everyone to be able to compare them and see what changed?@20: 3d GUIs? Who would need a third dimension to their buttons, do they want it to appear to float or am I missing something?Anyway

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... Hi. Just to say... Finally solved the problem. A friend helpedme and well. We found a metod wich makes the dialog work fine. Anyway, thanks to all for the help URL: https://forum.audiogames.net/post/492896/#p492896 -- Audiogames-reflector mailing list Audiogames

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... @17, that's what 3D GUI libraries are for. Check out BS::Framework and its user manual on GUI elements so you get an idea of what I'm talking about. You could always role your own, too, though I wouldn't recommend it if you don't know what your doi

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... Well, deleted all instances of tolk and used only the instance in the main class. But the problem still here. I think the problem is related to the gameloop and the while loop, wich is an other loop outside the game loop. I think the monogame class keyboard only react

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... @17. O, let's see what happen. maibe I have to do some global speech class URL: https://forum.audiogames.net/post/492786/#p492786 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: im stuc again...

2020-01-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: im stuc again... @15: I will just have to learn more about game design, I guess. It's not as if there are not dozens of books just about that thing on libgen alone, in fact, there are enough of them to crash me flat under their weight lol.Btw, thanks for the advice, one que

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... Hi. Checked the debugg, but only says that.pd. Ignore the mising sounds thing, I deleted some sounds, but I thing that is not the problem.o, an other thing. If someone wants to check the full code the updated branch is this.https://github.com/CartridgeSoft/game-e

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... @14, that's a bit overkill, and as I've said (many) times before, try not to use windows forms wen making games. Use a 3D GUI library explicitly designed for the engine your working with. Standard GUIs won't blend well with the 3D background interface,

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: im stuc again... @13: I didn't ever use mono game. I always used winforms with entities whos various methods I call at OnKeyXxx in the current form.For example, if we have this code fragment:namespace model{public class Player{...public void Move(PlayerDir pd){//check for mov

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... MonoGame uses the XNA namespaces because MonoGame is an open-source implementation of XNA. URL: https://forum.audiogames.net/post/492596/#p492596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... @bgt lover nop, is monogame. the devs have left the old namespaces for some reason. but its monogame and this framework its updating every day. If you want, I can upload all the code in github. Tried to use the debugger but says nothing. and I canot use the winform

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: im stuc again... Have you tried running it with the vs debugger to see what exception is raised?The code looks good enough, but I am not familiar with the libraries you use, so I can't be shure. Are you using xna, or am I mistaken? Isn't it deprecated?Anyway, I don't kn

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... Usually C# programs don't crash like that unless there's something very, very wrong with your code or your .NET runtime. Try adding this in your main() function (don't keep this around, its far too broad and you should narrow the scope to only those part

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: im stuc again... Usually C# programs don't crash like that unless there's something very, very wrong with your code or your .NET runtime. Try adding this in your main() function (don't keep this around, its far too broad and you should narrow the scope to only those part

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: im stuc again... Then use the debuugger to step over the code. URL: https://forum.audiogames.net/post/492561/#p492561 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: im stuc again... I believe what he means is the game goes unresponsive when he interracts with an object. You know, the "Windows is checking for a solution for this problem" message? Correct me if I'm wrong, though. URL: https://forum.audiogames.net/post/

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... @nuno Yea c# is greath. and nop, theres no esception, nothing. the only thing is happening is the program crashing. well not crash at all. I have to cancel the execution because wen I interact with the object, the dlg function starts and then the game crashes and I

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: im stuc again... Isn't an exception raised? What does Visual Studio object browser says? Is your coordinate system compatible with the one used in IRR? And congrats about choosing C# lol. URL: https://forum.audiogames.net/post/492523/#p492523 -- Audiogames-reflector mailing

Re: im stuc again...

2020-01-13 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... theres no message, the game just crashes URL: https://forum.audiogames.net/post/492519/#p492519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: im stuc again...

2020-01-12 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: im stuc again... The error message would be important here. URL: https://forum.audiogames.net/post/492454/#p492454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: im stuc again...

2020-01-12 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: im stuc again... yea. ive made thath before, but the program whas crashing overall, because of thath ive put the break outside the if to se if it works URL: https://forum.audiogames.net/post/492448/#p492448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: im stuc again...

2020-01-12 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: im stuc again... hi,your problem is that you should put break; at the second if statement, not outside it in the main loop URL: https://forum.audiogames.net/post/492446/#p492446 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

im stuc again...

2020-01-12 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
im stuc again... Hi. So Im trying to create a dialog class to send story mesages, object descriptions etc for my game. The dialog class works... more or less, but I can't separate the dialog thing of the player actions ive tried several things, googled a bit but sighted people us