Re: The Synthizer Thread

2020-12-12 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: The Synthizer Thread When using reverb, I can hear a sound even when I'm 100 or more units away from the sound.Is it required to destroy the Synthizer context before calling syz_shutdown? URL: https://forum.audiogames.net/post/597952/#p597952 -- Audiogames-reflector mailing list

Is there a good way to handle multiple enemies who can effect each oth

2020-12-21 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Is there a good way to handle multiple enemies who can effect each oth I haven't actually tried this, but say you were writing an audiogame in Rust and you want to have enemies that can kill or heal each other.How would you do this though?It seems the only way to keep track of everything

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-24 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth Do I need a Box? Can't I just make a queue of closures or would that allocate a lot on the heap too? URL: https://forum.audiogames.net/post/601587/#p601587 -- Audiogames-reflector mailing list

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth I think much of the reason that I wanted to use Rust is because how nice it could be to work with. I made a little network thing where you tell it what kind of data you want, it uses serde_bincode to send and

Re: Is there a good way to handle multiple enemies who can effect each oth

2020-12-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Is there a good way to handle multiple enemies who can effect each oth I'm using Sound RTS 1.2A10.Also, I wonder how Bevy would handle menues. Does it let me remove and add systems whenever I want? I don't want to end up with the player being able to run left and right while theey're

Re: The Synthizer Thread

2020-11-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: The Synthizer Thread Would it be possible to add a gain property to all generators?If I plug a few generators into a DirectSource, I can't change the volume of an individual generator. URL: https://forum.audiogames.net/post/588490/#p588490 -- Audiogames-reflector mailing list

Re: Help decide what will be in Synthizer 1.0

2020-11-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 How about adding Synthizer to VCPKG? This works well with Rust. Plus, I only have to build it once, instead of one time for each Rust project that uses it or every time I run "cargo clean". I know about the Rust bindings, but I think those are

Re: Console debugging under Windows

2020-10-29 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Console debugging under Windows I tend to look up just about every question I have. That's how I came up with the --symfile thing in the first place. But no, that doesn't work, either. URL: https://forum.audiogames.net/post/584445/#p584445 -- Audiogames-reflector mailing list

Re: Console debugging under Windows

2020-10-29 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Console debugging under Windows I tend to look up just about every question I have. That's how I came up with the --symfile thing in the first. But no, that doesn't work, either. URL: https://forum.audiogames.net/post/584445/#p584445 -- Audiogames-reflector mailing list

Re: Console debugging under Windows

2020-10-28 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Console debugging under Windows Has anyone figured out how to load a PDB file into LLDB?My best guess is that it has to do with the --symfile parameter of "target create".BTW, I somehow managed to find the CDB debugger. In my start menu, there's something called Windows Kits or

Re: Help decide what will be in Synthizer 1.0

2020-12-30 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 A way to have the pitch of a sound decrease when it's behind you? URL: https://forum.audiogames.net/post/603149/#p603149 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2021-01-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: The Synthizer Thread Can you add the ability to get a streaming generators length? The ability to seek isn't supe rhelpful if I don't know how far I can actually seek. URL: https://forum.audiogames.net/post/605506/#p605506 -- Audiogames-reflector mailing list

Re: The Synthizer Thread

2021-01-14 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: The Synthizer Thread I think that something is up with panned source.When I run this code:from synthizer import *import sys, timewith initialized():    ctx=Context()    buf=Buffer.from_stream("file", sys.argv[1])    gen=BufferGenerator(ctx)    gen.buffer=buf    src="" />   

Re: Working with SDL natively

2021-01-02 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Working with SDL natively If I'm not mistaken, PySDL2 expects you to already have SDL2.dll lying around somewhere and doesn't provide the DLL its self unless you pip install pysdl2-dll, I think this only works on windows. I know there's a way to bundle DLLs with PyInstaller because

Re: Working with SDL natively

2021-01-02 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Working with SDL natively If I'm not mistaken, PySDL2 expects you to already have SDL2.dll lying around somewhere. I know there's a way to bundle DLLs with PyInstaller because Pygame does it, I don't know how though. URL: https://forum.audiogames.net/post/603838/#p603838 --

SAPI seems to be laggy

2021-02-20 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
SAPI seems to be laggy I'm on Windows 10 and any SAPI voices that I use sometimes block the program for maybe half a second before or while they're speaking. The only games where this doesn't seem to be happening are Entombed and A Hero's Call.Is there any way I can stop this happening for

Re: SAPI seems to be laggy

2021-02-22 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: SAPI seems to be laggy I am indeed using the async flag. When I say that SAPI is laggy, I mean that it sometimes delays speaking noticeably when it starts speaking (this is especially noticeable in a when scrolling through menus) and sometimes when it's nearly done speaking and I try

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