some questions on Swamp's Campaign scripting capabilities.

Hello all. I’ve been fiddling around of late with a concept I had for a Swamp campaign, and just wanted to ask for some clarification on whether or not there is any way where by I can do the following.
1.    Is it possible to define my own custom zones in areas that I pre define, instead of having to make do with renaming already existing map zones?
2.    Can I define an event were I can change an ally’s already pre-established stats? For example, could I set an event to fire which would either give the ally extra ammo, change their movement speed, make them swap to using a new weapon, or do damage to them?
3.    Can I set an event which effects an ally’s health, such as healing them, or causing damage?
4.    Is it possible to set ambient sounds to pan from one set of coordinates to another, to simulate things like moving vehicles and aircraft?
5.    Finally, there’s probably no way to do this, but can you rename weapons and ammunition types. For example renaming the Glock19 to a Sig P220, and switching the name of the ammo from 9mm to 10mm auto?
Any pointers on if these things are at all possible to do with Swamp’s scripting capabilities would be greatly appreciated, and thanks in advance for any answers.

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