Re: leaving the forum
2018-11-07
Thread
AudioGames . net Forum — Off-topic room : oussamabengatrane via Audiogames-reflector
Re: leaving the forum pointless URL: http://forum.audiogames.net/post/391649/#p391649 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: vandettacrime a new browser based game by nonvisiongames
Re: vandettacrime a new browser based game by nonvisiongames Hi all, Due to sircumstances the reset of vandettacrime is replaced to the 30th of november around 16:00 o'clock. Instead of the server closing around 13:00 o'clock, the server will close around 14:00 o'clock for the preparation.
Re: Proposed New Rules: Discussion and Feedback
2018-11-07
Thread
AudioGames . net Forum — Site and forum feedback : flackers via Audiogames-reflector
Re: Proposed New Rules: Discussion and Feedback If it had been proposed by a mod who'd proved him or herself to be fair and level-headed over a reasonable period, it wouldn't look so bad. The mod team just looks a bit rudderless at the moment. So honestly, why not just clarify the existing
Does anyone here know Brawlhalla?
2018-11-07
Thread
AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Does anyone here know Brawlhalla? I heared the first time of this free to play fighting game yesterday. I am wondering if someone here tryed it already.I think you can get it on steam.I even saw a torrent for this. But i am not sure if this is the legal way to get it.If i understood it
Re: TombHunter, Holiday discount!
2018-11-07
Thread
AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector
Re: TombHunter, Holiday discount! agreed URL: http://forum.audiogames.net/post/391667/#p391667 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! As SLJ wrote, thanks. I'll check out the effect of fn+arrow keys. The probleme with the key config is that the music volume settings, for unknown reasons, doesn't seem to be present. I see nearly all the other in game functions, but not that one.Am I missing it?Best
Re: audiogames, why they were good and now not good
Re: audiogames, why they were good and now not good Hey there,@153 and others: in my experience, creating a graphical representation is not impossible (as a blind developer), but it's hard.You could use any game engine (monogame, even simpler tools like SFML, whatever), then, using your
Re: Need help about looping functions in pyglet
Re: Need help about looping functions in pyglet Just a sidenote: Magurp244 explained it clearly as always but I would suggest, from my experience, that using a physics library will make your life much easier if you are developing a complex game. As an example, instead of moving the bullet
Re: Starmourn closed beta coming soon, post and get your name in the draw!
2018-11-07
Thread
AudioGames . net Forum — General Game Discussion : kevin roberts via Audiogames-reflector
Re: Starmourn closed beta coming soon, post and get your name in the draw! I got mine in as well I can't beleave theirs 17 or 18 pages of entrys already.ThanksKevin Roberts URL: http://forum.audiogames.net/post/391642/#p391642 -- Audiogames-reflector mailing list
Re: Monthly chat November 2018
Re: Monthly chat November 2018 @Dark:I really liked your article. you have used great examples like Richi rich, which was used to be quite popular in Cartoon Network India around 2005.But the thing which I liked the most that after all the struggles the characters have suffered throughout
Re: TombHunter, Holiday discount!
Re: TombHunter, Holiday discount! I just downloaded version 1.0.5 and still cannot pass level 19. Is there still a bug? This is extremely frustrating! How many buckets ofwater do I need to use? I'm standing at the top of the stairs with the hazard one square to my right. What am I doing
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game Accurately speaking, the player's operating speed is limited. Once the operation speed is fast, a beep will appear and the command will not be executed.For example, you recruit units at a very fast rate.SoundMUD wrote:@skylordThanks for the bug
Re: possible php issues with the website?
Re: possible php issues with the website? Dunno if it's related, but there's a problem when editing a sent message in the PM system. If you press the Edit button you just get a blank page and your message can no longer be edited; does not even go to the Drafts folder. This basically
Re: black ops 4 menu guide?
2018-11-07
Thread
AudioGames . net Forum — General Game Discussion : abdulla-dubais via Audiogames-reflector
Re: black ops 4 menu guide? If we can really play it: I'll buy it for xbox one: my friend will also buy it for ps4 URL: http://forum.audiogames.net/post/391676/#p391676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game @sound mud, i'm sorry for bombarding you with suggestions, but once again. Please can you do so once you pressed on recrute for example archer, the focus will stay there and you can press enter as much time as you wish and recrute more units.
Re: Assistance, for those in need
Re: Assistance, for those in need This made me LOL.Great post. URL: http://forum.audiogames.net/post/391684/#p391684 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: possible php issues with the website?
Re: possible php issues with the website? hii cant enter the list with the pms, rules, profile, etc previously before updateing the forum i can click on the index but now if i click on it it retern me to the homepage of the forum. i'm useing safari on iphone. please fix it. thanks URL:
Re: advice needed. No snide comments please
Re: advice needed. No snide comments please I'm so happy for you, Eliza.I just read the thread, and was about to offer pretty much the same advice as Dark and Flackers.Good luck to you and best wishes. URL: http://forum.audiogames.net/post/391679/#p391679 -- Audiogames-reflector
Re: An fps game written in python3. Feel free to use it!
Re: An fps game written in python3. Feel free to use it! Ok. This is not related to pywin32 at all. The error which happens about pywin32 should be something about win32gui. Anyways. Get the repossetory on carter temm's github, Which I provided a link to it in the readme, get it, extract
Re: The Audio Arms Race of Bats and Moths
Re: The Audio Arms Race of Bats and Moths When are they going to make us blindies a pair of shades with sensors and bone conduction speakers that deliver bat-like chirps we can use to navigate. I have a thing that's like a handheld parking sensor, but shades would be better. If a tiny
Re: redfox's bgt questions?
Re: redfox's bgt questions? Pausing really depends on how your game is set up. The simplest way would be to make a pause function with a while loop that lasts until the player unpauses.The way I'd rather do it is with a variable that tracks what part of the system the program is in—what
Re: Assistance, for those in need
Re: Assistance, for those in need nah, I believe it to be mockery toward those who decide they need to publicly announce leaving the forum. Post 2 was shear sarcasm URL: http://forum.audiogames.net/post/391689/#p391689 -- Audiogames-reflector mailing list
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game Yep firefly, almost no lag. Eeven when 60 or 70 units were fighting there was no lag at all. URL: http://forum.audiogames.net/post/391694/#p391694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Proposed New Rules: Discussion and Feedback
Re: Proposed New Rules: Discussion and Feedback Aaron, I understand what you're saying about rules and formality and all, but I'm afraid I just don't agree. Many sites actually use far more complex language than we're using here. I think this is, for instance, far simpler than my post
Re: Proposed New Rules: Discussion and Feedback
Re: Proposed New Rules: Discussion and Feedback Actually, no. I think if you reread more carefully you will find that this is not, in fact, the case. You're free to tell me that you don't support the NDP in Canada, or that an assumption I'm making about it is wrong. You're free to tell me
Re: I pang with sadness
Re: I pang with sadness Technically, to pang is not a verb in English. A pang is a noun, an intense feeling or spike of feeling. A pang of sadness, regret, loneliness, etc. Just my two cents' worth. I don't have a whole lot else to say. URL:
Re: I pang with sadness
Re: I pang with sadness Correct.nouna sudden sharp pain or painful emotion."Lindsey experienced a sharp pang of guilt" URL: http://forum.audiogames.net/post/391719/#p391719 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Planet Saga, public demo released.
2018-11-07
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Planet Saga, public demo released. If he wants fried fish, the only thing you should need is the fish itself... looks to me like you might be clicking on a different recipe. URL: http://forum.audiogames.net/post/391720/#p391720 -- Audiogames-reflector mailing list
Re: possible php issues with the website?
2018-11-07
Thread
AudioGames . net Forum — Site and forum feedback : AlirezaNosrati via Audiogames-reflector
Re: possible php issues with the website? it's hard to load the website too URL: http://forum.audiogames.net/post/391703/#p391703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: New Forum for AudioGame discussion in the Works
2018-11-07
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: New Forum for AudioGame discussion in the Works LOL yeah that's what I meant to say. Fixing... URL: http://forum.audiogames.net/post/391710/#p391710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Your_adventure beta 3.0 released
Re: Your_adventure beta 3.0 released in regards to being able to change titles on the fly, you might want to do some playtesting. If it makes things too easy, you might want to put something that makes it a little harder to do. For example you might require a gold fee and/or a special NPC
Re: Proposed New Rules: Discussion and Feedback
Re: Proposed New Rules: Discussion and Feedback Agreed, it was just an example. It wouldn't be a good idea to implement game analogies for everything. URL: http://forum.audiogames.net/post/391714/#p391714 -- Audiogames-reflector mailing list
Re: Proposed New Rules: Discussion and Feedback
Re: Proposed New Rules: Discussion and Feedback Jade is correct that most sites are far more strict in the language department; however, the comparison doesn't really work. Take the following source, from a document similar to the rules, called a 'Terms of Service'/'Terms of use':(e)
Re: Assistance, for those in need
Re: Assistance, for those in need Glad that most of you guys get it. URL: http://forum.audiogames.net/post/391704/#p391704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Restricted/new users: introduce yourself!
2018-11-07
Thread
AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector
Re: Restricted/new users: introduce yourself! You are unrestricted.However... my word...I'm in shock more so than I should be at this, but something has just hit me very hard.Sebby... did not just step down. He demoted himself to member. He's lost his unrestricting powers due to this,
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game Damn, this sounds awesome. On which speed are you playing?At the moment there are no available servers for me. Am i using the wrong version? C7? URL: http://forum.audiogames.net/post/391713/#p391713 -- Audiogames-reflector mailing list
Re: I pang with sadness
Re: I pang with sadness i don't get it why was sebby always online? didn't he sleep? he was a good admin. hey what about making the, oh forget it i might get a warning URL: http://forum.audiogames.net/post/391715/#p391715 -- Audiogames-reflector mailing list
Re: Proposed New Rules: Discussion and Feedback
Re: Proposed New Rules: Discussion and Feedback Aaron. First you say.aaron wrote:Hi Jayde,I am wondering if putting the platformer analogy might help. I also can't think of any more game analogies to help with other rules though.Then you say.aaron wrote:Agreed, it was just an example. It