Re: my new 3d map system for BGT, ways faster than you could think of!

2017-11-18 Thread AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! hi there,it is a map system we our selvs use within our games.as long as your game uses a 3d map, it can be used easily.no matter which style your game is in.anyways,hope it has some uses for the comunity. URL: http

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-10-13 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Well for dictionaries, They are so slow in bgt that's why your map loading takes ages. Specially if you get a 1000 to 1000 map URL: http://forum.audiogames.net/viewtopic.php?pid=333182#p3

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! kianoosh wrote:Hello. It can be coded to C++ as well. I've coded this thing as a Csharp class and it worked!Oh, I know it can be coded to C++. The question is, would it actually be worth the time? What advantages

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-30 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Hello. It can be coded to C++ as well. I've coded this thing as a Csharp class and it worked! URL: http://forum.audiogames.net/viewtopic.php?pid=331382#p3

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Now you just have to write this in C++ and all will be perfect. URL: http://forum.audiogames.net/viewtopic.php?pid=331212#p331212 ___ Audiogames-reflector mailing list

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Now you just have to write this in C++ and all will be awesome. Hey -- that's a great idea! I'll see about converting it -- without Sam's "rotation package." There's no need to use tha

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Hi, all the time i thought that the system did not work. but the only problem was that i did not have the class that was needed for the task.i am talking about the rotation class from sam tupy.and there was some thing

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! thank you a lot URL: http://forum.audiogames.net/viewtopic.php?pid=331154#p331154 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! sure! here it is!http://www.idt-group.ir/sources/example … source.raroh by the way, i've updated the source code and put the required include files. this thing is now using sam tupy's rotation package, along

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! sure! here it is!http://www.idt-group.ir/sources/example … source.rar URL: http://forum.audiogames.net/viewtopic.php?pid=331153#p331153 ___ Audiogames-reflector mailing

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Yes, i also agree with that.I thought i could just write a drawmap function, and in the drawmap function, just spawn_tile(0, 20, 0, 20, 0, 20, "water"); and call the drawmap function in the while loop.But th

Re: my new 3d map system for BGT, ways faster than you could think of!

2017-09-28 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: my new 3d map system for BGT, ways faster than you could think of! Hi,don't mind, but can you upload the source code of the example game you provided? because I'm not able to understand how this code is being used in that example game. As I'm a beginner in BGT