Re: modifying registry with bgt
Allright, thanks for the feedback!
URL: https://forum.audiogames.net/post/507162/#p507162
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Re: modifying registry with bgt
12 is right. You should never use ephemeral keys on data that isn't ephemeral. Cryptography isn't designed to be that way. If the key is lost, the data is irrecoverable. That is, of course, unless the algorithm is broken. But since this is AES-
Re: modifying registry with bgt
12 is right. You should never use ephemeral keys on data that isn't ephemeral. Cryptography isn't designed to be that way. If the key is lost, the data is irrecoverable. End of story. It may be possible to extract keys from BGT code, but that in no
Re: modifying registry with bgt
12 is right. You should never use ephemeral keys on data that isn't ephemeral. Cryptography isn't designed to be that way. If the key is lost, the data is irrecoverable. End of story. It may be possible to extract keys from BGT code, but that in no
Re: modifying registry with bgt
@11You can do this at the cost of not being able to back up your save files.You can do this at the cost of never being able to change any of the hardware in the machine in case the hardware changes the ID.You can do this at the cost of not being able to
Re: modifying registry with bgt
Also quick suggestion here if you are saving game status in a file and you want to prevent cheating, i have a kinda way to acomplish that task pritty easy. You can just use the compid as decryption key, then every computer would open the file differently and
Re: modifying registry with bgt
I usually tend to save things in appdata
URL: https://forum.audiogames.net/post/506824/#p506824
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Re: modifying registry with bgt
Keeping the file in the same directory is actually good, because then your game is portable at max. You could just place the folder wherever and you'd still keep the data.It might be an issue when for instance you are in a dropbox shared folder and the
Re: modifying registry with bgt
The same directory is fine, especially if you aren't packaging with an installer. You only really run into issues with that if you start putting software in Program Files or whatever because of permissions, but if the procedure is unzip the game an
Re: modifying registry with bgt
I think my main problem is where to store the file: With RP I've had it in the same directory.
URL: https://forum.audiogames.net/post/506754/#p506754
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Re: modifying registry with bgt
I mean I know nothing about how you're doing it now. But if your question is whether writing to a file on disk somewhere to store stuff is bad: no, no it's not.I seriously can't think of anything where using the registry made it somehow bett
Re: modifying registry with bgt
Oh, okay. So the way I'm doing it now with RagePillow makes sense?
URL: https://forum.audiogames.net/post/506729/#p506729
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Re: modifying registry with bgt
I wouldn't use the registry. I'd use a file. If you use a file people can migrate their settings and saves and whatnot between machines, stick them in dropbox, whatever. If it breaks they can grab the file and e-mail it to you, "hey, he
Re: modifying registry with bgt
You need also to declare regsettingssettings regsettings;Also, you can just use the sd class o use a file not the registry.
URL: https://forum.audiogames.net/post/506716/#p506716
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Re: modifying registry with bgt
Have this.void loadregdata() {bool open=regsettings.setup("IMS-Productions","BalloonMaster",false);if(open==false) {alert("Warning","Could not read your current registration information because the registry could not be ope
modifying registry with bgt
Hello all, So I'd like to store info or settings on a user's comp, how do I go about doing this efficiently? For example, maybe having check for updates disabled at startup, storing a certain amount of points, that sort of thing. Thanks in advance!
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