movement and turning for an fps.

2014-07-20 Thread AudioGames . net Forum — Development room : kyle12 via Audiogames-reflector
movement and turning for an fps. Hello,As the topic suggests, I am looking for a suggestion on a slight dilemma.I am trying to implement a system of movement for a first person shooter. I would like to allow the user to turn in small, 5 degree increments. However, I do not want the x

Re: movement and turning for an fps.

2014-07-20 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector
Re: movement and turning for an fps. Im not sure I understand what you need. Can you maybe describe an example where the desired restrictions come into play? URL: http://forum.audiogames.net/viewtopic.php?pid=181454#p181454 ___ Audiogames

Re: movement and turning for an fps.

2014-07-20 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: movement and turning for an fps. Im with CAE here...the restrictions dont actually make sense without a rationale or example.Velocity is a unit vector (dx, dy) representing a facing direction and some constant v representing movement speed, such that the next position of the player