movement and turning for an fps.
Hello,As the topic suggests, I am looking for a suggestion on a slight dilemma.I am trying to implement a system of movement for a first person shooter. I would like to allow the user to turn in small, 5 degree increments. However, I do not want the x
Re: movement and turning for an fps.
Im not sure I understand what you need. Can you maybe describe an example where the desired restrictions come into play?
URL: http://forum.audiogames.net/viewtopic.php?pid=181454#p181454
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Audiogames
Re: movement and turning for an fps.
Im with CAE here...the restrictions dont actually make sense without a rationale or example.Velocity is a unit vector (dx, dy) representing a facing direction and some constant v representing movement speed, such that the next position of the player