Re: mainstream racing games and their accessibility

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: mainstream racing games and their accessibility Okay so...went and tested rFactor 1 with no mods on a bone stock installwhich is the free trial with all the content.Managed to completely forget the first turn existed at Toban and went flying off the track thinking I was further

Re: mainstream racing games and their accessibility

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: mainstream racing games and their accessibility Oh, a few more:Older games:Papyrus's older games had braking help. You still had to steer but breaking help was a thing, it penalized you though especially on the ovals.  You could run flat out and beat the AI without if you got good

Re: mainstream racing games and their accessibility

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: mainstream racing games and their accessibility I'll copy/paste my stock answer here.All the ISI gMotor engine games have assists built up and on the highest settings for steering and brakeing...it will literally glue you to a predefined racing line, and brake for you.The driving

Re: mainstream racing games and their accessibility

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: mainstream racing games and their accessibility Yep both triggers have variable degrees of rumble. I 100% agree about reducing the amount of assistance required, my providing info over assists. This might be of interest to you -https://techcrunch.com/2018/03/08/rad-i … ing-games/ URL

Re: mainstream racing games and their accessibility

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: mainstream racing games and their accessibility As much as I love assists, I really wish there was an option in game that would let you drive without assistance but have audio guidance on which dirrection that? I would think that this would improve playability and make it easier

Re: mainstream racing games and their accessibility

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: mainstream racing games and their accessibility Also, speaking of steering options, does the Uxbox one controller have vibration motors on both triggers? If so, could the vibrations give cues on when to turn and which dirrection? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: mainstream racing games and their accessibility

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: mainstream racing games and their accessibility forza motorsport 7 is your best way to go when it comes to assistive options...everything you can think of when it comes to driving the game assists you with URL: http://forum.audiogames.net/viewtopic.php?pid=358599#p358599

mainstream racing games and their accessibility

2018-04-06 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
mainstream racing games and their accessibility Hi guysI did not want to steal the forza motorsport 7 topic for my question, hence creating new topic.Do you guys know which game has the best driver assist options?e.g. project cars 2, project cars, asseto corsa, forza motorsport