Re: sounds stop
The sound_pool is an object to easily handle sounds objects you can play sounds without positioning through the "play_stationary" method of the sound_pool
URL: http://forum.audiogames.net/viewtopic.php?pid=2078
Re: sounds stop
sound-pool is only for surround sound
URL: http://forum.audiogames.net/viewtopic.php?pid=207881#p207881
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Re: sounds stop
The sound_pool has the easiest methods: pause_all, or destroy_all.If you are using individual sound objects, you'd need to stop them all manually. If you have them in an array or dictionary, you can loop through and stop them more readily that way.
URL:
Re: sounds stop
There sadly is no way to do this, you have to stop each sound manually. You could look into the sound_pool class however.
URL: http://forum.audiogames.net/viewtopic.php?pid=207763#p207763
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Re: sounds stop
please, help
URL: http://forum.audiogames.net/viewtopic.php?pid=207698#p207698
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sounds stop
Hello!;Please tell me how to stop all sounds at once in bgt?
URL: http://forum.audiogames.net/viewtopic.php?pid=207563#p207563
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